LEBOVIN Posted October 3, 2020 Share Posted October 3, 2020 (edited) Hey, Description: Unlike the nature affinity, under certain circumstances, the red soul splicer fails to detect that units it could grant the buff to, are in its vicinity. Reproducibility: To always reproduce it, put units in range of the building while it has not gathered souls yet. Even if it collects souls afterwards, the nearby allies will not receive the buff. Workaround: To receive the buff the units need to leave the radius once, and then walk back in. It works properly if units are spawned nearby (and thus entering the radius) when it has already collected souls. Hope you can fix this, so that it constantly checks its surrounding area for targets just like the green one does to heal. Best regards, LEBOVIN Edited October 3, 2020 by LEBOVIN Quote Link to comment Share on other sites More sharing options...
Zyna Posted October 4, 2020 Share Posted October 4, 2020 A fix for this will be on the test server in a few days. LEBOVIN likes this Quote Link to comment Share on other sites More sharing options...
Chimaka( ͡° ͜ʖ ͡°) Posted October 8, 2020 Share Posted October 8, 2020 Confirmed this as Resolved on the test server. Buff applies as soon as enough corpses is gathered. Small side note about interactions (not really a bug): additionally the buff does not wear off as long as the unit stays within the range, but the buff reapplies only after the unit had left the range and entered back before the effect has worn off, which takes up 15 seconds. So unit got the buff, left the range, the 15s countdown has started, the buff reapplies to the unit only after the 15s has passed. Is good. Quote Link to comment Share on other sites More sharing options...
Recommended Posts