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Kybo

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  1. PrincessKenny liked a post in a topic by Kybo in Balance proposal: Amii Monument   
    I really like ths idea. Sounds like great fun.
    We'd just need to make sure there are no other broken combos entering the game this way.
  2. Kybo liked a post in a topic by indubitablement in Balance proposal: Amii Monument   
    I like amii getting nerf, but I wish you did more. Look how superior amii is on nightmare's end for example.

    You're player 1 and just finished taking over the bottom base to secure t3 which you now have to defend along with your t1. After that fight, your t2 army is in pretty bad shape. You have two options to get t4:
    1: Make a t3 army and take over the top base. Build your t4 monument and defend it. T3 army cost 500-800 power with spells (90% refunded) and 2-3 deck slots. Monument is 300 power. Defence is 300-500 binded power. Totaling about 800 lost power, 2 deck slots and a whole lot of time.
    2: Put down amii monument. Totaling 325 binded power, 1 deck slot and 30 seconds.
    Now I know there are many way to do this map better. You could take your teammate's t2 and go straight to t4, you could defend your monument and the power shrine with one defence, etc. The example above is what an average joe would do.
    I don't think amii should cost 800 power. Maybe it should do something else entirely. An idea I saw on discord was to make amii t4 and cheaper, so it could be used as a 5th orb and orb swapping, opening many new possibilities.
  3. Kybo liked a post in a topic by Kubik in Skylords Reborn - All you need to know!   
    https://trello.com/b/4HFfIUCA/skylords-reborn

  4. Flrbb liked a post in a topic by Kybo in Inflation Incoming!   
    Greetings
    I'm a new player myself and I can't say anything about former prices.
    But as far as I can tell, boosters already make for the best BFP-sink. The BFP used to buy them is completely out of the game.
    If older players would receive less or no boosters from quests then they would be more incentivised to buy boosters again or buy cards from other players who in turn use the money to buy boosters.
    This way increasing the amount of BFP leaving the came and reducing the rate at wich new cards enter the game. Effectively reducing the rate of devaluation for both.
     
    In the end the amound of BFP entering the game should somewhat be equal to the amount leaviing the game through bought boosters.
    This ist what their value is tied to after all since they have no other uses.
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