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Underwhealming Cards


shaulani

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Cards that need a buff to my opinion:

Some might be useful in pvp (maybe the ones with *). If that's the case, leave them be. Else, they do need a buff, as they aren't played in pve at all. Btw: Do you have statistics about played cards to verify this assumption?

 

Frost:

Kobold Laboratory

Timeless One*

Amii Ritual*

Architects Call

Kobold Inc

 

Also, I do think there are too much towers. Thus many don't see any play.

 

Fire:

Warlock

Global Warming

.. I wanted to add Girl Power here, but I see that you changed the card already. Interesting. Will try it out.

Sun Reaver

Aura of Pain*

.. not sure about Dying Breed. Is it working in PVE? I think the effect changed too. Will try it out.

Boom Brothers*

 

Shadow:

Eliminator

Unstable Demon*

Altar of Nihil*

Infernal Chain

Second Chance

 

Nature:

Treespirit

 

Stonekin:

Deepfang

Stone Tempest

Earthkeeper*

 

Amii:

Amii Phantom*

 

I can't say much about bandit or Lost soul. 

 

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Timeless One*

PvP.

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Kobold Inc

Got buffed already. Additional buff might be coming for the frost affinity. There's already some use for the shadow one in some building decks (worldbreaker gun + tectonic shift).

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Aura of Pain*

See some use in thunder wagon decks.

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Infernal Chain

Extremely powerful, both in full shadow & batariel decks.

In full shadow if you use the shadow affinity, you can cut FoF & cultist from the deck, saving a slot. If you use the nature one, you can cut the shadow affinity frenetic assault. In both case it makes your overlord stronger, & either give you one of the top 3 void return effect of the game (but only for you), or a strong cc effect.

In batariel decks, the shadow affinity one has effectively replaced SoW after the nerf. You use enlightment to cast the spell on your batariel. The damage dealt by the chain count toward enraging your batariel & benefit from internal & external buff (so an XL npc unit takes 495 dmg/s from the chain of batariel under unholy hero, and these dmg count toward the rage counter of your batariel). Furthermore the additional healing is always welcomed.

 

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Treespirit

Cheapest way to add support to your root network in T2, so still usefull sometimes. But yes it has fallen from its glorious days.

 
 

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Deepfang

Strong T3 XL unit. The dps of the unit + it's minions is really good. Only problem is that the unit is slow (and the ability of its ability is a bit short, 25m would be a QoL improvement instead of 20m).

Edited by This Is Halloween_2
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1 hour ago, Jodekoek said:

Doesn't Aura of Pain do like 16k damage (maximum) for 80 power in t3? 😄 Seems pretty good to me

Problem is having 10 target for 40s within 20m. Realistically if you do 4k damage with this it, you've already maximised quite a lot the effectiveness of the spell.

The spell duration is a bit too high, & it's dps a bit too low for it to really be considered in most decks. But it has a niche in a thunderwagon deck.

The theoretical behind the spell was to have a short recast time (15s) & to apply it to multiple target to have high aoe clean.

In practice it doesn't work in term of meta, so you only see the spell on thunderwagon because there's some free slots in the deck for more dmg spells, so people fill it with this one.

Edited by This Is Halloween_2
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