regonas Posted September 5, 2021 Share Posted September 5, 2021 (edited) Archetype ability: Spoiler Savage Homeland - While within 40m of a friendly structure this unit gain Rage ability. Rage - deal more damage the longer you attack. 2 Orb creatures Spoiler Lava Bear (6) Beast soldier (medium) Power cost: 55-65 Attack: 500; Life: 680 Abilities: Charge Savage Homeland Siege Elder's Corruption (after upgrading) - regenerate a portion of unit's HP when a nearby friendly unit dies. Spoiler Steam Bird (8) Elemental soldier (flying) (medium) Power cost: 60-80 Attack: 650; Life: 400 Abilities: Melting burst - ranged attack which deals double damage to damage absorbing shield. Savage Homeland Already chilled - can't be frozen. Spoiler Raging Northmen 8x6 Human soldiers (small) Power cost: 60-80 Attack: 710; Life: 680 Abilities: Savage Homeland Tree Slayer - deal more damage to foreskin creatures. Elder's Corruption (after upgrading) - regenerate a portion of unit's HP when a nearby friendly unit dies. Spoiler Steam Elemental 3 Elemental soldier (large) Power cost: 80-100 Attack: 380; Life: 980 Abilities: Compressed beam - ranged attack, deals more damage to elemental soldiers. Knockback small units. Slow Rage Savage Homeland Spoiler Steam Hurler 3 Elemental soldier (large) Power cost: 120-140 Attack: 500; Life: 600 Abilities: Superheated Ice - ranged attack, knockback small and medium units. Enemies hit become slowed for 3 sec. Savage Homeland Long rage - increase attack range by 40m when under effect of rage. Glass-like Ice - increase attack speed while under effect of rage. 2 Orb buildings Spoiler Banner of Invasion 6 Hut Power cost: 30-40 Attack: 0; Life: 300 Abilities: Rapid construction Rally Spoiler Gol'Dahal's Finger 4 Tower Power cost: 60-100 Attack: 400; Life: 1800 Abilities: Chilling Blaze - deal damage a single enemy. After being hit, small and medium units become frozen for 6 sec. Sacrificial rage - target a friendly units and cause them to gain Rage ability. After 14 sec target units will die. Power cost: 0-20 Never-ending Rage - the longer this building attacks, the more damage it deals. This bonus damage can ramp up indefinitely. Spoiler Eldritch Ice Tower 3 Tower Power cost: 120-150 Attack: 1200; Life: 2100 Abilities: Space Flare - deal damage to enemies around to your target. Deal double damage to damage absorbing shields. Creeping Crawl - target an area and cause this building to slowly walk into it. 2 Orb spells Spoiler Space Rain 6 Spell Power cost: 40-50 Target an area and deal damage to enemies within it. Also, create a temporal field in targeted area. Units summoned in this area are not dazed. Spoiler Twisted Elements 3 Arcane Power cost: 60-80 Target an area. All friendly non-elemental soldier creatures become turned into elemental soldiers. In addition, all affected allied units gain Savage Homeland effect. This spell lasts for X seconds. 3 Orb creatures Spoiler Northgazer (1 fire, 1 frost, 1 any) 2 Ancient Dominator (extra large) Power cost: 140-180 Attack: 800; Life: 1600 Abilities: Human Domination Beam - deal damage to a single enemy. Deal more damage to human creatures. Rage Dominator - nearby allied human creatures regain HP while under effect of Rage. Spoiler Kraken Worm (1 fire, 2 frost) 1 Elemental Dominator (extra large) Power cost: 250-300 Attack: 1300; Life: 2300 Abilities: Sea Dominator - deal damage to its target and all nearby enemies. Knock back small, medium and large units. Earth Dive Savage Homeland Spoiler Giant Berserker (2 fire, 1 frost) 1 Human Soldier (large) Power cost: 250-300 Attack: 900; Life: 1800 Abilities: Savage Homeland Charge Savage Regeneration - gain regeneration effect while under effect of Rage. Incorruptible (after upgrading) - this units become immune to freeze, paralyze and transformation effects while it have Rage. Spoiler Frozen Elder Seed (1 fire, 1 frost, 1 shadow) 1 Ancient Dominator (extra large) Power cost: 320-350 Attack: 3200; Life: 4000 Abilities: Still frozen - this unit spawns frozen for 30 sec. Corruption element - nearby elemental soldiers take reduced damage. Savage Homeland Eternal Dominator - target an area and spawn a Primal Shrine (hut). Power cost: 60. This building will remain active for 20 sec and then self destruct, dealing damage to nearby enemies. 3 Orb buildings Spoiler Tower of Berserkers 3 Tower Power cost: 100-150 Attack: 1200; Life: 3000 Abilities: Axe rain - this building targets and continue to attack an enemy unit over X sec. This building can attack up to 3 enemy units at one time. Can attack only ground units. Rage Raging Collapse - deal damage to nearby enemies when this building gets destroyed. Spoiler Gol'Dahal's Hand 1 Tower Power cost: 200-250 Attack: 0; Life: 5000 Abilities: Dominate the Weak - every X sec paralyze nearby small and medium enemy units. Mental Drain - nearby paralyzed or frozen enemy units take X damage every second. Heal this building for X% of damage done via this effect. 3 Orb spells Spoiler Primal Humanity 3 Arcane Power cost: 30-50 Return to Savage - target an area. All human and beast soldier creatures gain bonus attack damage for X sec. Smaller units gain more bonus damage. Spoiler Raging Creation 2 Arcane Power cost: 10-20 Rebuild - target a building. For X sec this building will take less damage and its repair will cost no power. 4 Orb Creatures Spoiler Savage Duality Dragon (2 fire, 2 frost) 1 Ancient Dragonkin (extra large) Power cost: 200-250 Attack: 3200; Life: 3000 Abilities: Steam Breath - deal damage to all enemies around your target, knocking back small units. Safeguard Against Fire And Ice - take X% less damage from fire and frost creatures. Savage Homeland Supercritical - every X sec the next attack of this creature will knockback all small, medium, large and extra large creatures. Spoiler Massive Steam Elemental (2 fire, 2 frost) 2 Elemental soldier (large) Power cost: 200-250 Attack: 2300; Life: 2800 Abilities: Compressed beam - ranged attack, deals more damage to elemental soldiers. Knockback small and medium units. Slow Rage Savage Homeland Spoiler Avatar Of Gol'Dahal (1 fife, 1 frost, 1 shadow, 1 any) 1 Ancient Dominator (extra large) Power cost: 350-400 Attack: 1000; Life: 5000 Abilities: Slumbering Rage - this creature gains bonus damage based on lost HP. Maximum bonus attack damage (4000) is reached when at 1000 HP or less. Eldritch Absolution - when no other extra large friendly creature is nearby (40m), this creature gain Rage. Crush The Lesser Being (after upgrading) - every X sec disintegrate any nearby small unit, including friendly ones. 4 Orb Buildings (in progress) 4 Orb Spells (in progress) Edited September 6, 2021 by regonas Update Link to comment Share on other sites More sharing options...
Metagross31 Posted September 6, 2021 Share Posted September 6, 2021 7 hours ago, regonas said: Hide contents Lava Bear (6) Beast soldier (medium) Power cost: 55-65 Attack: 500; Life: 680 Abilities: Charge Savage Homeland Siege Elder's Corruption (after upgrading) - regenerate a portion of unit's HP when a nearby friendly unit dies. A T2 unit with almost giant slayer like stats and abilities +Siege and a selfhealing mechanic, buffable with shields? I generally like some of your ideas, but the balancing will definitely need tweaking! Link to comment Share on other sites More sharing options...
regonas Posted September 6, 2021 Author Share Posted September 6, 2021 (edited) 5 hours ago, Metagross31 said: A T2 unit with almost giant slayer like stats and abilities +Siege and a selfhealing mechanic, buffable with shields? I generally like some of your ideas, but the balancing will definitely need tweaking! Thank you. I tried to model each creature to be slightly stronger than pure fire creatures. I don't expect any of these being implemented, but if by any chance they will, then of course they would need to be tweaked to be in line with already existing cards. Edited September 6, 2021 by regonas Link to comment Share on other sites More sharing options...
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