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Showing results for tags 'balance'.
This is a card near and dear to my heart. I used it as a crutch to get 12th on the ranked ladder at a time where everyone said it was useless. Before I go farther let's remember what it does: Shrine of Greed: Tier 2, Shadow/Shadow, 100 Power Building Transfer half of the void pool to the power pool instantly. For the next 30 seconds, no void power flows into the power pool and any power that would normally flow into the void pool is instead permanently lost. This debuff means that for 30 seconds if you use a spell, lose a building, or let a unit die you permanently lose the 90%
I've always been a strong proponent for rebalancing the game before release, and now that Kubik seems to be behind the idea and there is community support for it I've decided to start working on my balance proposal. First a little bit about me and whether you can trust me with regard to game balance: I was very active in Battleforge from 2009 to 2011, and I played on and off from 2012 until the shutdown. I've played on all of the (non-beta) balance patches and have watched the game's balance change and improve over the years. I've played over 3000 PvP matches in total.
Hello, First, for those who don't know what i mean by "wall attack", i'll introduce it to you very quickly. You're in a PVP map, and there is a wall very closed to your opponent's monument or power wells. A common strategy here is to take the wall and put some archers on it. They will attack your opponent's monument or power well. He'll be in a hard position because it's hard to kill units on a wall. I admit i use it when i can because it's part of the game. But i think it shouldn't because it's way too much punitive in an off-guard moment. Often, it results by the victory of the wal
Dear Skylords I opened this threat, because of the discussions concerning the PvP-Balance we allready have in this Forums. Because the discussions both deal with specific cards or specific ideas for balancing and i have the feeling that it is missleading at the moment (eg. talking about giving pure fire a Wareagle counter on the one hand and talking about OPness of (pure fire) Cliffdancing on the other hand). To get the balancing PvP discussion better organized i want to collect all (perceived) balancing issues in PvP here in this thread. The goal is to first make a list with all of those iss