Jump to content

Samson

Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Samson

  1. 10 hours ago, Majora said:

    snip

    Hey Majora. 

    Thanks alot for the awnsers!

    I was hoping the Dreamlist from GOG, which is their program of keeping old games alive, would at the very least be an option to bring more visibility even if it wasn't possible to bring Battle Forge to the platform and maybe bring  attention to players who haven't played the game before or even heard of it. 

    On the Amii Monument I was not really clear since it's been a while since I last played it, the monument I was reffering to is the one you get to unlock in the Amii city when you are defending against the hordes which is quite essential, that one is destructible and it can't be restored for whatever reason, I hope it's more clear this way.

    Also I'd like to apologise for necroing this post, I'll be more mindfull and create new topics from now on, this will be my last menssage in this thread. 

    Have a good one!

    Majora likes this
  2. 5 hours ago, This Is Halloween_2 said:

    1) For Steam and GoG, it’s almost impossible. The game is still EA property, knowing the company it’s already a miracle that they allowed this project. We can’t monetize the game in any way, including any form of monetary advertisement. Platform like Steam or GoG won’t cut it.

    2) Your speaking of unexpected visitors and into the jungle ?

    UV is hard, you need to know the map before playing (no standard diff, special ennemies and mechanics, and adv is hard on this map). However it’s not bad in term of replayability.

    Into the jungle however, I don’t see where’s the problem. The map ain’t hard, and it’s a lot of fun with all the ways you can play it once you got T2.

    3) Well, the 2 new maps were player made maps originally 😎. But yea, new and original community maps would be cool.

    4) PvP is really a small part of the community, less than 15%. It’s not what is keeping the community alive (coming from other RTS game, I know PvP isn’t what’s always keeping a game alive). Of course it is important to maintain the balance there, but it’s not what will keep the community alive on the long term.

    1) I'm more willing to believe that once we get a direct confirmation from the team itself.

    2) My problem wasn't with the Difficulty itself but rather with the fact those maps had clear issues with it's mechanics such as the Monolith given to you in the first map of the Amii Campaign being breakable and not being able to build it again, I'm not sure if it was fixed in a previous patch I've missed or this current one though so might be outdated take to be fair.

    3) I still think preserving the original campaign and putting more incentives in player made maps, sepcially more visibility to it in the World Map, could prove more beneficial in the short-mid run of the game. This is a topic I'm waiting for a definitive judgment by the team as well, they naturally have more data on the matter then any of us.

    4) I'm a PVE player myself, never really cared for that aspect of BF since I was pretty casual even back in the day, I've only brought it up because I'm aware there is a group of people who enjoy it and...who knows what the future holds for BF .¯\_(ツ)_/¯

  3. I hope I'm not necroing this post but, personally, I think if the game has any hope to survive and thrive it MUST hit one of the major platforms those beig either Steam or GoG. 

    The game is already in GoG's Dreamlist with at least 73 votes to date and some very good comments (from myself included), as far as I can tell we may have a better chance of it being avaible in that platform then Steam itself given it's age and innovative design! 

    I'll also add that, although I'm thankfull for the staff keeping the game alive specially with new updates, it's really necessary that you guys increase the quality control on what you release, SPECIALLY when it comes to meddling with the campaign mode, I can only say that my personal experience with the newest campaign missions were...disappointment to say the least. Which is why I beleive we should focus more in player made maps and PVP and maybe take on more perspectives from other players both Narratively and Gameplaywise.

    Who knows, this could be a good way to find new staff members to help improve on the game and later on give valuable insight to refine what you guys can deliver.

  4. This is a repost of mine from the reddit page.

    I've been wondering about this since I came back to the game this week.

    As some of you may know, Fallout 4 received it's first Community Mod Expansion, Fallout London, last year and GoG has allowed it's launcher to be avaible in their store for people to easily access and install the expansion mod.

    This got me wondering....can SR be allowed to do the same? I feel the game could really benefit from that if possible and allow it to have more visibility in the market.

  5. 18 hours ago, This Is Halloween_2 said:

    Do you give your T3 units spell support ? Unity is a great support spell.

    Both soulhunter and corsair are great at T3.

    And for what game mode. Cpve, Rpve ?

    I haven't been using Unity lately but I'm testing it as I'm typing this reply and I think I may have overestimated the benefits of using the B version of it. 

    I've been using this deck to play both actually, I guess this may be limiting me in some way I'm not aware of yet, but so far I feel it's been pretty reliable even if I'm still struggling to find the right cards to make the deck work at it's best. I've been able to complete a couple of expert campaign missions without much trouble and at least  Advanced + (5) rPvE maps too.
     

  6. On 1/27/2025 at 9:40 PM, This Is Halloween_2 said:

    -snip-

    Hey man! Thanks alot for the help! 

    This helped a great deal in both rPVE and cPVE! Commandos are trully something special when used with the Rioter's Retreat and the Mines are something I never thought about actually using until now, they gave me a whole new perspective on how I can use my Bandit deck more efficiently! 

    I'm still undecided on the tier 3 cards because I feel the Soulhunter + Corsairs, although quite powerfull don't seem to fit as well as I expected, perhaps I should swap Corsairs entirely and focus in a differet tier 3 (except magma haulers as I do have those already) to provide more melee support for it?

  7. Hey folks! 

    I've came back after a long time away and I was hoping to get myself back to speed on my decks. 

    Currently I have a complete Bandit deck but I never really bothered in fully understanding it since  I was mostly playing it pretty casually no futher then Advanced mostly, that said I was hoping if anyone could help me out with an updated advice on how to use this deck I'd really appriciate! 

    Usually I prefer to use cards like the SoulHunter and the Corsairs as my main L units and the Sunstriders with Firesworns as my 1rst Orb ones. I don't have a fixed 2nd and 3rd Orb units and my 4rth Orb ones are still a literal question mark in my deck as well (used to have Bloodhorn in it but not sure anymore).

    Magics and Buildings I'm up for complete overhauls

  8. Honestly I think nothing really beats good ol Juggernaut running through the enemy walls when it comes to nostalgia of the ol' Battle Forge days...

    But concerning the cards...I guess my pick would've been the Bandit Walker or the Construct. Those are in a complete different level compared to most other cards due to them being mechanical in nature rather then fantastical creatures which makes the Frost deck so unique compared to the others, sure they are not the only ones to have those but they defnetly stood out the most to me back in the day 

     

    Construct-0.jpg

    Majora, Dutchy, Gnougnou and 1 other like this
  9. Hello guys, I've been meaning to reply to this topic for a while now and I was thinking of suggesting a few youtubers that could be of interest

    A few choices that comes to mind would be Ssethtzeentach or Mandalore gaming, but I'm guessing those wouldn't be so simple to reach (even less pay for) given their popularity, so I've got a few people that maybe could be of interest, even if it's not something the team could use in the immediate future:

    -SplatterCatGamming
    -Boomstick Gaming
    -Nerd Slayer
    -Accursed Farms

    I think Accursed Farms (Ross) would be specially favorable into making a video about it, maybe even a interview with the team consindering the video he made about the game back in the day. 

    Nerd Slayer is pretty much self explanatory, I think he would be ideal since he covers Dead/dying games and I think he would also be a good boost if approached correctly so the coverage comes off in a ''light in the darkness'' sort of tone instead of the depressive one he gives in his ''Death of a game'' videos.

    SplatterCatGaming is a indie games reviewer , but I'm assuming SR fits the description given it's position right? I think he may sitclose to Mandalore and Seth but maybe he's worth a shot down the line too!

    Boomstick Gaming is also one that comes to mind and he does like games with interesting mechanics which makes SR a perfect fit for him to try out.

    I'm not sure if this will be a issue regarding how you guys managed to accquire the IP from EA (not even sure if you guys have that) but if it's okay maybe they can be a start and eventualy bring bigger names to bing new blood. I'd also specially recommend you guys use those when major content is release, though I guess that goes wihout saying. 

    I hope the suggestion is worthwhile, I unfortnatly don't know these youtubers personally but I feel they might be a good shot to start bringing attention to the game again, at the very least let you guys know of whom may be worth looking for in the future.

    All that said, have a good one guys and keep up the good work, here's hoping Skylords Reborn becomes the next hidden gem those youtubers will cover in the future.

    EDIT: I've just remembered that Twitter could also be a potential source to promote the game both in it's mechanics and future contents as well. 

    Alot of indie devs have been using it to promote the development of their projects and to ask their followers for opinions.

    I'm not sure if the team can provide content weekly but peraphs a few Concept Arts, Ideas for Future Content and, naturaly, work in progress videos/screenshots would likely be the fastest and most cost efficient way right now besides Youtube Videos.

    Here's a Hashtag that is commonly used: #ScreenshotSunday

    Majora, Metagross31, Kapo and 2 others like this
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use