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Burrow ritual green crashes the game

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Posted (edited)

Using burrow ritual green affinity on units crashes the game every time, even though red affinity doesn't. I've tested with tunnel exit structure, sylvan gate and deepcoil worm burrow set as exit, all result in crash; however, if you miss all units with the spell cast the spell resolves normally (even though there is nothing to be teleported) and the game does not crash (so it only crashes because of the telepotration itself, not because of casting the card or visual effects that follow)

Tested in forge only.

Edited by Vargares
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