shaulani Posted March 16 Share Posted March 16 Do you mind doubling the range? If necessairy double the energy cost too. Or add an initial cooldown. I don't care about pvp. I've tested it a few times. Is it viable? Kinda. But it's slow. However, the main issue is that it's tedious when you need to teleport 3 times in order to prepare the attack from the next camp. The turtles are already out of range, so you need to move the master archers or whatever unit you have, then teleport the WB, then move the skyelf sage, wait, repeat etc. Yes, it can wipe out camps. But it's unfun to play. At first, I was trying to teleport the breeding grounds too. I quickly stopped that, as it's too tedious. So please change it. Or leave the skyelf connected and teleport it with the wb gun. From that point of view, I do wonder, why do don't allow teleporting comet catcher? Not sure if anyone would do it, as it's still unfun to teleport again and again + micromanage, but still - what's the point of restricting it? Is there any other powerful combo I should try? Link to comment Share on other sites More sharing options...
This Is Halloween_2 Posted March 17 Share Posted March 17 (edited) 100m is between alright and a bit short in RPvE. I’ve played the teleporting breeding ground for a while now, and I do find the range to be a bit low. But we also have to take into account PvP. And 200m is too much. 125m could be good QoL improvement IMO, but again we need to check how it affects PvP. Edited March 17 by This Is Halloween_2 Link to comment Share on other sites More sharing options...
SunWu Posted March 17 Share Posted March 17 13 hours ago, This Is Halloween_2 said: But we also have to take into account PvP. He did! 22 hours ago, shaulani said: I don't care about pvp. pvp check complete [x] As a pvp player who encountered that card several times i can say the range isn't that important of a factor. When your opponent puts a stronghold in you base, it doesn't matter if it's from 100 or 150 meters. Link to comment Share on other sites More sharing options...
This Is Halloween_2 Posted March 17 Share Posted March 17 30 minutes ago, SunWu said: As a pvp player who encountered that card several times i can say the range isn't that important of a factor. When your opponent puts a stronghold in you base, it doesn't matter if it's from 100 or 150 meters. Then I don’t see increasing the range being a problem. Though 200m might be seen as too much by dev, but 150m will be practical enough. Link to comment Share on other sites More sharing options...
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