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The Insane God - Discussion Thread


WindHunter

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Responsible members of the Skylords Reborn team recently met to discuss possible changes to campaign maps. What is outlined here are the proposed changes to the map The Insane God. These changes are not final and are only proposed. As a warning, other map projects such as more RPvE presets and Defensive RPvE have a much higher priority for our team. As such, these, or any campaign map changes, may not happen for a very long time. 

Some changes here are firmer than others, all italicized proposals have accompanying explanations for why we are considering them, but they are the most tentative of all the proposals.

Proposed Changes:

1.   Give the transformed Priests active abilities such as a Burrower’s wall spit or an area heal, or self-cast Twilight Warfare. This way the player would benefit from the ability, without it being used by the enemy transformed priests.

2.   Put a limit on the number of times Moon tells you “A Priest has fallen!”

3.   Additional gold reward if the bottom center camp is cleared.

4.   Additional gold reward if both priests are successfully transported to an altar. 

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  • 6 months later...

Maybe if someone puts his hand on the map, it would be cool to fix a bug I discovered a week ago: You can access the orb and wells without the map-script noticing that you are already there. I think it's proximity to the Temple that triggers the script, but if you are sneaky enough in running toward the wellcluster you can access everything without the map noticing, delaying the appropriate spawns:

grafik.thumb.png.9ed5c484efa93102d016c83c8f5862cc.png

Edited by Kapo
Metagross31 likes this
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