Mak Posted September 11, 2018 Share Posted September 11, 2018 NAME: Offering (G) goes on cooldown with charges presentSEVERITY: 3LOCATION: IngameREPRODUCIBILITY: ALWAYS (checked with 2 accounts 2 maps)DESCRIPTION: Offering Green (hasn't checked other version) goes on cooldown with charges >1.ADDITIONAL INFORMATION: None. Quote Link to comment Share on other sites More sharing options...
MephistoRoss Posted September 11, 2018 Share Posted September 11, 2018 This is normal. It is a faster cooldown than when you have no charges left though. The same goes for other spells. BTW, the forge is excluded from this cooldown. Quote Link to comment Share on other sites More sharing options...
Otakiro Posted September 11, 2018 Share Posted September 11, 2018 IMO this is description bug. It should say how long it will be cooldown. Quote Link to comment Share on other sites More sharing options...
Mak Posted September 11, 2018 Author Share Posted September 11, 2018 Point is that it goes on cooldown (or has reusable interval too big) instead of being reusable every 5-20 seconds like most Arcane cards. It should be several seconds reusable, not cooling down when it has charges >1. When it has 0 charges it goes on cooldown and then adds a single charge after cooldown if finished. It could be a bug from original game, this spell is quite buggy, like sometimes it adds 2 charges instead of just 1. The description has to mention how fast will it be reusable, then with upgrades the [reusable] interval shrinks, while [cooldown] stays the same. Quote Link to comment Share on other sites More sharing options...
Vysnia Posted September 11, 2018 Share Posted September 11, 2018 it is a bug from original game. if i use this spell for 4 orb unit which has 0 left and is on cooldown once - it restores 1. But if i use it again to restore card - then it shows that i have 3 charges on 4 orb card. But if i call the card twice it shows that it has 1 charge left but it is on cooldown. I hope you can understand my tough explanation Mak likes this Quote Link to comment Share on other sites More sharing options...
Mak Posted September 12, 2018 Author Share Posted September 12, 2018 A bug from original game still counts i think, and the card description does not mention its recast time like literally all other arcane cards do. I mean its like "meh doesn't matter", but i think it should be fixed someday. 1. Description lacks recast number specified. 2. On some ocassions it restores more than 1 charge - use it on 1 charge T4 creature grants 2 extra charges. 3. Recast time takes too long - almost like [cooldown time with 0 charges] = [recast time with >0 charges] - it shouldn't be like this Quote Link to comment Share on other sites More sharing options...
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