shaulani Posted September 29, 2024 Share Posted September 29, 2024 Cards that need a buff to my opinion: Some might be useful in pvp (maybe the ones with *). If that's the case, leave them be. Else, they do need a buff, as they aren't played in pve at all. Btw: Do you have statistics about played cards to verify this assumption? Frost: Kobold Laboratory Timeless One* Amii Ritual* Architects Call Kobold Inc Also, I do think there are too much towers. Thus many don't see any play. Fire: Warlock Global Warming .. I wanted to add Girl Power here, but I see that you changed the card already. Interesting. Will try it out. Sun Reaver Aura of Pain* .. not sure about Dying Breed. Is it working in PVE? I think the effect changed too. Will try it out. Boom Brothers* Shadow: Eliminator Unstable Demon* Altar of Nihil* Infernal Chain Second Chance Nature: Treespirit Stonekin: Deepfang Stone Tempest Earthkeeper* Amii: Amii Phantom* I can't say much about bandit or Lost soul. Link to comment Share on other sites More sharing options...
This Is Halloween_2 Posted September 29, 2024 Share Posted September 29, 2024 (edited) Quote Timeless One* PvP. Quote Kobold Inc Got buffed already. Additional buff might be coming for the frost affinity. There's already some use for the shadow one in some building decks (worldbreaker gun + tectonic shift). Quote Aura of Pain* See some use in thunder wagon decks. Quote Infernal Chain Extremely powerful, both in full shadow & batariel decks. In full shadow if you use the shadow affinity, you can cut FoF & cultist from the deck, saving a slot. If you use the nature one, you can cut the shadow affinity frenetic assault. In both case it makes your overlord stronger, & either give you one of the top 3 void return effect of the game (but only for you), or a strong cc effect. In batariel decks, the shadow affinity one has effectively replaced SoW after the nerf. You use enlightment to cast the spell on your batariel. The damage dealt by the chain count toward enraging your batariel & benefit from internal & external buff (so an XL npc unit takes 495 dmg/s from the chain of batariel under unholy hero, and these dmg count toward the rage counter of your batariel). Furthermore the additional healing is always welcomed. Quote Treespirit Cheapest way to add support to your root network in T2, so still usefull sometimes. But yes it has fallen from its glorious days. Quote Deepfang Strong T3 XL unit. The dps of the unit + it's minions is really good. Only problem is that the unit is slow (and the ability of its ability is a bit short, 25m would be a QoL improvement instead of 20m). Edited September 29, 2024 by This Is Halloween_2 Link to comment Share on other sites More sharing options...
Jodekoek Posted September 29, 2024 Share Posted September 29, 2024 Doesn't Aura of Pain do like 16k damage (maximum) for 80 power in t3? 😄 Seems pretty good to me Link to comment Share on other sites More sharing options...
This Is Halloween_2 Posted September 29, 2024 Share Posted September 29, 2024 (edited) 1 hour ago, Jodekoek said: Doesn't Aura of Pain do like 16k damage (maximum) for 80 power in t3? 😄 Seems pretty good to me Problem is having 10 target for 40s within 20m. Realistically if you do 4k damage with this it, you've already maximised quite a lot the effectiveness of the spell. The spell duration is a bit too high, & it's dps a bit too low for it to really be considered in most decks. But it has a niche in a thunderwagon deck. The theoretical behind the spell was to have a short recast time (15s) & to apply it to multiple target to have high aoe clean. In practice it doesn't work in term of meta, so you only see the spell on thunderwagon because there's some free slots in the deck for more dmg spells, so people fill it with this one. Edited September 29, 2024 by This Is Halloween_2 Link to comment Share on other sites More sharing options...
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