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Kubik

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Posts posted by Kubik

  1. you already opened 3 boosters from quests.

    Skyelf Sage, Moon, Silverwind Lancers, Armored Tower, Nasty Surprise, Dark Crystal, Frost Bite, Emberstrike, Disenchant, Howling Shrine, Warden's Sigil, Dying Breed, Warlock, Mutating Frenzy, Lost Disruptor, Lost Wanderer, Stormsinger, Furnace of Flesh, Infected Tower, Energy Parasite, Northern Keep, Nightcrawler, Northguards, Lost Horror

    I send you 3 starting boosters, and I hopefully fixed the bug that caused them to not get send.

    Astiliano likes this
    • Everyone start with Base ELO of 100 000
    • When you lose, your base ELO is decreased, and increased for winning
    • There is activity bonus for playing at least 30 matches in last 30 days
    • You start with activity 0, so when you lose before you reach 30 matches, your Base ELO is decreased, but your ELO rating is increased

    Your ELO rating start at 0, but pro player that was not active recently will can have ELO rating also 0

  2. server correct the value, so when you "bid" more than buyout, you lose one the buyout and it is counted as buyout.

    unfortunately the part of Battleforge.exe that is responsible for this, is still unknown :(

  3. do you know anything about RNGs? there is always a number called "seed" in that case 15 bits wide, but you need to have unique identifier for each map to be able to build it and test it, so the "seed" is what define the map same "seed" same version of game (or at least map generator part) and you have same map.

    If there would be any more "randomness" than the "seed" then it would not be possible to check map that got buggy, the map would need to be part of the replay, or it would not be possible to check that replay. (Or that app would be same crapp as the one I fix at work for money).

    It is same with Minecraft, but the seed is 32/31 bit wide (the string is number (up to 32 bits), or is truncated to 31 bit hash, unless they change it), so same seed same map each time you start it.

  4. how long it would take for normal person to try all these possible maps :thinking: even on single difficulty (1)

    if we count average 3 minutes per map + 1 minutes all loading lobby creating etc. we end up with 131072 minutes, if we count 16 hours play/8 hours sleep ... then we have 121 days, and I do not think difficulty 1 is generally the most played one

    :thinking: why would you need more randomness? After that time you will not remember the first map.

  5. Again. where did you get ping?

    the game do not show ping, it show command latency (I explain again), and network latency that is incorrect for some reason, no one bothered to investigate.

    command latency is your ping to server rounded up to next 100 ms, plus ping back rounded up to 100 ms so 200-300 ms command latency is good, and players with ping 1 ms and players with ping 91 ms will have almost same command latency. (one of good implementation details EA did)

  6. no :( I did not learn anything useful in school.

    :thinking:

    at least not related to this :P I lean things like tell teacher my solution is 100% correct, even  thou I have no idea if my random number is correct :D so for things like lying yea school. for reverse engineering :thinking: google was only a bit of help to me in this case, most helpful was Blank, so you must ask him how he learn it.

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