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Prajoss

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Posts posted by Prajoss

  1. 24 minutes ago, JiiPee said:

    Veteran from 10 years ago when game was still EA game. Just started to play again like 2-3 weeks ago and BFP are quite limited still when there is so much other stuff you need

    oh my bad, didnt read correctly. Yeah I guess if you start late with the challenge the common cards get very rare.

    I just checked the prices, so if you have to buy every card 1 time you have to pay about 250 bfp, thats what you get daily for playing 45 minutes not counting the quests.

    That means the entry is very cheap and I guess you can always ask here if someone of the players can sponsor you 🙂

  2. 7 hours ago, JiiPee said:

    I think event like this should have been done with cards what everyone have access. Right now I am missing 3 cards and all of them have skyrocket in price, they are like 50 or near each. Even skeleton warrior.

    Or you guys should have at least give out code what gives thouse cards...

     

    I am old veteran, played game when it was official and just started to play again like 3 weeks ago. Even that I don't have much experience of game economy, but what I remember in past, there was lot of common cards on sale. Now there isn't what push prices. If I do quick search on market:

    - Common 882 cards

    - Uncommon 998 cards

    - Rare 1006 cards

    - Ultra Rare 351 cards

     

    Not sure if it's card reforge to put blame on this? Does people just trash all extra to reforge? idk.. But this doesn't help new players because it's difficult to get charges even for most basic cards.

    At least for me it's worries little that market have more rare cards than common and uncommon.

     

     

    If you are a veteran you should be able to invest a few bfp in some commons, also you don't need to fully charge the cards, just 1 copy of each card is more than enough..

  3. Feedback on the proposed changes

    Blight: Increase timer for the first wave by 30-60 seconds. The amount of restarts is so high because only 1 of 4 has to fail (unless you wanna continue to play with 2 players)and this just makes you not touch this map without a premade team. This is an easier fix then balance the camps for each position since they have a different difficulty depending on what you start with on orb 1.

    Convoy: seems good. make the stoneskin warriors immune to nightguard swap since you have more time? there are other issues but nothing that needs immediate attention now (you can set up a few necrofurys, lure the boss towards the gate with spawned skeletons from undead army and just nuke him with the necrofurys for an instant win, ignoring the mid part completely)

    Defending Hope: seems good, maybe change the bottom part since you never get those wells unless you want to defend an extra spot, but it is never worth it for 2 wells, so they mostly become obsolete.

    Nightmare Shard & Nightmares End: The biggest problem with these maps is acquiring T2 orb and so much waiting (e.g. if you fail and now you dont have enough charges xD). Maybe move the walls a bit further so that your archers can always hit the witch and the Vilebloods to make it consistent? Sunbridge: I think replacing only the first Dragon with an Abomination is still too hard, I think they only need to spawn after 1 player has T3, but needs testing.

    The Dwarfen Riddle: Not sure this will affect how the game is played at all. Maybe separate the map so you can't cross it with flying units?(Bearbeitet)

    The Guns of Lyr: Same problem as Blight, this map is so damn hard unless everyone knows to perfectly play their role that you don't play it with non premade teams at all. Reduce the waves a bit or give the others more time, this will not affect speedrunners and feedruns but give players who wanna play the map the normal way but don't have a full team to at least enjoy it from time to time.

    Titans: If you implement the nonblocking strategy for Jorne and make the swamp drake immune to night guard swap then Players 3 job could be a support for Player 1, maybe by doing objectives you delay Jornes arrival or disable some spawning buildings? for the non-commented maps: I like the suggested changes

    One of the biggest balancing issues for maps was and will always be Amii Monument

    Just my 2 Cent

    Prajoss

  4. Well as a Pure Fire PVE specialist (though not known to community) here are some advices. Fire struggles the most on T2. On T1 you have Nomads, Mines, Supress/Sunstriders, Firesworn, etc -> heavy options to clear any content. But T2 is a bit different since you dont get L Units or any Unit that can take some damage and you lack CC or Healing. To counter this you should use the Legendaries to do this stuff. Rogan is a solid option here, he is quite tanky, can disable 3 units for 15 seconds and buffs your dmg by 25%. Viridya has solid overtime healing and can spawn units to tank some dmg. Moon has a solid strong aoe Heal which can be used midfight to instant heal your units or after the fight to heal up and continue pushing. Also her single target disable is useful to focus down stronger enemies (like soulhunters). As for Towers, Rocket Towers are your friends to handle tons of enemies and Pyromaniacs (red) to eliminate ground units on mass.

    Also I advice to use either Eruption or Mines on T1. Eruption is mainly used to nuke flyers or buildings and mines just clear waves of enemies or you double/tripple mine to kill harder enemies.

    For T4 the Batariel (purple) is more usefull than the red one since he debuffs enemies to take more damage from all your units. (and you get 4 purple for the price of 1 red)

     

    Greetings Prajoss

    Torban, Dallarian and xs0ulLess like this
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