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Majora

Project Coordinator
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  1. Also a special shout out to Ultralord who celebrated his 1 Year of Streaming on Twitch! 🥳 He spend the last 12 months with over 160 hours on 100 streams, showcasing 22 events, 120 replays and was joined by over 40 co-hosts. So go show him some love 🙂
  2. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • QoL Patch Last week, we released the long-awaited quality of life patch, resolving various minor bugs and improving the Forge's performance to ensure smoother gameplay. Additionally, this update now allows you to watch outdated replays, although replays impacted by patches will still experience desync issues. Check out the full patch notes here. We are also still hard at work on our next content patch. We apologize for announcing the Lost Souls changes too early. Our bottleneck in card descriptions has been underestimated, as all cards in Skylords Reborn require translation into English, German, French, and Russian. This translation process, especially for the changes made to cards, can significantly impact our progress when translators are occupied or inactive. If you would like to assist with this effort, please check the contributor roles available for translators. • Cinematic Trailer A few months ago, we released a video showcasing the significant changes and improvements made to Skylords Reborn compared to the original BattleForge over the past 2 years. As part of our ongoing effort to attract more new Skylords, we have now created a cinematic trailer designed for RTS players unfamiliar with the original game. Please support the game by sharing it with your friends who might be interested in the game! • Card Rework Spotlight - Stronghold While new cards usually get the spotlight, reworking existing cards can be just as exciting and impactful. Skylords Reborn has a lot of unused and underpowered cards, which, if reworked, would functionally constitute an entirely new tool for players to use. Stronghold is one such card. The T3 Frost tower is beautiful and imposing, promising an unconquerable fortress, a powerful and immovable bastion able to hold off hordes of enemies by itself. Unfortunately, anyone who has used the card knows this description is fantasy. We have been working on Stronghold for a while now, and are happy to showcase our new design, which we think will make the card worthy of its name and image. To help Stronghold become a fearsome fortress, we intend three major changes to its existing design. First, we are increasing Stronghold's single-target damage from 2420 dp20 to 4000 dp20. Second, we are giving Stronghold two new abilities. The active ability will allow the player to defend against 50m siege units like Lost Dancers without needing an additional unit or building, and “To the Last!” will make Stronghold more deadly as it loses life points. This will synergize well with Frost building supports like Glacier Shell and Shield Building, allowing the player to keep Stronghold at a lower health threshold without endangering their defenses. The idea of "To the Last!" is to tap into the image of Frost as a faction which does not easily give up. Instead of losing hope in difficult situations, the Lyrish defenders manning the Stronghold dig in their heels and fight even more tenaciously in the face of danger. Cannon Turrets Every 3 seconds, turrets deal 164 damage each to enemies in 10m radius, up to 246 in total. Bombardment - Active Ability Cost: 40p Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. To the Last! - Passive ability If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. To the Last! - Passive ability If the fortress has equal to or less than 1500 life points left it will deal 50% more damage and take 50% less damage. Slowed Construction - Passive ability Construction time is increased by 50%. We also added a new visual indicator to show the various states of "To the Last". Below, you can see the Bombardment ability in action: We hope you are looking forward to these changes coming to Stronghold! They are planned for release alongside our new content patch. We are not able to share a release date yet, so stay tuned! • Survey - Update A big thank you to the 1500 Skylords who have already submitted their feedback in our yearly survey! The survey will close at the end of the week, so if you haven't shared your thoughts yet, please take a moment to do so. Your feedback will be anonymous. As Skylords Reborn is a community project, we value knowing what our players like and what could be improved. Your feedback is crucial for our continuous game improvement and player base growth! As a token of appreciation, everyone who fills in the survey will receive two boosters. • Voice Acting – Update A quick update on our search for new voice actors: We're thrilled to announce that we've received 24 trial takes, offering a diverse selection of voices to choose from. Now, our Audio Editor will carefully assess the sound quality of each file, followed by selecting the voices that best match the characters. We're excited to bring these unannounced characters to life and can't wait to share what we have in store for you! • Fire-themed Forge As we progress with the development of upcoming campaign maps, we have also been working on a new Fire-themed Forge skin as a side project. Although it is not officially a Summer Forge, players will soon have the option to select from the default Forge, the Winter Forge, the Spring Forge, and the upcoming Fire-themed Forge. Check out the teaser below: Players automatically have access to the Winter and default Forge, while the Spring Forge is initially locked behind the "Outsourced Content" achievement, which requires completing 8 different community maps on Expert. The Fire-themed Forge will also be associated with an achievement called "Never Thought of Him," which tasks the player with completing the Mo campaign using only Fire cards on the maps Convoy, Mo, Oracle, Ocean, Raven's End, and Slave Master. We have received feedback that the current reward for this achievement feels insufficient, and we plan to enhance it to provide a more appealing incentive for completion. Players who have already completed this achievement will receive the additional reward once the Forge is released. Please note that the Forge is not yet available, but you are able to start working on the achievement in advance. • Mapmaking fundamentals We always strive to keep the playerbase informed about upcoming changes and the rationale behind them, whether it's through Community Updates, balance discord discussions, or Deep Dive documents detailing our design decisions. Originally intended as an internal guide for our current developers of new campaign maps, we decided to share the following guide with interested players, hoping it will also serve as a useful tool for aspiring community mapmakers. Don't forget, every Skylords Reborn download includes the Map Editor! BattleForge campaign maps have a particular feel to them, and this feel is a fundamental component of the unique experience which is playing BattleForge. The goal of this design guide is to use existing campaign maps, particularly the best campaign maps, to understand and to categorize the distinct features of the camps in BattleForge’s campaign, such that we can better design future campaign maps. This guide is therefore intended to categorize the design choices of the original devs and to act as a reference for future development for both community and official map development. Click here to check out the mapmaking fundamentals guide. • Team Changes Nukie has decided to step down from his role as Event Manager to allocate more time to his new job and personal life. Despite this change, he will continue to support the project with Moderation duties. We are grateful for his dedicated work during his time as Event Manager! Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31 or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Contribute Skylords Reborn is a community-driven project fueled by the passion and dedication of over 40 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions! • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: THAN-KYOU-SKYL-ORDS The code is valid until September 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update July 2023
  3. To add to that, please be aware you can mix and match with the free PvP decks, meaning you can select two decks that have the most cards you want, and then ''grind'' for the few you are missing in that set up. I put grind between brackets because it really cant be compared to the original EA days. Back then, you could either grind, or pay money to increase progress. Since the last option has been removed from the game, we adjusted the grind quite dramaticly. There are a bunch of quests, achievements, and steady flow of BFP to buy boosters to get you started on a decent collection in no time. A lot of us who played the game are in a similair situation as you (full time jobs, etc.) and we definitly tried to come up with a system that does not make the game impossible to play under these conditions, yet still offer the experience the original BF offered of exploring and gathering new options. I hope you will agree after playing for a few days 🙂 And welcome!
  4. Which browser are you using? Could it be that your anti-virus is blocking the full download of the file?
  5. Patch #400043 - 25 July 2023 Welcome to the long-awaited quality of life patch. After this update, the Forge will finally be running smoothly again. Amongst other minor bug fixes and improvements, this patch will also allow you to watch outdated replays. Keep in mind that replays with gameplay affected by patches will still desync. General Changes Enabled playback for outdated replays. However, replays may not accurately reflect the original gameplay if the replay contains actions that have since been affected by balancing patches. General Fixes Improved overall performance in the Forge and while within game creation lobbies. Improved the remaining days display of auctions in German. Improved the RPvE Cosmetic Portrait Names to be more consistent. Improved the descriptions of various achievements to be more consistent: Codebreaker Lone Ranger The Nightmare's Nightmare Urban Planner Card Fixes Player Cards: Abyssal Warder (Fire) / Abyssal Warder (Frost): 1. Active ability Crystal Spikes: Improved description to be more accurate in German. Burning Spears: 1. Toggle ability Weapon Change: Ability display on the card visualization has been reordered. Fleshbender (Shadow): 1. Fixed tooltip to show correct English name in non-English languages on upgrade 3. Hammerfall (Frost): 1. Passive ability Breeze of Strength: A. Fixed ability tooltip to display 40 instead of only 15 shielding capacity regeneration. B. Improved description to be more consistent. Life Weaving: 1. Pain Link: Fixed the damage transfer to no longer target nearby structures but only units. Lord Cyrian: 1. Fixed the description of the upgrade card for upgrade 3 in German. Lyrish Knight / Lyrish Knight (Promo): 1. Passive ability Steadfast: Ability is now displayed as a 5th ability in the card tooltip (does not fit on the card visualization). Mind Control: 1. Infinite Domination: Added the missing origin name of the debuff immunity tooltip. Regrowth: 1. Emerald Blessing: Improved the translation of the Godspell name to be more accurate in German. Sleet Storm: 1. Heavy Rain: Improved the upgrade card visualization of upgrade 1. Stone Warrior (Frost): 1. Active ability Blessed Shatter Lance: Fixed the ability to properly work against some frozen conditions. Sunken Temple (Nature): 1. Autocast ability Gifted Plague: Fixed an issue that caused upgrade U0-U2 to not spawn Pest Creepers. Non-Player Cards: Lost Crawler: 1. Passive ability Blowout: Improved the description to be more accurate. [Disclaimer: The following is about the entities introduced by the nature battlegrounds preset.] Caustic Sentinel: 1. Autocast ability Acid Spit: Added an impact visual effect to the projectile. Overmind: 1. Autocast ability Infinite Domination: Fixed a bug where the ability did not change the population count when mind-controlling a unit. Swamp Drake: 1. The general mind-control immunity that allowed power expenditure without actually granting the target has been removed. Wheel of Juvenescence: 1. Fixed a typo in the card's name. 2. Gift of Juvenescence: Improved description to be more consistent in non-English languages. [Disclaimer: The following is about the testing entity, exclusively available on the test server.] Teststrike: 1. Adjusted the internal classifications and removed the visualization of a Fire affinity. 2. Increased the unit's life points from 5,000 to 10,000. 3. Increased the average damage dealt over 20 seconds from 5,000 to 10,000. 4. Changed the size type from XL to L. 5. Decreased the visual model size scaling from 200% to 135%. 6. Added a German card name to search for it. 7. Active ability Fire Lance: A. Fixed incorrect handling of overkill damage. B. Removed M-sized counter damage bonus. C. Improved description to be more consistent. 8. Passive ability Fiery Birth: A. Increased damage from 10,000 (30,000 in total) to 30,000 (90,000 in total). B. Fixed incorrect handling of overkill damage. C. Removed M-sized counter damage bonus. D. Improved description to be more consistent. That's all for this patch! See you in the Forge!
  6. On the last page of the survey it says "Please confirm your answers with the button below to get two boosters." Once done so, you get a page with a scratch code unlocking those 2 boosters. If you forgot the code, please DM me.
  7. Not sure if you misunderstood, but we are not removing rpve 10. We are adding an addition difficulty between 9 and 10.
  8. While we try to make events inclusive for all kinds of players, most players have been playing for quite a while already, and are looking for something unique/fun in these kind of events that normal maps cant offer them anymore. If you are just starting out (like, first week of playing) there is still a ton of content in the original game to enjoy. Once that dries up, we hope to encourage players to try new tactics and strategies through these events. That being said, as can be seen above, most players are definitely not unwilling to share some cards to allow newer players to play 🙂
  9. It has become quite common in gaming communities these days for players to get angry and feel ignored if their feedback doesn't get implemented. But being loud and frequent, doesn't equal being right. I have noticed some players only feel listened to if their feedback (and as RadicalX mentioned, definitely not always constructive feedback either..) is implemented at is. Anything else will be considered ''we don't listen to the community''. That is not what feedback is. Feedback is data, and we use that data to make decisions. If, for example, 10 players dislike a change, but 200 players like it, we tend to lean towards the 200. If you are among those 10 players, it can feel like we aren't listening to you, and that sucks. But just because those 200 players aren't as active in the discussion, doesn't mean they aren't playing the game and should be disregarded. This does not mean our changes are always based on the majority vote. There are multiple situations or reasons why a change (doesn't) get made, like technical limitations, a change we have to make for other changes to happen, feedback conflicting other data we see, and more. But there is always more at play than player X saying Y, and if we do not implement Y, we are not listening to the playerbase. If no one likes a change, we are obviously not going to make it. We are not actively trying to ruin the game. It is also worth noting that almost every change we make will be liked and disliked. Some players get frustrated if we make changes that result in Skylords Reborn drifting away even more from the original BattleForge, while others love to have new tools and gameplay to enjoy. We might change a niche card, causing more players to play and enjoy it, but disappointing the minority of players who played the original card in their deck. We might nerf a card because its clearly over-performing, limiting the number of options and making the game feel same-ey, but frustrate the players who like playing these powerful decks. All we can do is gather as much data as we can, and make informative decisions based on it. And sometimes we might miss the mark. We are not perfect after all. But some players still bring up a mistake we made (and fixed) two years ago as an argument of us not caring about feedback, which is just absurd. Creating and analyzing these yearly feedback surveys cost a ton of work. We don't do that to keep up the image that we care about feedback, but secretly disregard everything the community has to say for... profit?... It makes no sense. If our team and the decisions we made caused some players to enjoy the game less or even leave, that makes me sad. At the end of the day we are all here with this revival project because of our love for BattleForge. But insulting and harassing staff members because you disagree with their decisions (which has sadly been happening recently) is never okay, and is arguably harming the team (and thus the project) a lot more than some changes we make that might be unliked by some. To end on a positive note, I agree with RadicalX that the majority of this playerbase is awesome and helpful, and im grateful to be in it.
  10. Yea implementing a AI bot for this is sadly out of our scope 😞 So spread the word and get your friends to play Skylords Reborn instead 😄
  11. Can't talk for the whole team but: Love for the game. Me and most of us were there when the original servers were down, and I was pretty devastated about it, having wonderful memories of playing it with my brother, ex girlfriend and friends. Its quite rare (especially for an online-only game) to be revived, so I personally count my blessing to be able to enjoy it once more. Potential. This game is super unique. I have not encountered anything like it. While it has some issues because of this (how on earth do you market this?) I still fully believe in what this game has to offer, and still hold on to hope that sometimes it will be discovered by the right group of people. New players. We still have an influx of new players coming in, either returning from the EA days, or finding the game as its own thing. This is not a case of a group of people slowly dwindling, there are people coming in and going out. Non-active players. While active players go up and down, there is still a large number of players with warm feelings towards Skylords Reborn, as we tend to see with, f.e. the Yearly Feedback Survey. As was mentioned in this topic already, we also see numbers go down a bit during summer time in general. I also don't expect people to continue playing daily for 2+ years straight. There is only so much content to experience and replay. But most of them keep a close eye on the project and return for big patches or other exciting changes. Leading to: Upcoming new Campaign Maps. When I joined the team, one of my first pushes was for new cards to enter development. The team achieved bringing back BattleForge into a playable state, but if we wanted it to not face the same fate, we had to keep improving on it, and the easiest way to communicate new stuff is new cards. But new cards only do so much for time spend playing the game; we need people to actually have new content to play. Achievements, rPvE Nature and Fire and the upcoming 9.5 difficulty are good examples of this (and previously mentioned Map Modifiers will also do a ton for replayability) . But the biggest ask from the Community has been New Campaign Maps. We still have this up our sleeve, and I fully expect a lot of those non-active players will return to take a look once we start releasing them. Non-active players need a hook to come back, and I expect this will do the trick. The Community. Skylords Reborn has an amazing community. Its a bit of a cliché for a Community Manager to say this is the best community to be in, but honestly, the absolute majority of our players are amazing! When things get rough, I sometimes take a look at the kind words our players mention in f.e. the Survey. At the end of the day, everyone is grateful for all the hours we pour into this, and its important to remember this. Though I will admit, sometimes I wish some players remember a bit more that we do this in our free time as well 😅 There have been a couple of moments where some of our teammembers, myself included, got very demotivated by the way certain players expressed their disagreement. So to everyone reading, if I could ask for a single favor to keep the motivation up for both me and the team; please keep in mind we are all volunteers. We do not get paid, yet we show up day after day, working on the game while we have a lot of things to deal with, both in Skylords Reborn and outside of it. Most of us combine the hours we pour into this game with a job, study, kids, marriage, etc, to the point where we don't even have time to play the game we put so much hours in as much as we would like. We love the game, and want to see it succeed, and for that we absolutely want to hear your feedback, we create this game for our players after all. But be constructive, and be kind. It really goes a long way for our motivation and the health of the project. Thank you for being a part of this game. ❤️
  12. You do not need to link your e-mail account to the survey. There will be a boostercode at the end of the survey.
  13. Something went wrong with the boostercode, the right one is now in the post.
  14. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Share your feedback, get two boosters! Our yearly feedback survey has become a tradition by now. Because Skylords Reborn is a community project, we want to know what our players like about Skylords Reborn, and what could be better. We want to keep improving the game and growing our player base, and your feedback is crucial for us! As a thank you, there will be two boosters for everyone who fills in the survey. Your feedback will be anonymous. • Announcing a new rPvE difficulty As mentioned in previous Community Updates, we are currently hard at work creating more map-based content, like the much anticipated new campaign maps. But we are also aware that one of the most played game-modes in Skylords Reborn is rPvE, specifically difficulty level 9. Today we are excited to announce we are close to complete a new difficulty for rPvE, sitting between difficulty 9 and 10! We sat down with one of our designers to share some more information about this upcoming new difficulty. Take it away, RadicalX! What was the motivation to create rPvE 9.5? Based on game data, we noticed the difficulty spikes from rPvE difficulty 9 to 10 are too big. The change in win rate is even greater than the difference between difficulty 5 and 9, and the majority of games at the highest difficulty just result in a loss. What makes rPvE 10 so difficult? Outside significantly strengthened camps and waves throughout the entire game, early layout changes from single to double camp at the T2 row greatly increases difficulty. These camps also include spawn buildings, resummoning dead units and sending out very early waves towards the players. This requires a different strategy compared to lower difficulties. Getting used to these new threats takes some time, but since none of the other difficulties work in the same way, it’s hard to prepare and practice strategies. What are the goals of rPvE 9.5? The new difficulty is supposed to achieve two things. First, we want to provide players a more enjoyable experience by adding a more linear difficulty scaling in rPvE. Whereas single player rPvE already functions like that to some extent, 4-player rPvE lacks a proper difficulty scaling, currently generating the same amount of games as all other difficulties combined. Second, we want to provide players an environment that allows them to learn and understand how rPvE 10 works on a structural level. What can players expect from rPvE 9.5? In order to achieve the two previously mentioned goals, rPvE 9.5 is using the same layout as difficulty 10. To smoothen out the early game experience, all fliers are removed from camps in the T2 row. Starting void was increased towards the level of rPvE 9. The T3 area will not feature spawners, reducing the total wave income in the early game. This makes more methodical approaches viable and removes some of the toughest mechanics rPvE 10 has to offer. Camp density in post T4 camps is reduced a little bit, waves will generally be comparable with difficulty 10. From that point we did further tweaks based on map tester feedback, to address more specific preset dependent issues. Because rPvE 9.5 is a systematic change, certain rPvE layout issues are inherited. That said, the adjusted unit compositions and wave spawn structures should still help with making these very unforgiving maps appear less frequently. Ultimately, this should give players a new challenge beyond difficulty 9 and also give a better indication on what difficulty 10 will look like. Alongside this new difficulty, we will also be changing the naming of the rPvE difficulty scale. New Name Difficulty according to current scale Standard (4) Standard + (5) Standard ++ (6) Advanced (7) Advanced + (8) Advanced ++ (9) Expert (9.5) New! Expert + (10) As you can see, we will be removing rPvE levels 1, 2 and 3. Data shows us these levels don't see play, and their difficulty and rewards are very lackluster. By using this new logic, the difficulty should also be more in line to the campaign difficulty scaling, giving new players more clarity of what they can expect. Difficulty rPvE 9.5 will be available for 1, 2 and 4-player scenario's, and contain all factions, meaning our newly added Nature and Fire factions will also appear in the pool of enemies. This new difficulty will go live alongside our next patch, currently planned for a Summer 2023 release. We hope players are looking forward to face these new challenges! • Voice Acting – Update Last month, we started looking for voice actors who could help us to bring upcoming characters to life. We are about to close the application window for the second wave of voice-acting, so be sure to apply this weekend if you are still interested! We are looking for a variety of voices (both male and female), and encourage everyone who is interested (and has a decent microphone!) to apply. You are also welcome to apply if you did so in the original application round in 2021! To apply, fill in a brief survey to provide us with some information about yourself and select which characters you are interested in. We will be in touch with you for a trial script, and select our favourites from the provided recordings. • Tournaments and Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • FINISHED - Official Event #9: Who Dares Wins! Ultralord will be hosting a stream to showcase the winners of the last official event. Join us on June 3rd at 19:00 CET on his Twitch channel, which you can find here. • NEW - Crappy Community Contest #11: Meme-fy BattleForge - Until July 3rd A non-gameplay event where you create GIF-content for our Discord. Meme content, emotions, ingame scenes – everything is welcome. Help unlock a booster code by participating! More information. • Host your own tournament / event Want to host a tournament or event yourself? Please reach out to our Event Organizers, @Metagross31, @Minashigo Hiko or @nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Contribute Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 40 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: SOON-RPVE-NINE-FIVE The code is valid until August 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update June 2023
  15. Our trial scripts have been send out 🙂 Thank you for everyone who applied for voice-acting! If you want, you can still apply, though we will close applications soon. For everyone applying now, trial scripts will be send out in batches about every day or two.
  16. Added Deep Dive: Stonekin (Released in February)
  17. Hello, The easiest way to do so is contact a moderator on our Discord through ''create a ticket''.
  18. Not an expert but: Do you have winzip/winrar on your computer? If so, right click on the file and ''open as'' The files are still packed, so you need a program to unpack them. I think your computer does not yet have a program to do so, and thus does not know what to do with it.
  19. Depends a bit on the number of applications, but i expect to send out some trial scripts in a week or two, but keep the applications open till we settle on our actors. You dont need to have a super professional mic, but its important the audio is crisp enough for us to do any quality editing. Making sure there are no echos or background sounds (recording in a closet is actually quite common) also helps.
  20. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Patch Overview Video Our latest patch, Nature's Awakening, has released! We have made a short overview video to celebrate the occasion, highlighting some of the changes we have made to the game. We hope you enjoy it, and be sure to share it with your friends! If you want to read the full patch notes, you can find them here. • Patch Feedback Thread As always, we highly value your feedback on the changes implemented in our latest patch. To facilitate this, we have once again created a dedicated feedback thread where you can express your thoughts about what you liked, disliked, and any other suggestions you may have. We kindly request that you provide constructive feedback regarding aspects you would like to see improved, while also sharing the elements you enjoyed. Your input is invaluable to us! • Voice Acting – Apply Now! Back in October 2021 we initiated the search for voice actors to enhance the game with new voice lines. The new cards Amii Paladin and Banzai Lord were voiced by community members, bringing these characters to life. At that time, we had plans to expand the range of voice lines in the game further. Unfortunately, due to the absence of an audio editor, we faced limitations in what we could achieve, resulting in the regrettable need to even reject fully recorded lines. Consequently, voice-acting was temporarily put on hold. However, we are delighted to announce that we now have an Audio Editor on our team, and with our current focus on creating new campaign maps, we are once again actively seeking individuals who are interested in contributing their voices to Skylords Reborn! We are looking for a variety of voices (both male and female), and encourage everyone who is interested (and has a decent microphone!) to apply. You are also welcome to apply if you did so in the original application round in 2021! To apply, fill in a brief survey to provide us with some information about yourself and select which characters you are interested in. We will be in touch with you for a trial script, and select our favourites from the provided recordings. Don't miss your chance to make a lasting impact on Skylords Reborn! Apply today and maybe your voice will be heard in the game! • Art Spotlight – Bedrock In our Stonekin Deep Dive, we previously mentioned our plans for a new tier 4 Stonekin unit based on the Moloch model. Today, we are excited to offer you a sneak peek of this unit by unveiling the artwork we have created for it. Additionally, we would like to share some insights into the process our artist, Spirit Alpha, went through to achieve the final result. Sketch and Early Draft Spirit Alpha initiates his artwork by creating a sketch or draft, outlining the general ideas to establish the artwork's direction. For this particular piece, we aimed to capture the essence of a formidable Stonekin creature emerging from the water. It is important to consider the card frame when creating artwork. As you can see, while the left piece looks impressive on its own, the head partially falls off when placed within the card frame. This issue becomes even more apparent when displaying the creature type and charges in the game. This is why working with sketches and exploring various compositions is crucial before settling on a final design in Skylords Reborn. Settling on a Design Spirit Alpha explored several other options, some of which are highlighted below, while receiving feedback and suggestions from our art critiques along the way. The design on the right showcased the most potential, and work continued with that version. Finalizing the Design Although we were fond of the design, feedback indicated that the head of the creature should be tilted to the right instead of the left. Throughout the process, Spirit Alpha also experimented with various designs for the creature's belly, ranging from a nearly fully closed appearance to a more open one. Colour Scheme Ultimately, we opted to retain a more closed design, and significant effort was invested in ensuring that the card followed the Stonekin colour scheme, preventing it from potentially resembling a Frost unit. Final Adjustments Spirit Alpha submitted his final design, and our lead artist, Tweeto, made some last minor adjustments to produce the final artwork. One of the modifications involved tilting the "volcano" slightly to ensure it remained within the card frame. Can you identify the other changes? Here are Tweeto's final adjustments: We are extremely pleased with the final outcome of Bedrock and sincerely hope that you can appreciate the dedication and effort that went into its creation. A heartfelt appreciation goes out to Spirit Alpha for his hard work! • Tournaments and Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • NEW - Community Run Event: Old School Efficiency Fancy a challenge? Complete Encounters with Twilight on standard using as little power as you can! Please check in tomorrow for more information. • COMING UP - Official Event #9: Who Dares Wins! - June 17th until June 25th Look out for our next official event later this month. Do you have what it takes to aid Rogan? • COMING UP - Crappy Community Contest #11 - June 26th until July 3rd The next CCC will be a creative contest held on the forum. Look out for the forum post on June 26th! • Host your own tournament / event Want to host a tournament or event yourself? Please reach out to our Event Organizers, @Metagross31, @Minashigo Hiko or @nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Team Changes We are thrilled to announce that the creators behind the maps used in the previous community event Through Ice and Flames have officially joined our team as Map Designers! With the addition of both Damo and Hrdina Impéria, our team's focus on creating new campaign maps has been further strengthened, and we can't wait to release some exciting content in the future. Welcome both, and thank you for your contribution! More than a year after the position was first listed, we have found an Audio Editor in Discoheart! He will be able to help us out with the needed editing for adding new voice lines into the game, both for cards and upcoming campaign maps. We are glad to have him, and excited to continue adding new voice lines into the game. • Contribute Interested in joining the team yourself? Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 30 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: APPL-YFOR-VOIC-ENOW The code is valid until July 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update May 2023
  21. Majora

    pvp balancing

    I am sorry you feel this way, but feedback like this is not constructive. Please give some examples of balance issues you currently have with pvp. Are there matchups you feel are strongly unfavourable? Cards you consider over or underpowered? Or give some examples of a change from EA that you feel made the card or matchup worse to play.
  22. Thanks for the kind words 🙂 Did you play a featured community map? The cards played quest should only work on those.
  23. Still in development, just like new Campaign maps. These things take a lot of time, especially because we are all volunteers. As you can read in the interview, nature rPvE also took us over a year to get ready. We are aware people are looking forward to it though 🙂
  24. Might want to check out the patch notes 😉 As for events, what kind of rewards would get you to participate? Cosmetic banners/borders? Something else?
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