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LichterLoh

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Everything posted by LichterLoh

  1. Envenom red is " normal "damage, Envenom purple circumvents shields. Same goes for spirit hutners (green) vs purple. Purple circumvents buffs. Test target_ war eagle +T2 area ice shields (in the forge): Spirit hunter purple + envenom purple damage stacks. (works as it should) BUT when i apply envenom red first and then spirit hutners purple attack them, then a bug occurs: 1) there´s no damage circumventing the shield(from the spirit hunters purple poison attacks) 2) im not even sure if the poison of the spirit hunter (purple) gets applied at all. Without envenom applied: Spirit hutner purple circumvents the shields as usual. So the combination is causing an issue. Btw i havent tested yet if the same goes vice versa for spirit hunter (green) and envenom (purple). But i suspect the system can´t handle both kinds of applied damage calculations of "posion" damage ticks somehow, if they are not based on the same direct/circumvented damage category??? Update: Envenom (purple) first applied and spirit hunters green (follow up attack) allow both damage ticks to occur: Envenoms damage attackign the hp bar directly and spirit hutners green damage the shields. So it´s defnitly possible for the system to apply both different kind of poison over time effects. The issue is envenom red (first applied) envenom red + spirit hunter purple= only normal damage, no circumvented occurs (Bug) spirit hutner purple first and then envenom red= only circumvented damage occurs (Bug) only spirit hutner purple first (no envenom red)= very similar if not the identical amount of circumvented damage (= same damage as combo of both) But: envenom red(applied first)+ spirit hunter green= damage stacks (works ) ; same stackign resutls as purple+purple
  2. Hey everyone, I´ve recently noticed that there has been just a few nature/Shadow correlated cards, which require both orbs. The once that have beeen implemented are quite unique and great. The T4 spell is super powerful in PVE, as well as rPVE. T2 units/spells are usuable in PvP. Nice! But i was wondering why isn´t there any characteristic T4 unit out there. Mayby one is already planned. But both lost souls and twilight have already a far wider variety, based on the old battleforge EA Era as well as added Banzai lord, etc cards. Pleas show some more love to nature/shadow cards (as well as frost/fire some day?). That would be awesome.
  3. Hey Eirias,

     

    Thanks a lot for the offer to get some coaching/feedback on streamed sparrign matches. I don´t think you have a scheduled stream right? You do so spontaneously i assume, based on some of your videos.

    Besides that i got some sparring matches vs ElemenG and Arno in the last 2 days. That helped already vs some match ups a bit. I even won a few games. But they are both (far) better player in the end and are more consistent etc.

    Your kind and helpign the community with your time. Truly appreciated


    Best regards

     

    LichterLoh

     

    Btw. im kind of busy this weekend. So i wont be available the next 2 days most likely

    1. Eirias

      Eirias

      Awesome 🙂

      Yeah stream is spontaneous for now, maybe I'll get into a schedule though. We can plan ahead if that's something you're interested in.

      Also totally happy to review replays on stream/video if you want to send any of those 🙂

    2. LichterLoh

      LichterLoh

      Then ill have to start saving some replays .. ;D )or keep an eye out for halfway decent ones.
       

  4. Thanks a lot for the feedback! Im still unsure how to couner "Scythe Fiends" as those are Anti S/M units and have swift. Are ghost spears as well my "best okish choice" here? or other suggestions? I´m currently experimenting with living towers as slight burst/oneshot options vs most T2 units of fire such as drakes. And some combos such as paralyse or deep ones + spirit hunters vs firedancers
  5. Hey guys, i also find myself struggelign as Pure nature vs pure Fire once Fire goes T2. Zappys suggested to build " SoM" . But i couldnt find such card on my own. What does he refer to? Thanks and best regards Lichterloh
  6. Sounds helpful. But i would go one step further and make it an open market. Where people can announce their LF a card and place their Bid. People havign the card can then take on the offer and hand over their card in exchange for the offered BFP.
  7. Thanks a lot for the insight. I usually just spammed swarm drakes T3 to clear the ground ubits and towers one by one in each camp. That also works. But I haven't tried it yet on Expert lvl.
  8. Yeah I also appreciated that. But it doenst rly give the option to properly modify the deck. As I do have U0 cards or U1 cards to replace U3 cards. The upgrades or chagrges can be the crucial point of negating a counter play -. -. So i don't rly feel as flexibel and balanced at this point. The free decks are nice and offer a way of playing PVP, but do give away your deck composition in advance and don't offer personal adjustment as much as I'd like it to be or used to sadly. Im afraid that I'm not the only rx-player who's less motivated to come back and grind all over again. All of us got older and are less freely to spent time as real life and jobs do demand it too. I just think it might help to grow the PVP community.
  9. I don't mind grinding for PVE. But in PVP I wanne be creative and adjust the given decks to my ideas. Therefore I'd love and appreciate the suggestion of getting U3 updater cards in ranked PVP. Ideally there's not even a requirement of obtaining the card to show the given options without having to visite anextern website to check the optiona. I've been playing compete rive games before Nd enjoyed the thrill of Battleforge back in the old days. I'd like to come back, but the thought of having to grind certain PVE maps to get all the upgrade options again for PVP to adjust decks is not rly thrilling to me to be honest. I still play PVE, but I remember it took quite some time and tons of BFP to get all the cards together.
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