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macabi

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Posts posted by macabi

  1. 3 minutes ago, fiki574 said:

    What I can tell from checking out the database is that you either sent by mail or traded the "missing" cards with a player named Crazy_xD. That includes some of the cards you've mentioned.

    Now this looks like 3 possibilities:

    a) you gave someone your login details and then they transfered stuff to your account
    b) that other account is also yours, thus you are multiaccounting
    c) you gave away your cards long ago and tried blaming it on the bug that caused you to lose those cards to somehow get them back

    Unfortunately, I do not see a 4th possibility which would include a bug erasing your inventory only partially so. This is the first time anyone ever reported a bug like this to happen, only some of the cards are "missing".

    The forth possibility is that someone hacked his account and stole his cards.

    That happened to me in the Battleforge days.

    My password was too easy to crack and someone managed to do it.

  2. The Game Crashed when trying to create a 2 player Campaign.

    The last file is a screen shot of the error.

    This crash is derived from another problem.

    First, I played 2v2 unranked.

    After the game I tried to host a new 2v2 PvP but couldn't.

    That's because my icon on the right was in white color.

    Apparently, I wasn't released from the group I belonged to despite the fact that everybody else left the group.

    This happens often and that is the initial issue.

    So in a situation like that you cannot start a new pvp game.

    However, some time a ago I found a way to solve it by starting a new 2 player campaign.

    At that point my icon goes green.

    I can then exit and start a new pvp game.

    except this time it didn't work.

    When I tried to create a 2 player campaign the  game crashed.

    _launcher_log_2020.04.26_1008.log

    crashdata.mdmp

    log.txt

    Battleforge Crash - 2020-04-26_122327.bmp

  3. 7 hours ago, Ultrakool said:

     

    So erm just to clarify does it happen often or occasionally? And have you noticed anything special or conditions when this happens?

    It happens once every week or two.

    I believe I played 2 Ranked PvP games just before that where they were both shorter than 10 minutes which didn't qualify for the quest.

    Maybe that is related to the problem.

    If the logs are not enough to identify the problem, then I suggest improving the log process.

    I am a computer programmer myself (retired), and therefore I know very well that good debugging tools are crucial for bug fixing.

    Otherwise, you will never find this and other related problems, and this game will never leave the Beta stage.

  4. 2 hours ago, MephistoRoss said:

    How did you end the game? Did you win, lose, crash? 

    Is there anyone else you encounters this issue? I have never encountered it myself. 

    I won the campaign (encounter with twilight) on advance, and got my gold conversion reward.

    This has happen to me before.

    People simply not reporting these issues, but do happen occasionally.

  5. 3 hours ago, MephistoRoss said:

    If you play every day 1 hour for 3 days, you still earn more than someone who plays once in 3 days (1200bfp vs 1000bfp). But maybe the difference should be a bit higher for more incentive to play every day. I wonder what other people think about this?

    The current system is highly favourable for players who play every day 30-60 minutes. But it is not really fair for players who cant play each day but play a longer time in the weekend, nor casual players who play every once in a while for a couple hours, nor players who play longer than 1 hour nor players who play less than 30 minutes. With the new system we are trying to balance it to be more fair for all categories of players, not just one. In your calculation you forgot the daily booster discount, so if you play exactly 1 hour each day you are reduced 100bfp if you buy a booster each day, but of course now there will also be incentive for you to play longer each day to earn more.

    Also note that as an addition to the new reward system we are planning to add more achievements that will let you earn rewards including bfp and boosters. That is why the 'average' of the new system might be a little lower than the current rewards, but the new achievements will compensate for that.

    If you have other ideas for the new reward system than the current proposal, we are very open to that, but please keep in mind other categories of players instead of just your own situation.

    I understand what you are trying to achieve and that makes sense, you want to reward casual players who don't play every day who play longer on days they do play.

    However, under the new system players who play every day earn less than they earned before.

    Even with the 100 BFP discount, every day players will effectively earn 500 BFP compared to 600 BFP as of today.

    I don't know how achievements are going to work and how often they reward, so I cannot calculate their benefit.

    My suggestion is - allow players to re-roll their 60 minute/250 BFP quest to a booster since daily players are still 100 BFP short.

    A simpler option - allow players to buy one Booster for 250 BFP (200 discount) per day after they completed their 60 minutes daily game time.

    This way both groups of players benefit from the new changes.

    Edit:

    Another idea to make it more fun and exciting (assuming it is not too hard to code):

    Add a new feature where players have 10% chance to win a free booster when they buy a booster.

     

     

  6. 1 hour ago, MephistoRoss said:

    Not everyone likes to get a booster as reward because it is too RNG dependent. Many people always try to sell it indeed, but they cant always find a buyer. I've seen people who have over 100 unopened now. So we wanted people to have a choice what they get as reward: keep the bfp or buy a discounted booster (350bfp) once a day. 

    One of the problems of the current rewards is that people play 30 minutes to finish the quests and they complain they dont have any incentive to play that day anymore because they cant earn more bfp. This reward system always let you earn bfp, but it is more spread over time. So yes the first 30 minutes will let you earn less than the current rewards, but if you play longer you are able to earn even more than the current system. And to compensate casual players who don't play each day, quests (100%) and daily boost (60%) are carried over for up to 2 days. So you will be able to earn 1000bfp in only 1 hour when you didnt play the last 2 days. 

    That plan may be a good deal for players who play once every 3 days, but a bad deal for players such as myself who play every day.

    Are we trying to encourage players to play once in every 3 days instead of every day?

    That is what the end result is going to be.....

    Players who want more reward, can still continue to play to earn 150 BFP for the two additional quests we currently have.

    So some days I earn a booster (worth 450 BFP) plus 150 BFP for 2 quests (600 BFP).

    I usually play an hour or more to achieve that.

    With the new plan you are reducing my daily reward to 400 BFP (33% reduction).

    If you want to give players who don't play every day more reward then that's fine.

    But don't reduce the reward for players who play every day, where is the sense in that?

    I understand that some players prefer BFP over a booster.

    That's fine, then add an option to "re-roll" the booster reward to BFP.

    Either that, or reduce the booster cost to 250 BFP so I can use my 250 BFP reward to buy a booster.

    Your discounted booster for 350 BFP is still a bad deal for players who prefer a booster over BFP.

    Edit: 

    I just went Online and saw a message from a player who was trying to sell a booster for 420 BFP.

    I offered him 250, and his response was - "funny".

    I believe that the vast majority of players open their boosters.

    IMO, eliminating the booster reward will make many players upset.

     

  7. 1 minute ago, Ultrakool said:

    Yes

    That is very bad IMO.

    Earning a booster is the most fun element of the reward system.

    You are basically replacing 30 minute quest that earns a free booster (worth 450 BFP) with 250 BFP reward for 60 minutes of game play. 

    You are making it harder to earn BFP/Boosters, so where is the fun in that?

    If a player doesn't want his earned booster, then he can sell/trade it at a discount (400+ BFP).

    I see players offering their boosters all the time.

    At the very least, booster cost should be lowered to 200 BFP.

  8. 7 minutes ago, fiki574 said:

    We all freelancers, doing this in free time, with no source code. We had to reverse engineer binaries for over 2 years to be able to pull some of the updates you already see on the server. It's not matter of weeks or a month as everything we'd like to do takes enormously large amount of time due to the lacking of source code.

    https://en.wikipedia.org/wiki/Reverse_engineering

    https://en.wikipedia.org/wiki/Server_emulator

    Thank you for your answers.

    Good luck to you with your hard work.

    fiki574 likes this
  9. 35 minutes ago, Ultrakool said:

    All of the code for quest system is done server side, this has nothing to do with the actual game code. The only thing done in the client is to actually display these quests, which is what you see in the quest interface. 

    That is inherently different to the actual code of the game, such as in the client, which contains stuff like game mechanics, AI behavior. This code is obfuscated and encrypted in a way that we still until now only have limited knowledge of its contents.

    Not to say that it isn’t possible, but things like 6vs6 pvp or 12P may be very close to that. BattleForge was not designed to be a MMO so connecting 6 sessions into one game was already a feat in itself back in the day, developing more slots for players, especially with our limited resources, is no easy task. However, maybe there exists a way to develop 6P PvE based on the existing 3v3 PvP infrastructure.

    Interesting.

    What about the cards themselves? are they defined in the server where you have the ability to change them as well as making new cards using existing skins?

    Did EA refuse to give you the game code?

    IMO, priority should be given to resolving existing issues vs new features such as 6P PvE.

    Game freezes is common where it happens daily while dealing with the AH, upgrading cards, and navigating through the menus.  

    That must be a server issues where you have 100% control.

    I reported these issues couple a months ago along with all the game logs and I believe they haven't been resolved yet.

    Perhaps you can improve the log reports so they can give you more information about the root causes.

    There is also a common issue where Unranked 2v2 PvP doesn't give gold when a player quits the game when defeat is obvious.

    Then there is the "play any type of game" quest that doesn't take to consideration games shorter than 10 minutes.

    That should be easy to fix.

    PvP games are usually shorter than 10 minutes so they usually don't count towards that quest.

    These are the main issues I have encountered.

  10. 1 hour ago, LEBOVIN said:

    Cause such changes are built on something that exists, and alteration of that, instead of implementing something new.

    You cannot change the code if you don't have the code.

  11. 9 minutes ago, LEBOVIN said:

    I guess you oversee here, that they do not have the code of the game. So maybe they can make all those "easy" features working on their own, but actually implementing to the game simply does not work. 

    How did the developers managed to make changes to the game (such as daily quest) when they don't have the code for the game?

  12. On 4/20/2020 at 5:44 AM, RadicalX said:

    It takes 3minutes and 20 seconds up until an extra power well grants you the power, you have to invest into it. You are on a power deficit up until that point. Early T2s grant a 25% difference in void, which requires you to make much more efficient trades in order to even get some kind of a lead. It is impossible to crash mortar defenses pre T2, dependend on your deck you might even need T3 on maps like lajesh or Elyon. Based on my experience it can take 10 to 20 minutes for an average player to crash a decently executed turtle strategy.

    Considering that most PvP games are decided before 5 minutes due to skill gaps between alot of playergroups, it would be bad to force people for 5 minutes into ranked games.

    Right now the "Play any game type" quest requires 10 minute of game time to qualify, so my 5 minute proposal is an improvement.

    Most 1v1 PvP games are over in less than 10 minutes and they do not qualify for current quest.

    IMO, that should be fixed for PvP games by lowering the requirement to 4 or 5 minutes.

    It's true we have a large skill gap in PvP, but that is mainly because very few players play PvP.

    If we introduce a quest with a booster reward for PvP, then that will encourage many more players to play PvP and the skill gap will go down.

    On 4/20/2020 at 11:10 AM, wanky said:

    There where players that wait for the wipe. Similar Strong to RadicalX or other Pro PVP players. some weeks ago in a conversation in discord some devs told us that over 200-500 pvp players just wait für the wipe because that dont want to grind 2 times theyr own deck.

    I don't see a "reset" (wipe) happening any time soon with all the current issues we are having.

  13. 13 minutes ago, MephistoRoss said:

    That will make it even worse, players who just want the reward will just turtle themselves in with towers until they reached the time for the quest. Or they just keep running with one swift unit.

    I don't think that is possible.

    Without additional power wells and at least another monument players won't last 3 minutes.

    You are welcome to experiment with that.

  14. 3 hours ago, Kubik said:

    :D that would mean that there would be players that can not find an oponent at all :D because there would be no one good enough :P

    True, but that is already the case in certain hours because there is no one looking for PvP rank games.

    Very often I am waiting for a PvP opponent for 10 minutes or more and there is no one to play against.

    In any case, that is why I believe the other option is better (giving Booster reward for PvP quests).

  15. It's true that players will try to play PvP just for the reward and quit as soon as they can.

    To counter that, you can set a minimum game play of 5 minute for 1v1, and 7 minutes for 2v2.

    Players won't last that long unless they actually play to win.

    Regarding quest balance, you can increase the number of PvP games required to satisfy the quest to 6 or 7 (for a booster reward).

    The other option (which is probably harder) is NOT to allow players with low ELO to play against players with high ELO.

    Simply put a limit to the ELO range a player can play against.

    But at the same time there is a need to increase the reward to bring in more players to PvP.

    Personally, I think the first solution is better.

  16. 1 hour ago, wanky said:

    but still isnt this a issue from Game or how the rank is work. its simple: There are not enough PVP players. Cause they still wait for the wipe, insted of helping the game work, with bug reports and anything eles.

    That is NOT the reason players don't play PvP rank.

    They don't play it because a few expert players are controlling PvP right now and anyone who tries to play against them gets crashed within a few minute.

    In addition to that, the PvP game doesn't count for the "Play 4 games in any mode" because the quest counts only 10+ minute games.

    That needs changing too.

    That problem of no PvP players can be resolved by changing the "Play 4 PvP games" quest to give a booster reward instead of 75 BFP.

    Many players would then play PvP and expert players will not control it any more.

    It would also be nice if players can play PvP maps against the AI (computer stomp style) where the AI plays like a human player (building wells and monuments), but that requires a lot of programming work.

    Does anyone has the manual for scenario scripting from the Battleforge days?

    I used to have it but I lost it.

    I would like to take a look at it again.

    I don't see a reset (wipe) any time soon.

    There are still many unresolved issues left.

    Some which were reported months ago like game freezes all of a sudden when you trade or upgrade your cards (happens daily), or PvP games not giving gold rewards.

  17. In the "Achievements" tab we have an extra quest for completing a number of quests.

    At first we need to complete 10 quests to receive an extra booster.

    Then the next one requires more quests (not sure if the next one 50 or less).

    After that it is 100 quests, then 200, and then 400 after that.

    I don't understand why the number of quests has to be higher every time.

    Why not keeping it at 20 quests intervals (10, 20, 40, 80, 100, 120, and so on)?

    This way players can earn an extra booster once a week if they complete their 3 daily quests, every day for the entire week.

    I complete all quests almost every day for over 3 months, and it took me almost 2 months to earn an extra booster for the 200 quest.

    I think that is just too long.

    Players can earn a booster every day, so an extra booster once a week shouldn't be a big deal.

    There is no need to be stingy. ;)

    You can make it even more special where players get 2 boosters instead of one every 100 quests, that is if you feel generous. ;)

     

    wanky likes this
  18. On 4/17/2020 at 5:22 PM, wanky said:

    but isnt this somefing that also was in Old BF? i think its ok that "new" players or player without a Rank can upgrates every card. For me its sounds like somone is Cry about nothing. For me its also like that next time comes a player that think its unfair to not have all cards for PVP or PVE, so u give next all cards to all users, just cause some people want that?

     

    AND pls dont get me wrong. Rank is Dropper super fast true. but like RadicalX sayd, half of the drroping rate sould be fair aswell.

     

    /wanky

     

    ps: just as reminder: it was in MY point of view. 

    (i also not like the mission to force me to play PVP as quest, i always loose 25BFP cause i need to reroll them, but for the PVP player it is the same with CPVE or RPVE maps)

    It's true that Battleforge had similar system.

    However, it was easy to find Ranked PvP games with Battleforge and therefore easy to arrive to rank 10.

    However, with Skylords it is very hard to find PvP Ranked games during the evening hours (US time).

    I dropped from PvP level 10 to level 3 and now I have hard time going back to level 10 because I cannot find games on Ranked PvP.

    Therefore, this is a big issue.

    Halis likes this
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