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Posts
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Posts posted by Mynoduesp
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Befallen's Curse:
Creates an near infinite loop even though the debuff states it doesnt spread further. One spell did this to poor Spore Launchers:
Befallen's Curse - Infused Disease:
Typo: but no longer spready the disease?!
Rewrite like tainted version/disenchant: Unit loses XY live points per second and is immune to all major buffs. Unit cannot spread the diesease among surrounding units.
Befallen's Curse - Tainted Disease:
Debuff left displays "50%" and debuff right as well as the card state "25%". The effect is actualy 50% (tested with Fallen Skyelf on Sporelauncher).
Debuff left:
Debuff right:
Card:
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Doesnt look like a massive burst of flames to me X)
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Both affinities of Bandit Launcher are missing the explosion effect/animation. Might be a resolution bug, I am using 1920x1080.
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Information for rapid/slow construction:
For reference: Standard construction time 20'000ms3'000ms:
- Ice Barrier
- Banner of Glory
- Rallying Banner10'000ms:
- Tunnel
- Makeshift Tower30'000ms: (slow construction)
- Worldbreaker Gun
- Comet Catcher
- Lifestream
- The incredible Mo
- Amii Monument
- Flame/Earth/Ice/Dark Crystal
(- Regular Monument) -
8 minutes ago, korsbaek said:
I dont understand why you would limit the trade of gold between players, makes little sense to me.
Devs made the choice to bind mikro progression (upgrades) to gold deliberately. A nontradable currency makes a lot of sence for a progression system, one reason would be to make multiaccounting less efficient. But there are many more.
If you think of gold as some sort of experience points, the system makes a whole lot more sence.
RuneSeeker likes this -
I'll forward this to the balancing discord.
@Zyna@Zyna Didn't want to tag you, just cannot remove your tag on the mobile version of the overhauled webpage. (Consider this another forum bug report :D)
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In that case, I'll forward it to the balancing discord.
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Willzapper has a similar restriction for enemy wells (for information if the restrictions would be removed)
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Additional question: Can you target one squad with both affinities and only one is applied?
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Maybe merge with this post about cleaning up card descriptions:
https://forum.skylords.eu/index.php?/topic/6982-cleaning-up-and-updating-card-descriptions/
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Looks good now
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Searchbar is resolved now, mobile still funky
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@Zyna Took the screenshot 6 minutes ago
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1 hour ago, Chimaka( ͡° ͜ʖ ͡°) said:
Mindweaver doesn't state that there is a 10 second long post-Mindcontrol immunity on the Mindcontrolled target.
Additionaly mindcontrolled targets dont get a buff for mindcontroll immunity like other CCs do (Freez a.e.). They are though immune to mindcontrol, as you stated correctly.
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Sorting doesn't t really help, you'd have to change the map generation files itself. I'm affraid, just a list of seeds with a corresponding difficulties doesn't really help anyone.
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There are a couple of Arane/Spells/Enchantments (these are bugs):
Cards that funtion as a "Spell" but aren't:
- Curse Orb
- Gravity Surge
- Frostbite
- Disenchant
- Scortched Earth
- Nether Warp
- Offering
- Amok
Cards that function as an "Enchantment" but aren't:
- Voidstrom
- Ice AgeLEBOVIN likes this -
Lazy typing of seconds on Evocator's Woe - Tainted/Gifted Banishment description:
20sec -> 20 seconds -
- The cards doesn't state any initial cooldown, but has one of ~10s for each ability.
- After "The Wrathful Mo" was activated, the card has another cooldown for "Switch Back" which is longer than the stated 2 minutes.
- "The Wrathful Mo" isnt global, its a fixed range of ~300m
Additionaly there's the issue of the faulty "permanent" statement in the card description. -
The abilities on both Ironclad affinities have an initial cooldown of ~15s which is not state on the card description.
Ypulse likes this -
Slow ability misses a "." at the end.
Additional information: Magma Fiend shares the same bug on the test server.
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Gifted Company has on U0-3 a "," instead of a "." at the end of the sentence.
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2 hours ago, Maze said:
What do you mean with limited availability? As in not much info other that the card values?
I tried to update/sort through the data for my site, but there are still thing I want to add (more information on hover, etc).Yes, the data provided is pretty much just cards as you see them in the forge. I was interested in pure stats, which I got in form of a couple of exports as .json files. For you, actual data from the market place would be sweet I'd imagine, I know there is data, but how you'd access it I don't know and if you're allowed to access it is another topic on its own.
I'd highly suggest messaging a dev in PMs or ask them on discord. I'm sure they're able to help more than I can.
Gunner Autocast "Infused Burst" | Upgrade Card Icon Coloring
in Resolved
Posted · Edited by Mynoduesp
Literally unplayable game