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Dhrkaas

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Posts posted by Dhrkaas

  1. 1 hour ago, MaranV said:

    I'm not sure whether this belongs in the technical issue category or just card discussion, cards probably is the best place to discuss this old bug. Come to think of it I have no idea why this was never fixed seeing that it is an obvious bug. 

    According to the Nether warp (green affinity) card description every unit that gets teleported (warped) receives a 40hp heal every 2 seconds. The problems begin when the starting point and the end point of the warp are placed close to each other, effectively 'teleporting' to the exact same place, which results in the heal being applied twice. This effectively means an 80 hp heal per 2 seconds. Combine that with an army of shadow mages and you get a broken blob of damage dealing & self healing that carries the shadow player against just about every deck that doesn't have lavafield or wildfire. This is nothing new, but now that we have an active dev team this might actually get fixed, especially since I've already seen several players abusing this bug by camping & building a mage spam. This will hurt the PvP community as frustrated players leave the game eventually. 

    In my opinion this is a glaring bug considering the card is a teleport (warp) and you achieve this unintended effect by starting & ending the teleport in the exact same position, effectively nullifying the entire design of the card. 

    The technical solution I would like to propose is to ensure that nether warp's starting and end point must at least be 20 meters apart, ensuring that the warp actually teleports you instead of giving you a heal on steroids. If anyone else has ideas I'd like to hear them. Thanks for reading!

     

     

    I completly agree with you, this bug makes a shadow mage spam allmost unkillable for players that play a faction without damage spells. 

    I think that a lot of people underestimate how broken the card actually is. Since the majority of the PVP players play with a pure fire or fire splash deck. 

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