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Showing results for tags 'Gold'.
I searched the wiki and the forums, but I couldn't find anywhere a list of how much gold you get in 1, 2 and 4 player maps at each level, 1-10 (does it change with how many players you have? Ex. if you have 3 players instead of 4 on a 4 player rPvE, will everyone get more gold?) Curious if there's a list out there.
Hello skylords, i made a post in a thread a few days ago with some thoughts on economy and other aspects of the game what in my opinion need some change (for the end release or sooner) but that was the wrong place to discuss that. i make my own thread where i voice some thoughts and ideas that i had about the game. First of all i played BF back in the EA days a decent amount. i would consider myself a casual BF player, not a complete noob but not a pro player. and everything i write here is my personal opinion that aligns with a few friends of mine that also used to play
first i love BF and sry for my bad english... but for me the biggest problem atm is you get to fast to easy all you want thats why pvp and normal pve is dead. Rly i play this game a month? and have all what i want.. stonekin pure shadow twillight etc. pvp and pve fully upgrade... okay to be fair my loot luck on booster was good. Promo Mo for example. But you must only play rPVE maps thats all. For me personally they can increase gold and lvl requirement extremly. 3 or 4 times more. Then boost the lvl exp and gold on normal pve maps. And boost it extreamly for pvp. Nerf rpve. An then
I've been away from this forum for quite a while, but I came back a couple of days ago and saw the Ardent Peak announcement which has revitalized my interest in this project. So, I've been thinking about the long debated issue of PvP upgrades and came up with the following proposal: Balancing Gold: My idea is to make upgrades work like levels in an RPG, in that each upgrade costs more than the previous one (up to a cap). Each player would have a total upgrade level based on all the upgrades on all the cards in their collection, and the higher the level, the more it costs to apply n