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Posts posted by Ladadoos
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This has been fixed in patch #400024. Please create a new bug if it still occurs.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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@Lord Trajic Could you please check if this is fixed? If not, could you please show us screenshots of what you mean exactly?
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This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.
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2 hours ago, RookieN said:
Thank you! still everybit helps now i know i need more focus on balancing 🙂 waves might be to hard or fast and such. How far did you get and were did you feel it was too hard/impossible? The B marker i must have forgot 😄
I think where it went wrong is that my teammate pinged me to help attack the top, while I also had to defend the bottom. I think I likely should just have focused defend the bottom, and that that's also what you intended (but I might be wrong). We lost when Twilight Treefiends started attacking from the bottom, because I did not have enough defenses set up. I think had I focused defending, it would have been much easier. The addition of the B goal on the minimap will likely help add emphasis on the fact that you need to focus defending.
RookieN and Metagross31 like this -
@RookieN I didn't get too far before I lost, but the first impressions are very good (especially terrain texturing too)! Unfortunately, since I didn't get too far into the game I do not have much constructive criticism, but I did notice that the minimap was missing the goal for B? Not sure if this is on purpose or not.
RookieN likes this -
I will close this thread as you have approached us via Discord too.
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December 2020 everyone's account was reset (meaning you lost cards, upgrades, bfp, decks etc.) due to us releasing. This was announced extensively and shouldn't have been a surprise.
This must be the reason your account is reset. -
9 minutes ago, Draconnor said:
any more info? 😉
What type of information? 🙃
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Please describe the issue you're experiencing in English. We are unable to give you any help with this little feedback.
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34 minutes ago, DevDanielson said:
Makes sense. Thanks for the quick answer! I appreciate it, always fun to discuss software projects and get to know a bit about the ins and outs 😁
The special effect editor is made with C# and WPF, maybe you can help there at one point 🙂
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in what framework is this forum build and what (external) libraries/packages are used for the forum?
This forum is from Invision Community, we use the IPS Focus Animate theme and have a few plugins for example for the Patreon integration or multi-account detection. It's an off the shelf solution that has worked out fine thus far, although sometimes leaves features or customizations to be desired. Besides some tweaks here and there, we did not change much. I know Invision Commnity uses PHP with a MySQL database, but as for what exact technologies they use in the forum itself I think you're better off looking at their documentation/website. But maybe the mention of PHP scares you away already
QuoteAnd are all projects you guys develop for Skylords Reborn open source?
No, they are not. Projects are open sourced when we think it makes sense and is appropriate to do so. Unfortunately up until now this has rarely been the case. With that being said, we will be open-sourcing our special effect editor that we finished not too long ago, as can be seen in our community update.
DevDanielson likes this -
5 hours ago, Quis21 said:
it froze again last night on the same mission with the same other person.
Next time it happens, please send the logs immediately after.
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Can you please make sure these logs are **after** you crash? And please indicate how it crashed.
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Could you please include your logs and crashdata found in Documents/BattleForge/Diag? Those are the files crashdata.mdmp and _log_proxy_latest.log after crashing.
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As mentioned when trying to switch quest pools, you keep the current quests you have. Currently there is only the option to reroll a quest once, which you already did, which means you will have to complete this quest (if you don't plan to ignore it). Another option you have is to wait until we add a feature to allow multiple rerolls, which is planned but no estimated date for it yet.
Unfortunately I will not manually switch your quests as that is unfair for the rest.
Bandit Launcher - Tainted/Infused Firebug: Explosion effect missing
in Resolved
Posted
This should be fixed in our patch #400030. I will move this to resolved, if it still occurs please make a new bug report.