Fimion 30 Posted September 7 Share Posted September 7 I have noticed that Umbabwe's fireball abillity has become much weaker(less fireballs and slower firing speed). Here is a replay at 8:40 minutes you can see it. 8.40.pmv Link to post Share on other sites
Fimion 30 Posted September 13 Author Share Posted September 13 (edited) I have noticed another thing Urzach used to be able to one shot kill Emberstrikes+Unity with his abillity but now they only lose 1/3 of their HP. Something fishy is going on here. Edited September 15 by Fimion Link to post Share on other sites
Fimion 30 Posted September 17 Author Share Posted September 17 Would be nice to get a response from a developer because i have talked to some people in game and they didnt notice a difference and while im not 100% sure about Umbabwe i remember about a year ago when i was using Emberstrikes alot i always had problems with Urzach because he killed my Emberstrikes with one shot even with Unity. Link to post Share on other sites
RadicalX 628 Posted September 17 Share Posted September 17 None of the old rPvE boss dps values got changed in Skylords Reborn. If you have a replay with Urzach ability doing way less damage than intended, I could take a look whether there is a potential bug. Link to post Share on other sites
Fimion 30 Posted September 17 Author Share Posted September 17 Here is a replay of me fighting Urzach with Emberstrikes+Unity no additional spells used. About a year ago Urzach always killed multiple Emberstrikes with one shot thats why i added Abomination to my deck. In this replay Urzach managed to get my Emberstrikes down to very low health but when they are closely bunched together they take significantly less damage. UrzachAt18.40.pmv Kapo likes this Link to post Share on other sites
RadicalX 628 Posted Tuesday at 06:59 AM Share Posted Tuesday at 06:59 AM I looked into your replay and the Urzach ability damage seemed to be in line with its intended value here. My guess would be that what you described is more related to unity (b). The affinity applies its damage reduction twice doubling effectiveness. Combined with the QoL buffs unity received over time (i.e. increased target cap), it might have caused the differences compared to your old experiences. Link to post Share on other sites
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