Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting Will Cause Permabans! Read more... ×
Sign in to follow this  
Kiliangg

2 - Selecting/Deselecting Unit after ALT + Tab results in DC

Recommended Posts

Server: KubikServer

Name:  Selecting/Deselecting Unit after ALT + Tab results in DC
Severity: 2
Location: Tutorial Map
REPRODUCIBILITY: 
Haven't been able to reproduce the bug. Random.
Description: 
I was playing the Tutorial Map and ALT + TAB to answer a message on Discord. After tabbing back into the Game I have selected a Unit to order a move command. After deselecting the Unit it seams I got disconnected by the Server. You can notice in the Video that the Units animations stopped at that point. I couldn't select nor do anything to quit the game forcing me to delete the task via Task Manager.

Video (Google Drive):
 https://drive.google.com/file/d/1CtQw71JhT6dTpFIBjXGgofOPEpeNZN7Z/view

Aditional Information:
After reading the _launcher.txt it seams I got disconnected due to a I/O Error with the Error Code: 10054

Log File:

Spoiler

[22:41:55] Game: Passed a packet to the game
[22:41:55] Game: Passed a packet to the game
[22:41:55] Game: Passed a packet to the game
[22:41:55] Game: Passed a packet to the game
[22:41:56] Game: Passed a packet to the game
[22:41:56] Game: Passed a packet to the game
[22:41:56] Game: Passed a packet to the game
[22:41:56] Game: Passed a packet to the game
[22:42:00] Borderline: KeepAlive
[22:42:07] Game: Packet forwarded to the server
[22:42:08] Game: Packet forwarded to the server
[22:42:09] Game: Packet forwarded to the server
[22:42:11] Game: Packet forwarded to the server
[22:42:17] Matchmaking: KeepAlive
[22:42:22] SecureStreamSocket::receiveBytes(): Error code: 10054
[22:42:22] SecureStreamSocket::receiveBytes(): (null)

[22:42:22] Borderline: Worker.Run() SSL_ERROR_SYSCALL: Some non-recoverable I/O error occurred. check lines above that
[22:42:22] Borderline: Disconnected
[22:42:26] SecureStreamSocket::receiveBytes(): Error code: 10054
[22:42:26] SecureStreamSocket::receiveBytes(): (null)

[22:42:26] Game: Worker.Run() SSL_ERROR_SYSCALL: Some non-recoverable I/O error occurred. check lines above that
[22:42:26] Game: Disconnected
[22:42:36] SecureStreamSocket::receiveBytes(): Error code: 10054
[22:42:36] SecureStreamSocket::receiveBytes(): (null)

[22:42:36] Matchmaking: Worker.Run() SSL_ERROR_SYSCALL: Some non-recoverable I/O error occurred. check lines above that
[22:42:36] Matchmaking: Disconnected
[22:43:02] SecureStreamSocket::Init(): connection to server 157.97.171.111:7400 failed
[22:43:02] Borderline: Proxy::HandlePacket() Socket connection failed
[22:43:02] SecureStreamSocket: socket destroyed
[22:43:02] SecureStreamSocket::receiveBytes(): socket closed
[22:43:02] SecureStreamSocket: socket destroyed
[22:43:02] PreGame: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[22:43:02] SecureStreamSocket: socket destroyed
[22:43:02] PreGame: Disconnected
[22:43:02] SecureStreamSocket::receiveBytes(): socket closed
[22:43:02] SecureStreamSocket: socket destroyed
[22:43:02] World: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[22:43:02] SecureStreamSocket::receiveBytes(): socket closed
[22:43:02] World: Disconnected
[22:43:02] SecureStreamSocket: socket destroyed
[22:43:02] Shop: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[22:43:02] Shop: Disconnected
[22:43:02] SecureStreamSocket: socket destroyed
[22:43:02] SecureStreamSocket::receiveBytes(): socket closed
[22:43:02] SecureStreamSocket: socket destroyed
[22:43:02] Chat: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[22:43:02] Chat: Disconnected
[22:43:23] SecureStreamSocket::Init(): connection to server 157.97.171.111:7404 failed
[22:43:23] Game: Proxy::HandlePacket() Socket connection failed
[22:43:44] SecureStreamSocket::Init(): connection to server 157.97.171.111:7404 failed
[22:43:54] Game: Proxy::HandlePacket() Socket connection failed
[22:43:54] Proxy::HandlePacket(): Connecting to server: Game
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Started listening
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Game: Packet forwarded to the server
[22:43:54] Proxy::HandlePacket(): Connecting to server: World
[22:43:54] World: Packet forwarded to the server
[22:43:54] World: Started listening
[22:43:55] Proxy::HandlePacket(): Connecting to server: Borderline
[22:43:55] Borderline: Packet forwarded to the server
[22:43:55] Borderline: Started listening
[22:43:55] World: Passed a packet to the game
[22:43:55] SecureStreamSocket::receiveBytes(): Connection to the server was closed before calling this method!
[22:43:55] Borderline: Worker.Run() disconnected server
[22:43:55] Borderline: Disconnected
[22:43:56] SecureStreamSocket: socket destroyed
[22:43:56] Game: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[22:43:56] Game: Disconnected
[22:43:56] SecureStreamSocket: socket destroyed
[22:43:56] SecureStreamSocket::receiveBytes(): socket closed
[22:43:56] SecureStreamSocket: socket destroyed
[22:43:56] Proxy::HandlePacket(): Logged out
[22:43:56] World: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[22:43:56] World: Disconnected
[22:43:56] SecureStreamSocket::receiveBytes(): Connection to the game was closed before calling this method!
[22:43:57] Proxy::Run(): disconnected from game
[22:43:57] Proxy::Run(): Listening for local connection

 

Edited by Kiliangg

Share this post


Link to post
Share on other sites

Ah I had this issue minus the DC.

On encounters with twilight.

While I did not get DCed this caused my client to not respond to my boxes that highlight all my units in an area to not work unless I held ctl.  Finishing the map made the bug go away.  I was not able to DIRECTLY reproduce the bug.  But alt tabbing on the same map right after caused me to be unable to buy my next orb on a monument. 

Will update post if new/different problems arise from it.

 

Edited by Swanea

Share this post


Link to post
Share on other sites

You haven't been able to reproduce it as it is not a bug. The game client simply does not like the fact you've alt-tabbed out of the game, and when you get back in the game tries to sync everything your view has missed, thus sometimes causing a disconnect. This cannot be prevented on the server side, so I'd suggest you not to alt-tab out of the matches. There is no exact cause nor a fix for this.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.