Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting May Cause Permabans! Read more... ×
Wolfsreiter

What do you think of my Bandit/Nature Deck?

Recommended Posts

Hello fellow Skyladies and fellow Skylords,

Do you have any ideas how to improve the following Deck (It mainly should work for random Pve maps):

I want to keep it Bandid themed. I thought that it maybe be a clever move to play T3 Nature so i can put equlibrium into the deck and kick another card out for it.

image.thumb.png.cc7039685044ce5d4d7e7308079cb649.png

https://allcards.skylords.eu/deck.html?d=QmFuZGl0ZW4+M3w1MTJ8NTI4fDExNHwzODF8MTUzfDUzNHw0NTJ8NDE3fDI3MHw0MDd8MTIzfDEwOHw0NDd8MjIyfDMxMXwyNnw1MnwxMDZ8NTB8

 

 

Thank you in advance!

Share this post


Link to post
Share on other sites

I honestly can not fathom the thought process behind t1 and t2 and the buildings at all.
You are investing so many card slots in stages that are a fraction of what matters in rPvE.
You really want to cut  down on especially t2 and t3 units and definetly only take furnace of flesh and decomposer. Decomposer only if you can not afford Cultist Master or Shrine of War.
Nightguard and Witchclaws have strengths that are mostly irrelevant to you in rPvE. Nightguard is an L-Counter and is mainly strong because of her ability. The ability is not worth on anything you face in t2 in rPvE 9's. Twilight Hags and Treefiends you can maybe make an argument for at t3 but thats at best a semi viability against 2 specific units. Witchclaws have their occasional use case in rPvE, but only in level 10's when the spawn building at t2 is very hard to reach, sso again nothing that you'd want to pick for your deck, especially not for one that is made for various use cases.
If you want to start shadow t1 I highly recommend to either play Nox or Forsaken with Motivate and a presetup Soul Splicer. Alternatively Phase Tower with Dreadcharger or Skeleton Warriors are decent, you can probably play Witchclaws with that as well, though its not optimal.
Let me be blunt your t2 is overloaded with units, but lets start with the good things: Lavafield is a good pickup as a card, decent AOE damage especially for a t2 spell. Windhunter is a theoretical option with Ravage but not my preferred one because. What I'd recommend doing is either go shadow phoenix with Embalmer's shrine (which is a choice purely based on efficiency). I would most likely run gladiatrix , the nature affinity though. Swift is a pretty big advantage over the shadow affinity. An essentially 2-3 card t2 is pretty optimal for rPvE 9 so either Gladi Lavafield or Phoenix Embalmers. Alternatively Windhunter, Ravage, Lavafield. Bandit Stalker is just a terrible card tbh.
T3 basically same rules apply though to a lesser extent because you have access to cards that can have a lot of value even in t4. So the obvious unit to play here is Soulhunter and then add in Frenetic Assault, Infect and Soulshatter. To round out the combo you cna do Cultist Master + Furnace of Flesh to get back the power from spells used or Shrine of War for the same effect. I would definetly run Shrine of War for Bandits because it is a very spell intensive deck and therefor needs a lot of void manipulation in t3 and t4. CM + FoF are not necassarily able to provide enough of that, especially if you dont use the CM ability on cooldown.
For t4 I'd run Bloodhorn, either affinity is fine, and maybe Rifle Cultists with Offering in addition to both cluster explosions and Earthshaker if you chose the shadow affinity Bloodhorn. In this deck it is CRUCIAL to use Bloodhorn's Stampede. It is your main healing tool.
That would leave me with these cards for your deck:
T1:
Forsaken or Nox-Trooper (Phase Tower)
Soul Splicer (Skeleton Warriors or Dread Charger)
Motivate
T2:
Embalmer'S Shrine (LavaField)
Shadow Phoenix (Gladiatrix)
Resource Booster
T3:
Soulhunter
Furnace of Flesh
Cultist Master
Shrine of War
Frenetic Assault (nature affinity)
Infect
Soulshatter
T4:
Bloodhorn (shadow affinity)
Cluster Explosion (fire affinity)
Cluster Explosion (shadow affinity)
Earthshaker
Rifle Cultists
Offering (nature affinity)

That leaves you with 19 cards currently. The other card is up to you really. Some possibilities would be:
Inferno,
an additional t1/t2 card (like Gladiatrix in a Phoenix deck to deal with Lost Vigils f.e.),
Nether warp for the utility it can provide.
Blood Healing, if you have issues with healing alot (on Infect Crawlers or a Bloodhorn that you offer afterwards)
Disenchant (nature affinity)
Unholy Hero

For any questions you might have about this deck, feel free to ask :)

Edited by Treim
Wolfsreiter likes this

Share this post


Link to post
Share on other sites

Thank you ggoblin. I think you are actially right :)
 

Big thanks to you treim. I will look into it. Since i did not played most of the cards in the old game and also i did not get to play them in the new game, I have to learn nearly every card. Also it is very different from my usual playstile. It seems very effective and especialy thought through. Again: Thanks a lot. Maybe i'll come back to you when i own several of the key cards you suggested :)

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.