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Kubik

Developer
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Everything posted by Kubik

  1. if you want "almost" up to date list you can look here: https://forum.skylords.eu/index.php?/staff/ "So please, be a "Yes" man" seems very directed to me, even thou I do not have the decision power here.
  2. one very important question why you directing the request to me personally? And not to the team?
  3. Kubik

    Replay Repository

    so you played match and you want to keep the replay? If so the replay of last match is stored in `\Documents\BattleForge\replays\autosave.pmv`
  4. Kubik

    Replay Repository

    what are you trying to do?
  5. era 4 XL I do not have any of those to guard my monument, and at same time I do not have eough of those to destroy any camp but if you spawn any of those with single monument how so that you did not get banned for cheating?
  6. rPvE I can not win with most decks there is just too many enemies
  7. and when exactly it happen? they are bit long.
  8. `Documents\BattleForge\Diag\_launcher_log_YYYY.MM.DD_X` where YYYY.MM.DD is date and X is incremented every time you start the game or connect to forge server
  9. can you send a log for any of these freezes?
  10. I did not say it is not the case right now, quests are far from being about 30 minutes each. I said it would make it much worse. I can not imagine me winning with pure shadow, I tried multiple times, and even Harvester is so week.
  11. Win that is even worse, that mean some people can win under 10 minutes, and some will lose after more that 2 hours. So the gap in wil get much bigger much quicker with that quest.
  12. again I do not think there ever was a non promo version, they was giving it for playing Ultima Online. you can even check the description on the wiki, that no one updated since then:
  13. of course it would, but there is no system in place to manipulate drop chances other than card's rarity, and position. And 5% seems very high.
  14. ok if you require an answer I guess no one else will do it, so my answer is: "10 minutes for PvE, just like it is today, and 7 minutes for PvP" PvE can be completed under 1 minute, did you try rPvE diff 1? "The quest can require two matches just like it is today for campaign PvE but then it should be 100 BFP or more." why quest requirering 14 minutes should give more than all other quests that was supposed to take 30 minutes each with some overlaps (unfortunatelly the reality is much different ) "I also think that new, and more involved quests that give a booster as a reward would be more exciting." do you have an idea for quests that will not make gap between skilled players and unskilled players even bigger? "Play 4 ..." play not win? so it can be done under 1 minute by skilled player? But it can also take over 8 hours to someone not trying to exploit it? "In that scenario it could be 6 matches with different 6 deck combos" so changing 1 card?
  15. https://battleforge.fandom.com/wiki/Card:Lord_Cyrian if you think so, can you find any picture of that card?
  16. there are no "regular" versions I know about, at least in EA's time they was not public if they existed, I did not check all cards in the game thou.
  17. so to complete the quest I would need to have in deck or play at least one nature and one fire card during how long match?
  18. MrXLinks policy is no card changes until long after release no plans I only showed there is not technical problem with it
  19. for me it is hobby project, at work I program other things
  20. I do not have any other projects right now I replaced over 5% of the game's code already, and my plan is to continue in that direction as long as there is EA's binary to replace left But I do not have that big expectations to replace all their art, but that can change if someone skilled enough make enough replacements
  21. if you want to make "another" game who will create all the 3D and 2D art? that is most of the work.
  22. logs are here: `Documents\BattleForge\Diag\_launcher_log_YYYY.MM.DD_X` where YYYY.MM.DD is date and X is incremented every time you start the game, or connect to the foge server. "profitability"? this is non profit project.
  23. it works "just fine" on the test server you could test it that unaplied upgrades are vissible, and it fixed the problem discussed, but no one ask how this ****** game handles upgrade page and claim upgrade page
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