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Pritstift

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Posts posted by Pritstift

  1. 3 hours ago, Halis said:

    I remember how you first beat the old Titans record of 16.07.6 and even got banned, because nobody thought, that it would be possible faster than the old record. Oh... wait, it wasnt you! But how are you the first one in all maps?

    Dude first think before write - Wanky stated first team that beat All 4P maps from the old battleforge - its completly right what he was saying. It means in total and not one after the other first time ;-)

  2. 9 minutes ago, MephistoRoss said:

    Actually you are not the first to once have a record on all 4p maps, maybe the first team with the same 4 players though. Congrats with this milestone. 

    I think you are not counting correctly. Insane God and Nightmare end? 

    And of course you still have a challenge of beating all current records. 

    We were talking about "old" battleforge records - so its just nightmare end left from the past. Insane god you did an insane improve last weekend. Its not my target to have all records - me and my team are close to finishing speedruns - may you regognized that Treim and Wanky are not often online anymore and even me and Lebo have drastically reduced spending time ingame.:ohno:

     

    -The sun is already low - all the good things have to come to an end-:kaboom:

  3. Best is to close this balance proposal here instantly. Makes no sence to start different balance discussions in parallel. There should be one place where right informations are discussed/shared. right now its discord.

    Thread like this one here split the community even futher instead of bringing ideas together.

  4. 10 minutes ago, DarcReaver said:

    Making it 4 orbs is not for speedrunning but making it an options for players to play more creative decks.  Full color t4 + an additional 5th color for healing, CC or different support units etc.

    You said yourself you don't need it for speed running, it only lowers the time for finishing certain maps, which makes the use of this card questionable anyways.

    Or switching orbs to feature a larger variety of multi orb units throughout the game.

    Right now you also can play T4+amii-momument - sometimes i am doing this also in rpve or pve maps to get some nice combinations. Therefore you dont need a 4th orb requirement. Also right now you can switch the amii-monument during the game.

  5. 1 hour ago, DarcReaver said:

    If the amii monument is doing exactly as intended answer following questions pls:

    Why is it that if you play a 4 player map in single player that the other starting locations have no orbs? And the other orbs on the map are usually guarded by L and XL creatures?

    Easy answer: because each tier gets exponentially more powerful. So gaining an easy way to get an additional tier level lowers the map difficulty. And on Soultree this even leads to winning the game instantly.

    The card should be reworked to require 4 neutral orbs to allow 5 multicolor splashes. This would indirectly buff pure color decks because you could mix in different 1-orb t4 abilities to support your pure color creatures instead of breaking map difficulty on several maps.

     

    Playing without Amii makes no big difference - it is just slower. After you have T3 you can finish nearly everything on a pve map - with ashbone pyros, magma hurlers, swamp drakes, cultist masters, Mo, Brannoc etc. supportet by healing spells and spells like motivate, infect, frenetic assault, revenge, nether warp etc. you will also have no problems with L or XL creatures. And for sure amii-monument lowers the map difficulty but that was the idea of EA. If you do argue in this direction you need to nerf a lot more cards - or how it can be possible that batariel is finishing a whole base of XL creatures? You are so focused on the amii-monument just because of soultree? Soultree is one of the easiest maps you can play - finishing the last base to get the last orb is really no problem with T3 - it is all just about time.

    And like mentioned from other players multiple times - nobody is focing you to use amii-monument. You can play soultree without it. So the players that want to use it have fun and the players that dont like to use it also have fun. For speedruns it gives you an advantage to be faster - but this is just one litte piece of the whole strategy. I think you have much bigger problems with balancing in pvp - but all are focused on this amii-monument that is mainly interesting for pve. The game is great with and also without amii-monument and you also get no problems if a another player is using amii-monument in a pve-match.

  6. 12 hours ago, Deldrimor said:

    No argumentation? No words :D Why am i even giving you my attention.You are absolutely wrong in an balancing discussion. You're pvp rank is: 0.

    You can balance your t4 as for example your OP lost spirit ship though in an extra Threadh. I agree to that.

    Just for your information - i dont care for LSS. We dont use it for our speedruns. LSS is mainly interesting for battleground to speed it up (still depending which enemy you have to face). Also you refering to my rank level in PVP? Shows again that you dont know anything. In the past i played over 600 PVP-Games in 2vs2. And it shows that i am absolutely right in balanching disucssions - there needs to be somebody who has the motivation (up to a certain point) to show how wrong your argumentation is (mainly for PVE).

     

  7. 32 minutes ago, Halis said:

    @Pritstift @wanky I think, it is better to just ignore @Kilian Dermoth . He already proved that he does not know what he is talking about. You can see this already in his first comment, how he throws around with wrong information and:

    After this all the wrong information about speedrunning... Unfortunately some people spamming low quallity post. Thats why I recommend this order:

    I absolutely agree. Same counts for Deldrimor :

    15 minutes ago, Deldrimor said:

    Best and fastest balance would be only if only the active top 15 in pvp can attend to discussion and votings. 

    No words :-D :-D :-D

  8. 1 hour ago, Kilian Dermoth said:

    Again a wrong assumption, I am not a pvp player (even if some interest exists and I might give it a try from time to time), but I undestand that it needs balancing while the other modes dont necessarily need big balance changes.

    Its for example cheaty if it comes to skipping whole parts of maps, because thats what cheats usually do. Best example: "soul tree and amii monument", thats for sure a bug and a cheat. Another one is to start a map with 4 players and let the other ones leave to have the wells and monuments just from the start and skip a whole or even 2 tiers. Yeah you use built in game mechanics, but you know what? Cheats are also built in or game mechanics which get abused. No difference to what you do, it just doesnt sound as good as "understanding game mechanics" or how you want to call it else.

    Speedrunners are just a loud minority. It looks like you demand that the devs should built the game just for you, how many, 8 players, because you are the loudest here?

    Also balance changes shouldnt be made to keep all time rankings, so that this 8 persons or even less when it comes to the top position, can keep their first, second and third place, no one else is carrying about? Thats even worse than pvp players who fear to ruin their win / lose rate ...

    Just for clarification:

    1) EA introduced the idea of speedruning - there are also special ranks for it. So in consequence we will also try to make/introduce improvements for speedruns in Skylords Reborn

    2) We are not just 8 players - we are more then 20. In the past when new pve ranks were introduced a lot players were playing speedruns. Here in the forum we are maybe 8 that have the motiviation to discuss with players like you

    3) We dont leave and give orb and wells to other players -this proofs you dont have any clue about speedrunning. You would see disconnected in the rankings btw. This statement counts mainly for my speedrunning mates.

    4) It is possible to skip parts of the map because this are the conditions/procedure according to script  of the map- proofs again you dont know what you are talking about. Understanding the map is no cheat! If i dont need to finish side quests to finish the map i will not finish the side quests. I will focus in the main tasks.

    5) Like Lebovin explained some post before - there is a technical reason why amii-monument is working for soultree and not working for retreating-circle.

    6) Nobody is saying that the game is build for us - but why you should want changes to cards that you are not using in pvp? Your posts also show that you seem not to be really experienced in pve and thats why you dont should rate cards changes that affect pve mainly - i am also not doing this for pvp - like i said - change your cards for pvp but dont try to focus on pve also just because you are angry on the pve speedrunners and their Inputs ;-)

    7) In Consequence of 6) - balance change for mortar or nether warp healing bug etc. are fine for me. I am excited to see the discussions how to balance best. Is it not like that there also some players that try to keep their advantages for pvp because they are used to it? I hope you can finish balance discussions for pvp before Battleforge Reborn is released by EA :-).

    8) PVE needs also balancing - think of rpve/pve maps that you cant finish because your cards are to weak or impossible to get orbs

     

    Summary: You hate and dont accept pve speedruners. This is ok - i also dont care about players like you.

    Loriens likes this
  9. 15 hours ago, Kilian Dermoth said:

     

    1. Playing with speedrunners (non single player maps) means like playing with people who abuse the game mechanics in such a way that it feels like cheating. You may like such a playstyle, like other speedrunners (had to laugh many times about the amii monument and soul tree discussion because its just to obvisious that the speedrunners want to protect their "cheaty" game mechanics as much as possible). I dont like that "cheaty"-playstyle. If you play with such a guy he will even force you to play his shitty "cheaty" game, too. It became nearly impossible to play guns of lyr without skipping the most part of the map. They even insult you if you play "normal" instead in the way they want, I just recall some games with Lebovin for example...

    Killian i could add to every single comment you gave also my comments - but i just want to give you my feedback to the quoted one above. I really disagree with you in most of the points you gave.

    For me you have no clue about speedrunning. You call it cheaty? We dont cheat we understand the maps and we are using the right cards for it. A lot of our speedruns just using the normal way to play - but really fast. I am also able to play every map in the normal way with nearly every deck.

    You are talking about abusing game mechanics? Look at your so glory pvp community - when there is a card that is/was overpowered most players will us it to win in pvp. So who is really abusing here? Both PVP and PVE-Players abusing game mechanics right now . So dont think that pvp-players are something special. The pve and speedrunters are giving a lot of feedback to the Sky Lords reborn team also. What are most of the pvp-players doing? The wait for the reset because they are scared not to have the perfect win/loose ratio instead of having fun with the game and to be happy that it is back. When it comes to the official votes they are not voting - so simply i also could say i dont care for pvp-players. Anyway do your balance changes that are really important for pvp and dont try to change cards that you are already not using in pvp but pve players are mainly using.

  10. 2 hours ago, Loriens said:

    I do think in this thread we do not talk about really huge balance changes, which can completely change whole balance in Battleforge.
    We are talking about obvious problems, mostly about PvP, like Phase/Mortar and green Nether Warp.
    I meant that if balance changes somehow affect speedrun tactic, speedrunners in other game usually simply find out new sequence for best time.

    So you just care for pvp and not pve? In my opinion this is not the right way. Look at the votings - where are the big number of pvp-players that are waiting for the reset? Why they did not vote yet? I think the active community that also takes care of the game is small. So it would be a good idea also to take pve/rpve and also speedrunners into consideration for balance changes....if not you will reduce the active community even further.

    11 minutes ago, WindHunter said:

    Can we stop spamming the thread on this subject so we can talk about other things without it getting drowned by this? Kubik has already said he is making the change, and you guys are just throwing a lot of words at the wall saying the same thing other and other again without understanding his reasoning. 

    Kubik I am suddenly understanding your reasoning for discord a lot more.

    Also, from earlier, will you be able to add/remove unit abilities like Steadfast, Swift, and Slow easily or is that too complicated for now?

    So for what reason the votings are running right now if decisions are already fixed by Kubik? Also i am sure we understand his reasoning but he also understands our reasoning? You should read more carefully - because if we would not understand his reasoning in some points we would not be able to discuss right now - right here. Anyway - go on - seems like all is said.

    LEBOVIN likes this
  11. 2 hours ago, Chibiterasu said:

     

    "Also for beginners this card can be helpful to finish expert maps" Beginners shouldn't really be able to beat expert maps, should they? They are called "expert" for a reason...

    Of cause for an expert they are easy to beat. When you know how and what cards are usefull for that map. But like I said a beginner shouldn't be able to beat them as well just because of 2 or 3 cards. When a person is a beginner and he jumps into a mission at the highest difficulty, he should get stomped, that's good game design. There's no use in getting better in this game when you can beat everything without even knowing what 90% of the cards do.

    I wouldn't call it a mechanic when certain things can compensate your lack of skill :D 

    Are you really playing a lot of pve? Because i am 100% sure a beginner will not be able to finish a lot of maps ( e.g. blight, guns of lyr, nightmare shard etc.) just because having amii-monument or enlightment in his deck.

    Why should expert maps just should be for experts? This makes no sence - also experienced beginners should get in touch with this maps and there should be cards that can help them to play it more like in a fun way without training every day. Also i dont think that this cards can totally compensate skill - i played thousands of pve games and still i often see players that have a so called "overpowered" deck but still failing around.

    The difference is that an experienced/good/skilled player can use this cards much more effective and get much more advantages from it. So i am sure i can finish maps faster/more effective without amii-monument in comparsion to a beginner/less experienced player that will use amii-monument. He will be happy that he somehow was able to beat the map and i am already thinking what i have to change for the next run to make it even more effective. And this is for me a good mechanic.

    wanky likes this
  12. 11 minutes ago, Kubik said:

    So you would like us to create card that kill everything on the map so you can be first on leaderbors if you manage to play it fastest, because no one expecting that card to exist when they was creating the rules so it is fine to add it later, rules will be the same, and players that do not want to use that car will not be forced to, unles whey will want to get competitive times...

    I really dont understand the discussion about soultree and amii-monument. I have the same opinion like Lebo has.

    What about other maps? It is ok for guns of lyr just to finish the 2 main camps and trigger the final attack wave? So we skip all the mechanics with Kobold-Techniki. It is ok for KOTG to change the way of Rogan and Jorne? Is it ok for Sunbridge to switch the gate every 30 seconds and therefore avoid big incoming? Is is ok for crusade to change the way of the magma hurlers? Is it ok for a alot of maps to block the income so that no new income will spawn? I dont see a big difference to soultree - for soultree we just use Amii to speed it up. And to be honest - who is running hundres of runs soultree for gold-farming? It that map really that important? I never farmed soultree because there are a lot of other maps that are more fun and better to farm gold.

    Also amii-monument is not that powerful that the map after you build it will be an auto-win. First of all you need to get 3 orbs to build it and after you still need to be able to finish the map in the right way...For speedrunning amii-monument is just a card that you will use to finish the map in the fastet way - and for this reason this card is great. Before amii-monument we were playing most time with englightment - this card is even more powerful - with this card you can spawn every card independend from the orb colours you have build . You can get a T4 unit just with 3 orbs - T3 still has powerful spells to support this T4 Unit...But this is the nice thing about battleforge and speedrunning - i can use such cards to finish a map in a really fast way. At the same time this cards are also really good for beginners and less experienced players to have fun with the maps (also on expert level) without train a map every day.

    Better concentrate really on the broken cards that could make pvp more balanced and also pve more interesting - nobody is asking for a card that is killing everything on the map:-D

     

     

    Also you should take into account that Skylords Reborn seems to have a small active community. Or why there are not much votes until now for really important decisions? So the future changes should go in this direction to make the game more fun and add new content to increase the active community again. I dont think that you will get a bigger community just with nerfing / "balance" amii-monument or sow...e.g. still hoping that we may get hardcore/hard mode for pve-maps in future.

     

    2 minutes ago, Kubik said:

    and you saing that camp can not make a time difference between 2 speedrunners, because all speedrunners would clear it in exactly same time? Or that camp can make a difference, because there is many t4 units and because of that there can be multiple strategises that will differ in precision of execution and times

    This camp maybe can make a difference - but still there will be 1-3 tactics that will result in the fastest way with time. Like Lebo said - more important is the start of the map - amii is just the final building to build - but if you are slow before amii-monument it will just help to finish the map but not to get a good time in comparison to other players that know a better tactic for the start of the map. So dont focus just on amii-monument - it helps to finish map - but before you have to reach the point to be able to build it.

  13. 8 hours ago, Loriens said:

    I cant understand speedruners who dont want balance changes.
    Normal speedruners just invent new sequence of actions in this case.
    Of course, all time records for some maps should be count from last balance/map change patch.

    Please define what is balance in battleforge for you? With the existing cards and how they work you can create a lot of different tactics - so why i should want to have balance changes in pve? I dont see any balance problems in pve - many players here try to see problems/balance problems but what about to accept the current mechanism and in consequence how the game works. Is this not the reason why you like to play battleforge?

    I will give you some examples:

     

    -Amii-Monument - i have no problem to play with or without Amii-Monument - for speedruns for sure i will use it - but is this really a balance problem? For speedruns you can use every existing option to make the run faster...Also for beginners this card can be helpful to finish expert maps. So some players here think that the same content will be better just after changing Amii-Monument? This makes no sence for me to be honest. To playblight or rpve with or without Amii-Monument will not change the balance - expert maps are still easy to play without Amii-Monument. So you should accept the Amii-Monument like it is and you can use it if you want or dont use it if you dont want.

     

    -SOW - this card is perfect to make the game fast and it does fit to many different deck-colour combinations. So is it really balanching to change this card e.g. to 3x fire orbs? The consequence will be that less players will use SOW and just because some players think it is cool to play pure fire we will not have a better balanching. You should try to accept this card like it is and you can use it if you want or dont use if dont want. Also sow is a big help when you play with randoms players that have no clue about any void manipulation...

     

    For me all existing maps are easy to play - so it makes no sence for me to change some important cards just with the idea to bring more balance and indireclty making the maps somehow harder...The maps are still easy to play even with a changed Amii-Monument , SOW....Afer you may have the idea to change other cards like cultist masters , englightment, batariel....

    You just destroying the mechanics in this game we love it for...better concentrate on totally useless cards to bring more options for strategies in pve/pvp instead of killing core mechanics of the game...

    And to finish - what are normal speedruners? I am also a normal speedruner - just with a lot of experience. After you performed the changes i am sure that the same names still will be on top of the rankings - if you know how the game is working you also know how it will work without e.g. Amii-Monument or SOW.....

    "Of course, all time records for some maps should be count from last balance/map change patch" - this is somehow stupid - or not? How you want to know that a tactic of a player was affected by the last change???? So e.g. every month there is a balance change - so you have to play fastetst time again and again even if there was no change for the tactic???? And to be honest - some speedruns are hard to perform to get really the best time - i would not be motivated to repeat this every month again and again...

    LEBOVIN and wanky like this
  14. What about adding an exra ability to this cards - for some energy you can activate the speedbuff for some seconds - after there is a cooldown? 

    You also could add some extras like speedbuff increase is depending on level of void or same units around it and so on. 

    Like Lebo mentioned - just perma speed buff at same damage lvl will be to overpowerd.

  15. 59 minutes ago, Halis said:

    Looks like ducarev made it today in even less time (7:23.5) :D

    Oh i am sooooooooooooo shocked :ohno: We waiting to c an exiting replay for the community to learn from!  Oh wait :jorne:- maybe its not just me who is not willing to share a replay to the community :thinking:?! Please keep us updated:hypetrain:

  16. 21 hours ago, MephistoRoss said:

    You should view this bigger than just the bug Halis used. A lot of things might or might not change in the future, we just don't know atm. Maybe nothing will get changed. Maybe in the future amii monument will be nerfed, maybe decomposer will only be able to decompose own units, maybe treasure fleet will be fixed so you can't let wagons  start leaving faster or maybe porting through gates will be stopped. All these things can have big impact on speedrunning of one or more maps which will never make anyone able to do new records. Halis bug is just one example that might or might not be changed in the future. I don't see why it should be treated any differently. 

    Imo, the only way to deal with this and to still keep competition in the all-time rankings is to evaluate each patch to see what the impact is. If the impact affect speedrunning on several maps than the whole rankings should be archived and started all over. If it just impacts one map (because just the map got changed) just the rankings of that map should be archived and started over.

    With archived, I mean keep a frozen list of the (old) rankings which will never be changed again. So the best time at that point in time will still have credit. Of course it should also be mentioned until which date the rankings was active and what got changed for the rankings to become archived.

    In the past the bloodhorn stampede fix, the second chance fix and the furnace + embalmer fix would all have been examples of when the rankings should be archived and started over again.

    I am same opinion like you. We need to adjust the rankings according to the changes that may will applied. It also makes sence to have a separate list with the old all time timings until the changes were applied. The bug of Halis was just the example - like i stated this also counting for other bugs.

    But still bugs that give you free energy or you can spawn units for free or kill sth. that should not be killed with this ability is for me a bigger problem than do have an slightly overpowered amii-monument, nightguard that can take t2 units ...you still need the tactic to come to this point to use this cards/tactics and you are still not allowed to waste energy and you still have to be very effective the whole time because you are limited in energy vs. time.

     

    Update speedruns:

    blight solo 34.12.4

    drawen riddle solo 15.37.9

    Loriens likes this
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