Immortal Skylord Posted February 14 Share Posted February 14 Can the t2 orb in position 4 be a bit further from t3 orb area? It seem a bit unfair to player starting at position 4, they end up pulling the wave from t3 and trigger the next wave. Link to comment Share on other sites More sharing options...
ItzBlaze Posted February 15 Share Posted February 15 Hi Immortal Skylord, Are you referring to the map of the month? When playing a random generated map it’s purely a luck situation, just recently at the start of the random generation game on expert my T1 was next to two camps, didn’t even need to spawn a unit to pull. Link to comment Share on other sites More sharing options...
shaulani Posted February 15 Share Posted February 15 It's not completely random. Position 1 and 4 always suffer from the same issue, while 2 and 3 are safe. Chibiterasu, ItzBlaze and Metagross31 like this Link to comment Share on other sites More sharing options...
Immortal Skylord Posted February 15 Author Share Posted February 15 Rpve is completely random that is given and i did not want to change that. POS 1 and 4 got wave from t3 base, that is normal too. But in some of the map, pos 4 t2 orb will be close to t3 orb area, so pos4 can't access power well or orb and if they build orb, they end up pulling wave from the t3. I would say not that big of deal on rpve 6 but it is a whole different issue when it is rpve 8 or 7, or that map happened to be Lost Soul then the game is pretty much over from constant wave. ItzBlaze likes this Link to comment Share on other sites More sharing options...
ItzBlaze Posted February 16 Share Posted February 16 (edited) Yeah I understand your point completely, perhaps some balancing can be done to the positions which would randomize it, so sometimes pos 2-3 will have the disadvantage between T2-T3. Edited February 16 by ItzBlaze Full stop. Link to comment Share on other sites More sharing options...
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