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Kugelsaat

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  1. Palmolive liked a post in a topic by Kugelsaat in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hello Skylords, this is my first entry for the Card Competition.
    First if all sorry for anything i may pronounce worng etc. (I´m from Germany)
    Scrap-Shed is meant to by a Supporting unit.
     
    Name: Scrap-Shed ( Schrottlaube (german))
    Tier & Orbs: T4 / Fire 2x Shadow 2x
    Type: Unit
    Power: 400
    Hit points and Size: 7350 XL
    Attack value and Type: 3000 Range
    Passive Abilities: 
    Waste Cannon - Because of the size and it´s polution the Banits start unsing their waste as a weapon. Because the Bandits shoot with what ever they have, every 4th Shot is smelling dump which slows Enemys for 6 sec and lowers their attack 22%
    Active Abilities:
    Junkyard -  When send into battle the Scrap-Shed can switch to stationary mode and cant move. While stationary it drops T1 Bandit units every 7 sec. which attack Enemey in range. When it´s health sink´s below 30% Scrap-Shed is forced to move and can nolonger activate Junkyard.
    Uses Tunderwagon as a base.
    Explanation of idea behind the card:
    The Thunderwagon is a very cool and fun card, and i think the only one which does not have a counterpart.

  2. Kapo liked a post in a topic by Kugelsaat in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hello Skylords, this is my first entry for the Card Competition.
    First if all sorry for anything i may pronounce worng etc. (I´m from Germany)
    Scrap-Shed is meant to by a Supporting unit.
     
    Name: Scrap-Shed ( Schrottlaube (german))
    Tier & Orbs: T4 / Fire 2x Shadow 2x
    Type: Unit
    Power: 400
    Hit points and Size: 7350 XL
    Attack value and Type: 3000 Range
    Passive Abilities: 
    Waste Cannon - Because of the size and it´s polution the Banits start unsing their waste as a weapon. Because the Bandits shoot with what ever they have, every 4th Shot is smelling dump which slows Enemys for 6 sec and lowers their attack 22%
    Active Abilities:
    Junkyard -  When send into battle the Scrap-Shed can switch to stationary mode and cant move. While stationary it drops T1 Bandit units every 7 sec. which attack Enemey in range. When it´s health sink´s below 30% Scrap-Shed is forced to move and can nolonger activate Junkyard.
    Uses Tunderwagon as a base.
    Explanation of idea behind the card:
    The Thunderwagon is a very cool and fun card, and i think the only one which does not have a counterpart.

  3. UltDragon liked a post in a topic by Kugelsaat in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hello Skylords, this is my first entry for the Card Competition.
    First if all sorry for anything i may pronounce worng etc. (I´m from Germany)
    Scrap-Shed is meant to by a Supporting unit.
     
    Name: Scrap-Shed ( Schrottlaube (german))
    Tier & Orbs: T4 / Fire 2x Shadow 2x
    Type: Unit
    Power: 400
    Hit points and Size: 7350 XL
    Attack value and Type: 3000 Range
    Passive Abilities: 
    Waste Cannon - Because of the size and it´s polution the Banits start unsing their waste as a weapon. Because the Bandits shoot with what ever they have, every 4th Shot is smelling dump which slows Enemys for 6 sec and lowers their attack 22%
    Active Abilities:
    Junkyard -  When send into battle the Scrap-Shed can switch to stationary mode and cant move. While stationary it drops T1 Bandit units every 7 sec. which attack Enemey in range. When it´s health sink´s below 30% Scrap-Shed is forced to move and can nolonger activate Junkyard.
    Uses Tunderwagon as a base.
    Explanation of idea behind the card:
    The Thunderwagon is a very cool and fun card, and i think the only one which does not have a counterpart.

  4. DefAnske liked a post in a topic by Kugelsaat in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hello Skylords, this is my first entry for the Card Competition.
    First if all sorry for anything i may pronounce worng etc. (I´m from Germany)
    Scrap-Shed is meant to by a Supporting unit.
     
    Name: Scrap-Shed ( Schrottlaube (german))
    Tier & Orbs: T4 / Fire 2x Shadow 2x
    Type: Unit
    Power: 400
    Hit points and Size: 7350 XL
    Attack value and Type: 3000 Range
    Passive Abilities: 
    Waste Cannon - Because of the size and it´s polution the Banits start unsing their waste as a weapon. Because the Bandits shoot with what ever they have, every 4th Shot is smelling dump which slows Enemys for 6 sec and lowers their attack 22%
    Active Abilities:
    Junkyard -  When send into battle the Scrap-Shed can switch to stationary mode and cant move. While stationary it drops T1 Bandit units every 7 sec. which attack Enemey in range. When it´s health sink´s below 30% Scrap-Shed is forced to move and can nolonger activate Junkyard.
    Uses Tunderwagon as a base.
    Explanation of idea behind the card:
    The Thunderwagon is a very cool and fun card, and i think the only one which does not have a counterpart.

  5. Kugelsaat liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. 
    Its based on the model from Mana Wing.
    Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin.
    Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
     


    Based on 3 Ice barriers close together.
    Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers.
    Rapid Construction: Construction time is reduced by 85%.


  6. Kugelsaat liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Twilight Infestation
    Tier & Orbs: T3 Fire Nature Fire/Nature
    Type: Spell
    Power: 100
    Spell Effect: Mass Shapeshifting
    Infects up to 10 friendly and hostile units within a 25m radius with the Twilight Curse and immediately turns them into Twilight Pests.
    While the spell lasts, they will no longer grant ground presence to play out cards or claim structures near to it.
    After the spells wear off, they will be retransformed into their actual forms.
    Lasts for 15 seconds. Reusable every 30 seconds.
    Explanation of idea behind the card:
    Twilight needs a CC card, and this fits the transformation theme, expanding on Twilight Curse, mixing with Fleshbender.
    Twilight Pests should be the same as Fleshbender, where bugs have similar power and hitpoints to the original unit.
    The downside of this spell is that it also affects friendly units, so not exactly the same as Oink.

     
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