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Lost Vigil attack stats inaccuracy


Porkiz

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Greetings,

I was experimenting with DPS and noticed that the attack stack on Lost Vigil is inaccurate. I did the math several times and also compared with other units, meaning calculations are accurate.

I figured out how the attack stat is formulated - taking the average between dmg and total dmg (aoe) and dividing it by the attack speed, then multiplying by 20. For Lost Vigil the stat is off and should be updated. 

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obrazek.thumb.png.3d42e090d241fa858ac32868a7c290ea.png

This is my test case and damage is exactly 90+45 every 1.6 second, or with the near building passive 135 + 65 every 1.6 second. So DPS ranges between 56,25-125. What was your result?

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On 2/4/2024 at 9:36 PM, Kubik said:

obrazek.thumb.png.3d42e090d241fa858ac32868a7c290ea.png

This is my test case and damage is exactly 90+45 every 1.6 second, or with the near building passive 135 + 65 every 1.6 second. So DPS ranges between 56,25-125. What was your result?

Following the math, here are 2 examples + the math for Lost Vigil 

Ironclad

att 4680 
every 3s, 544 up to 860

average dmg between target and aoe is 702, comes by subtracting the 2 dmg points and dividing by two. 860 - 544 = 316, 316:2 = 158. Now add that to 544 to get the mid point and you get 702. Then, divide 702 by the attack speed to get dps, 702:3 = 234, multiply it by 20 and you get exactly 4680

Shadow Worm

att 4400 

every 2.5s, 440 up to 660 

mid dmg point is 550, divided by 2.5 (attack speed) = 220dps, times 20 equals 4400

 

Now for Lost Vigil

att 1290 

every 2s, 90 up to 135 dmg

difference between the two is 45, divided by 2, equals 22.5

90+22.5 =112.5 mid dmg point, divided by the attack speed 112.5 : 2 = 56.25 dps, multiplied by 20 = 1125 , which is not 1290 

 

Btw i did the math for Giant Wyrm and Grim Bahir and it also seems to be off. I wont post all the caluclations.

Is it the case only with flying units? - well no, at least not all of them. For some the math is quite damn close so i assume its rounded up to the nearest 5 (e.g. Skyfire Drake, Lost Dragon), which is perfectly fine and makes sense. But for some its really off. Am i missing something ? 

 

And for flying creatures firing multiple times like Battleship -  Math is inconsistent, maybe it was actually timed with a stopwatch who knows. 

e.g. if all 8 turrets of LSS shoot, its att should be 7200, theoretically only 2 can shoot at 1 target, which means 1800, but the att value is 4050. 

It was calculated by taking 4.5 guns on average. as a mid point for the amounts of guns shooting because its an even number of turrets (8). But this math doesnt work for battleship, there an average of 3.25 guns was taken. why? 

 

Edited by Porkiz
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oh you mean the number on the card, I did not even look at that, because most of them is wrong.

Unfortunatelly the description is not always correct either 😞 as I wrote the attack is "every 1.6 second", not "every 2 seconds" as the description claims.

If you want better way (than stopwatch), to actually test things, and access to actual numbers, I can recommend you:

 

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