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dontshoot

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  1. Kapo liked a post in a topic by dontshoot in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    I have to agree. For an expert map, it was quite easy. Not in a bad way though, just not as stressful and unforgiving as some campaign maps. You can take your time and won't have to worry about making mistakes you can't recover from.
    You should have no trouble beating it with a deck that you can use to clear Encounters with Twilight on advanced.
  2. Majora liked a post in a topic by dontshoot in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    I have to agree. For an expert map, it was quite easy. Not in a bad way though, just not as stressful and unforgiving as some campaign maps. You can take your time and won't have to worry about making mistakes you can't recover from.
    You should have no trouble beating it with a deck that you can use to clear Encounters with Twilight on advanced.
  3. Metagross31 liked a post in a topic by dontshoot in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    I have to agree. For an expert map, it was quite easy. Not in a bad way though, just not as stressful and unforgiving as some campaign maps. You can take your time and won't have to worry about making mistakes you can't recover from.
    You should have no trouble beating it with a deck that you can use to clear Encounters with Twilight on advanced.
  4. TOXICC liked a post in a topic by dontshoot in How to build a Shadow/Nature Deck for PvE?   
    I think you need to let the idea of "one deck for every map" go. rPVE has different requirements than std/adv campaign maps. Some expert maps can be done with "normal" decks, others get a lot easier with a purpose-build deck.
    But there is one important thing to know: If you are not speedrunning, you can make pretty much any color combination work on pretty much any map. So you can freely choose the colors you want to play and then build a deck around it
     
    For Shadow/Nature: Decide if you want to play shadow T1 or nature T1. Then, decide the general direction of the deck: nature or shadow as main components?
    What I see from your deck is a focus on shadow with a light nature splash for some heals and a little bit of CC. Generally it is a good idea to stick to one or two main units per tier and support with spells. Charges are no problem with shadow as you can use offering (g) to replenish them quickly and even circumvent recast delays on cards like frenetic assault. Also, shadow has some pretty good options for void manipulation with the most popular being furnace of flesh + cultist master.
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