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Mynoduesp

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Posts posted by Mynoduesp

  1. Befallen's Curse:

    Creates an near infinite loop even though the debuff states it doesnt spread further. One spell did this to poor Spore Launchers:

    image.png.0377f1aa52c4a98b3e9d87f8dac0b412.png
     

    Befallen's Curse - Infused Disease:

    Typo: but no longer spready the disease?!

    Rewrite like tainted version/disenchant: Unit loses XY live points per second and is immune to all major buffs. Unit cannot spread the diesease among surrounding units.

    image.png.529c55e426010161bb2019bf6bef69fd.png

     

    Befallen's Curse - Tainted Disease:

    Debuff left displays "50%" and debuff right as well as the card state "25%". The effect is actualy 50% (tested with Fallen Skyelf on Sporelauncher).

    Debuff left:
    image.png.b60396338a6e2092775ed944e3ab762c.png

    Debuff right:
    image.png.3ec57854aecae6792bc06894e84b0f6f.png

    Card:
    image.png.69e6f56b6e2c058d1f23aa6c0e75f7ae.png

     

    image.png

    image.png

    image.png

  2. Information for rapid/slow construction:

    For reference: Standard construction time 20'000ms

    3'000ms:
    - Ice Barrier
    - Banner of Glory
    - Rallying Banner

    10'000ms:
    - Tunnel
    - Makeshift Tower

    30'000ms: (slow construction)
    - Worldbreaker Gun
    - Comet Catcher
    - Lifestream
    - The incredible Mo
    - Amii Monument
    - Flame/Earth/Ice/Dark Crystal
    (- Regular Monument)

  3. 8 minutes ago, korsbaek said:

    I dont understand why you would limit the trade of gold between players, makes little sense to me.

    Devs made the choice to bind mikro progression (upgrades) to gold deliberately. A nontradable currency makes a lot of sence for a progression system, one reason would be to make multiaccounting less efficient. But there are many more.

    If you think of gold as some sort of experience points, the system makes a whole lot more sence. :)

    RuneSeeker likes this
  4. There are a couple of Arane/Spells/Enchantments (these are bugs):

    Cards that funtion as a "Spell" but aren't:
    - Curse Orb
    - Gravity Surge
    - Frostbite
    - Disenchant
    - Scortched Earth
    - Nether Warp
    - Offering
    - Amok

    Cards that function as an "Enchantment" but aren't:
    - Voidstrom
    - Ice Age

    LEBOVIN likes this
    • The cards doesn't state any initial cooldown, but has one of ~10s for each ability.
    • After "The Wrathful Mo" was activated, the card has another cooldown for "Switch Back" which is longer than the stated 2 minutes.
    • "The Wrathful Mo" isnt global, its a fixed range of ~300m

    image.png.00387200350ecaa34bbd51523a45d48f.pngimage.png.099c023296980f2937687c773b0d3e6e.png

    Additionaly there's the issue of the faulty "permanent" statement in the card description.

     

  5. 2 hours ago, Maze said:

    What do you mean with limited availability? As in not much info other that the card values?
    I tried to update/sort through the data for my site, but there are still thing I want to add (more information on hover, etc).

    Yes, the data provided is pretty much just cards as you see them in the forge. I was interested in pure stats, which I got in form of a couple of exports as .json files. For you, actual data from the market place would be sweet I'd imagine, I know there is data, but how you'd access it I don't know and if you're allowed to access it is another topic on its own.
    I'd highly suggest messaging a dev in PMs or ask them on discord. I'm sure they're able to help more than I can. :D 

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