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Ic3killer

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  1. Ic3killer liked a post in a topic by Ilsyde in card attributes & main card types   
    Below is the recreation of my old guide on cards, drafted and finalised during the official beta phase. I filled in the blanks, rephrased and extended each paragraph.
    It contains plenty of basic, useful and important information for both beginners and more experiences players.
    factions
    The four main factions belong to the following elements:FIRE is all about offense, with its aggressive and damaging spells. Their units tend to have more damage and less health in general.
    FROST is the direct opposite to Fire with its defensive structures and high health, relatively low damage units. Their spells slow down or freeze groups of units.
    NATURE focuses on crowd control to dominate the battlefield. Their units excel at laying siege to enemy ranks and bases, supported by healing and neutralising spells.
    SHADOW favours corruption and sacrificing their own to gain the upper hand. Their units boast a wide range of powerful but counter-intuitive abilities that swiftly lay waste to enemies in skilled hands.
    card attributes
    Main attributes shown on each card:
    Cost: this is the number at the top right corner. Power Wells built on designated spots on the map provide power, which is then used to pay for the card’s cost. Furthermore, destroyed units and buildings – as well as spells cast – return 90% of their mana cost to the Void which acts a secondary income by essentially recycling power.
    Orbs: found at the top right corner and depicted by either filled-in or empty circles. Monuments built on designated spots on the map provide elemental orbs, which are then used to fulfil the orb requirement for each card. Filled-in orbs always refer to the element of their colour, while empty circles (neutral orbs) don’t require a specific element.
    Tier: is calculated by counting the number of orbs required for a particular card. Higher tiers become available as more Monuments are built and are generally more powerful.
    Charges: the first number below the card’s illustration. You may cast a card this many times, before it becomes dormant and enters a cooldown period. This recharge time is half the power cost of each creature, but otherwise may vary.
    Rarity: these are the various shapes at the bottom right corner, representing the likelihood of acquiring a card from booster packs, and their general in-game and trade value. Common cards have dark brown symbols, uncommons are grey, rares are orange and ultra-rares are turquoise.
    Edition: the shape of the rarity icon refers to the expansion corresponding cards have first appeared in.
    card types
    The three main types (or classes) of cards are units, buildings and spells. Each of these are then broken down into subclasses to further help in identifying a card’s role and purpose.
    This is a Tier 1 Sunstriders common UNIT Fire card that costs 50 power, requiring 1 fire orb to cast and has 5 charges before entering cooldown. The creature itself spawns in groups of 6, is considered small and has 360 health. It deals 450 ranged damage but receives a 50% bonus if attacking medium units.

    Attack type: melee units have a sword icon, ranged units a bow and creatures using special attacks have a star.
    Damage: done over 20 seconds. Units that are summoned away from a Power Well or Monument are dazed for 15 seconds and deal 50% less damage.
    Bonus damage: depicted by letters corresponding to seizes S, M, L, and XL. Units deal 50% additional damage to other creatures that match the attacking unit’s preference. However, units using special attacks don’t deal bonus damage.
    Creature size: small and medium units are sometimes summoned in groups of 4 to 6, shown by the second number below the portrait. If a member of the group dies, he or she can be revived but the squad’s total health and damage is temporarily reduced until then. Small and medium units are affected by knockback effects from large and extra-large units.
    Health: damaged units may be healed by some other creatures or spells. Alternatively, injured units can be returned to friendly buildings for healing. Units that are summoned away from a Power Well or Monument are dazed for 15 seconds and have 50% less health.
    Abilities: either active (must be triggered manually) or passive. Some cards have two versions (affinities) which manifests in different abilities but have otherwise the exact same attributes. Dazed units can’t use their special abilities for 15 seconds.
     
    This is a Tier 3 Armored Tower uncommon BUILDING Frost card that costs 80 power, requiring 1 frost orb in addition to two of any other colour to cast and has 3 charges before entering cooldown. Once built, it’ll have 2590 health and deal 1420 damage to enemies.

    Damage: while under construction, buildings take double damage from all sources, are unable to attack or use abilities. Constructing a building takes twice as long when not in the vicinity of a Power Well or Monument.
    Health: damaged buildings can be repaired using the hammer tool (found on the main interface to the right and above selected buildings) when out of combat or with spells. Buildings are also capable of healing nearby injured units.
     
    This is a Tier 3 Revenge rare SPELL Nature card that costs 100 power, 1 nature orb in addition to two of any other colour to cast and has 3 charges before entering cooldown.

    This is a Tier 4 Shadow Worm ultra-rare unit card that costs 250 power, requiring 4 shadow orbs to cast and only has 1 charge before entering cooldown. The creature is considered extra-large, has 3000 health and deals 4000 ranged damage but recieves a 50% bonus if attacking large units.

  2. Ic3killer liked a post in a topic by MrXLink in UPDATE: BFP Reserves and Boosters   
    Hail, Skylords, Skyladies, and other Skyfolk,
    A while back, we implemented the Reserve System for BattleForge Points (BFP) onto the test server to figure out the effects of a new way to earn BFP to replace the daily playtime quest. It's a system that's designed to keep providing BFP even after your daily quests, while also helping those who don't have as much time on their hands or require breaks to be able to catch up on the more hardcore, long-session player base so that every player can build their decks faster and playtime will have more meaning again.
    To catch up on the Reserve System, have a look in the announcement thread made back when we introduced it over here.
    Since we implemented it, there's been a lot of community feedback and internal discussion about the system, how it works, what effects it has and how we can improve it. We figured that the original system parameters would not give a lot of players the chance to make good use out of the reserve system, and those with a lot of time would be able to earn vast amounts of BFP without seeing much of a slowdown. Additionally, this system would require players to play every day in order to keep up with the BFP flow, putting a lot of pressure on them, which is not the intention of this earning system.
    Some people put a lot of research into the current system. Thanks a lot for that! Your feedback has been most valuable. For the upcoming changes, some important concerns were addressed in the system, keeping in mind to not change too much too drastically at the same time. In other words, any more drastic suggestions have been noted, and may still be considered for the future if necessary.
    Without further ado, here's the changes that will be live now on the test server. Want to test these changes before we try them out on the live production server? Head over to our Discord (#dev-updates-test-server) to download the test server launcher.
    The TL;DR Version: BFP Reserves & Quests
    Decreased the maximum amount of time to earn daily rewards from 90 to 45 minutes, increasing the effectiveness of the daily boost. Increased the Refill Rate Constant (C) from 5 to 25, meaning the maximum amount of BFP that can be earned on a day is significantly lowered, thus preventing players with less time on their hands from falling behind as much. Increased the Drain Rate Constant (X) from 3 to 7, meaning you will earn a lot more BFP per minute once the reserve system kicks in. 60% of any leftover/missed Daily Boost (out of 250 per day) will carry over to the next time you play, up to a maximum of 300 BFP stored. This means up to 2 full days can be missed while still carrying over 60% of missed BFP. Added a maximum match time to prevent system abuse and farmbotting. Added a 100BFP discount to your next booster purchased that only gets activated once your daily boost has been depleted.  Increased the maximum amount of quests that can be active at a time from 3 to 6. You will still get 2 quests per day and can save up to 3 days worth of quests. None of these changes are set in stone; we will be able to tweak values and change features where needed! Further QoL Updates
    Decreased the minimum PvE/PvP rank to apply upgrades to cards to lv. 1, 4, and 5 for U1, 2 and 3 respectively. Upgrade Player Level requirements are now universal regardless of card rarity. Changed upgrade player level requirements to be the highest level ever earned rather than current level (affects PvP only) (planned, not yet implemented on test) Decreased the rPvE level quest requirement from 6 to 5. The quest description still states 6, but will complete on level 5 as well. Achievements, quests and possibly gold tweaks are in the pipeline for pre-reset internal discussion in the near future. Look forward to new, faction-based boosters coming your way very soon! In-Depth: BFP Reserves & Quests
    When making changes to the BFP system, it's important to incorporate feedback into an existing system to tweak and optimise it for the player. The current system was pretty well-received so far, but had its initial flaws. Way too much BFP could be earned on a day, the gap between casual and hardcore wasn't fixed, and extremely long play sessions provided some unwanted results. There's also been the major concern about the system itself, where the current essence of the 30-minute quest was to have the reliability to earn at least a booster per day, and while that would mean it would be the only reward to be earned alongside some quest BFP, it was also something fun to be anticipated. With these concerns in mind, we made the following changes:
    The Daily Boost will now be earned in 45 minutes of game time. 90 minutes simply turned out to be too long considering average match length and the amount of time players would like to spend on a daily basis. With the Reserve system, earning BFP beyond the current daily limit is possible and that will help motivate the long-session players a bit more instead.
    The Refill Rate Constant has been increased dramatically. This will actively enforce a more manageable BFP softcap than before. Where extremely long playtimes could previously have helped to give 1.5K+ BFP per day, this has now been lowered to a more comfortable 800 BFP total. This total is based on 250 BFP from Daily Boost, 150 BFP from 2 Quests per day, and a theoretical 24hr Playtime Rewards Non-Stop of 400BFP. For short-session players or those who have just dipped their toes in the Reserve system, not a lot will change. Only very long-term sessions and matches will see a difference, which means that more casual players have a better chance and an easier time catching up in BFP, bringing everything in a way better and more controlled proportion.
    The Drain Rate Constant has been increased significantly. To compensate for the lower maximum amount of BFP earnable through reserves, as well as to simply give everyone a better and faster BFP-earning experience, payouts will be a lot higher on full reserves. The curve is a lot steeper, and long sessions will get to lower BFP payouts a bit quicker than before, but should still be able to get a neat amount of BFP for their time. This should resolve the concerns that arose about the reserve system netting very little BFP compared to the daily bonus.
    To prevent AFK/Botting abuse giving unfair advantages or ruining games, a maximum match time has been set for BFP payouts. Normal players should typically not notice much of this.
    Carry-over mechanic: It's okay to miss a day! One of the most prominent suggestions has been to somehow make up for any missed days by either making the reserve system span across multiple days, to pay out more during weekends, or to catch up otherwise. This makes a lot of sense, and so we're implementing a carry-over system: Quests can now stack up to 6 and you can carry over your daily boost throughout multiple days. You can even carry over a bit of the remainder of an existing boost in case you can't play the full daily hour.
    60% of the remainder of a daily boost is now carried over to the next time you play, meaning you can save up to 150 BFP each day to add up to your next daily boost. Up to 300 BFP can be saved at a time, and saved BFP drains along with the normal daily boost when you come back, so you will be able to gain up to 550 BFP in an hour of playtime on the day you come back. We feel like 3 days is a good guideline to stick to when it comes to casual compensation, and so up to 3 days worth of quests and dailies can be stored. Of course, playing every day will still give out more BFP, but this system should put less pressure on the more casual or busy player and help to compensate for work, breaks, or other times where they may be unavailable. 
    The Daily Booster Replacement. In order to give people more freedom to use their daily reward, we have previously decided to hand out BFP instead of a booster each day. However, with the amount of BFP earned not being as high (due to it being distributed across a reserve system), the "booster-a-day" system didn't apply anymore and could feel way less rewarding than intended. To mitigate this problem, we will give a 100BFP discount on the next booster you buy every single day after completing your daily bonus time. This discount will apply to the current booster and upcoming booster types. Therefore, you will now be able to buy a booster after completing your daily playtime and daily quests (and have 50BFP left over before reserves kick in). You can give that booster a go and perhaps get that Ultra Rare at a discounted rate, or you can freely spend your BFP in trades or the Auction Hall. The choice is yours!
    In-Depth: Further News
    We have also made a few minor quality-of-life changes currently only the test server to make the game a little more forgiving for certain players. In particular, the PvP-heavy new player experience will be a lot more bearable due to us dramatically lowering the level requirement for upgrading your cards. In order to buy/apply upgrades, whereas formerly you would need to get to relatively high PvP or PvE ranks, we have now unified and lowered the requirements to level 1 for upgrade 1 (soldier/watcher), level 4 for upgrade 2 (warrior/keeper), and level 5 for upgrade 3 (aggressor/tactician) respectively of either rank. This goes for all cards of all rarities, so UR cards won't require a ridiculous rank anymore for those who don't wish to grind PvE. Additionally, it is planned that the rank requirement applies to the highest rank attained; if you drop in rank due to PvP degradation, you will still be able to upgrade your cards as if you were your highest level. PvP-centered players should experience a significantly smoother deck building rate this way, and are less restricted in their early days.
    Due to some newcomers finding rPvE level 6 a little to harsh to start off with, we have reduced the rPvE quest requirement to level 5 instead. We believe level 5 should be achievable even with starter decks without upgrades. Must this still give you trouble, you can now stack your quest up for longer until you manage to beat level 5, or you have the choice to re-roll if it's not your day for it and still need some amount of payout.
    -----------------------------------------------------------------------------
    Finally, it is worth mentioning that we do try to take into account as much feedback as we can in these decisions. Perhaps your idea did not get implemented, perhaps you disagree with the changes. Please do know that we still appreciate your feedback and would love to continue hearing your suggestions and feelings about the state of the game and its updates, and do be aware that while features suggested may not always be implemented, they are still being considered and accounted for where possible and viable; existing feedback on the BFP system, for example, will still be considered for the future, and won't be void after this update.
    We're making lots of progress on the design side of the project and are able to tweak and implement the features necessary to keep progressing at a very steady pace. The reset is getting ever closer, and we've got more game updates coming your way in the near future. Next up: expanding the booster market! New booster types will be coming your way very soon to add some variety to the store and allow you to be less dependent on the RNG that a regular booster would offer, and tailor your rewards more to your needs! Further down the road are achievements, quests, perhaps some gold tweaks and more, so stay tuned for more of that in the near future, and we would love to hear your suggestions and feedback in the meantime! 
    None of these changes are necessarily final, and we will keep reiterating to keep improving Skylords Reborn!
    This update is currently live on our test server, so feel free to enjoy and test the heck out of it there. It will stay on the test server until we determine that the system is stable enough and there are no major flaws or bugs present to push to the main live server. To enter the test server, head over to our Discord (#dev-updates-test-server) to download the test server launcher.
    Stay tuned, stay safe, and stay divine, guardians of Nyn!
  3. Ic3killer liked a post in a topic by MrXLink in Global Rules (May Apply In-Game!)   
    Welcome to Skylords Reborn!
    Remember that these rules apply to our entire domain, including Discord and the game itself, and are subject to change at ANY time.
    Modifications made to the rules may be applied to ALL posts, including posts pre-dating the change.
    [SUMMARY]
    This is a summary of the rules in Skylords Reborn. More information about each rule can be found after the summary.
    [GLOBAL RULES]
    1. No Inappropriate Content
    No offensive, vulgar, disrespectful, threatening or insulting content.
    1.1. Language
    Speak English only on the Forums and Discord Server. You can speak any language in-game. 
    1.2. Keeping it Legal
    Do not post cheats, hacks or other piracy means.
    2. Spamming or Unconstructive Behaviour
    Avoid posting repetitive, non-constructive, or disruptive content in forums and in-game messages.
    3. Unsportsmanlike Behaviour
    Refrain from engaging in disrespectful, disruptive, or intentionally uncooperative actions in communication and in-game interactions.
    4. No Multi-Accounting
    Do not make more than one account on these Forums or in-game.
    5. Impersonation
    Do not under any means impersonate another player or staff member.
    6. Making Up Dev Statements
    Do not make up fake announcements or spread false information about Skylords Reborn.
    7. Trade Rules
    Do not beg or scam other players. No transfers or suggestions or mention of transfers involving any real-life currency. Trade strictly through in-game currency and/or cards on both ends of a deal.
    8. Avoiding Penalties
    Do not avoid any warnings or bans given to yourself, it will only make it worse.
    9. Being a robot
    Do not use any kind of bots on our Forums or in-game.
    10. Responding to Rule Violation / Reporting Content
    Do not denounce someone publicly for breaking rules, report the person and leave it to Moderation staff members.
    11. Respect the Staff and their Decisions
    Treat staff and their decisions with respect! If you have issues with a member of staff speak to the Lead Moderator!
    11.1 Respect warnings and the privacy thereof
    Received a warning? Please keep the information to yourself.
    12. Content Uploading Policy
    You can stream and make YouTube videos of the game.
    13. Game client and bug abuse
    Do not abuse the game client or any bugs you find, report them instead.
    14. Cheating
    Do not use cheats or hacks in our game to keep it fair for all!
    [ADDITIONAL FORUM RULES]
    15. Posting Behavior
    Do not spam, thread boost, necro-post, harass or insult others on these Forums.
    16. Profile Restrictions
    Do not use any form of animated images, should abide rule 1 and do not exceed the size of 600x150px for imagery.
    17. Reputation/Like System
    Do not beg or farm for Reputation/Likes. Max of 5 Reputation can be given each day.
     
    [DETAILED RULES]
    The rules are what is expected from all community members. Please keep in mind that Moderators and Administrators have full discretion to address any behavior, topic or event that they deem inappropriate or fail to accord to our code of conduct. All staff reserve the right to suspend or even deny your access to these Forums and game at any time for reasons that include, but are not limited to, failing to conform to these guidelines. Warnings are usually non-negotiable, but users reserve the right to ask for clarification, whilst being aware that this will in no way ensure a response to said warning and will in no way ensure a change of result. Repetitive violation of the rules may result in permanent banishment from these Forums and therefore the game. Note that these rules are not language-restrictive; they apply globally. Staff reserve the right to take preventative or retroactive measures against known threats to our domain, including but not limited to spambots, known toxicity, and otherwise known people that may disrespect or have disrespected our policy. If these cases require discussion or you would like to appeal, please use the contact form or contact Global Moderators on any platform.
    [GLOBAL RULES]
    1. No Inappropriate Content
    The Forums and game are to be kept clean, safe and friendly to users of all ages, beliefs, moralities, ethnicities, and situations. We therefore do not allow obscene content or content with a (high) risk of offending users. This includes posts, links, images, videos, and any other direct medium. This category includes, but is not limited to, content which refers to or in itself is:
    Vulgar, pornographic/mature or graphic Of religious nature Disrespectful Offensive in any way (Racial/Ethnic/Country-based) Promoting (symbols of) nationalistic/patriotic hatred Obscene Irrelevantly (ergo: not focused around SR) advertising any product, including self-promotion without permission) Sexually oriented Insulting, threatening, provoking or calling out another member (Cynicism may also be seen as insulting) Relating to drugs or activities involving them Invasion or distributing any other's information that could be private, without their consent or approval Harassing or defamatory (This includes things like "kys" or other "popular memes" that are currently going on) Publicly denouncing a person (Defamation of character or wild accusations of scamming) Linked to or by itself harmful and malicious software, such as viruses, Trojans, etc. Examples of any of the above (but not limited thereto) within your post will result in your post being deleted and a warning being issued. Multiple warnings may result in account suspension or restriction of indeterminate length.
    Important notice: saying "kappa" or using the "kappa" or "troll" emote is by absolutely no means an excuse to act vulgarly or break the forum rules in any way. Not even as a joke. Same goes for any form of indicating sarcasm, such as "/s"
    1.1. Language
    These Forums and our Discord server are made for a global community. We assume English (UK/US) to be our global language and thereby it is required that every user posts their content within the English language. Additionally, inappropriate or vulgar language (cursing, swearing, etc.) is not permitted. In-game you are allowed to write in any language and do not require translations.

    Posts outside of the English (UK/US) language will result in a request for translation, which, if not obeyed, will result in post deletion and a warning being issued. Multiple warnings may result in account suspension or restriction of indeterminate length.
    1.2. Keeping it Legal
    We kindly ask you to not bring seriously illegal topics onto these Forums, Discord or into the game. Whereas sometimes these topics are allowed to be used in a discussion or post, please try to set boundaries and ensure that topics will not rise to a criminal level. Refrain from expressing specific methods of piracy or committing crimes. Though unlikely to appear, refrain from posting cheats or hacks for the game, even if this is to point out they exist. If you are thus far urged to report such an activity, contact a staff member or use the Forums or in-game report tool.
    2. Spamming or Unconstructive Behaviour
    Spamming and unconstructive behaviour is not allowed. This includes, but is not limited to, the following:
    Excessively communicating the same phrase, similar phrases, gibberish, or any repetitive posts of the same content Creating threads or in-game messages for the sole purpose of causing unrest and disturbance within the community Making non-constructive comments Clustering spoiler boxes (aka a spoiler in a spoiler in a spoiler in a spoiler etc.) Making senseless or other rule 2-infringing posts to increase rank "Adding fuel to the fire" or ensure the continuation or lengthening of fights, harassment, insults, and flame wars Abusing the Report tool (false alarms, nonsensical messages, insults) Posts marking a thread numbered, IBTL, TL;DR, or any other mocking statements Creating duplicate accounts for whatever reason Mind that these rules apply as much to the Off-Topic board as to any other forum board, as well as in-game where applicable. Examples of any of the above will be deleted at sight. Depending on re-occurrence  or the severity of the violation, this may result in warnings or direct account suspension or restriction for an indeterminate time.
    3. Unsportsmanlike Behaviour
    Unsportsmanlike behaviour is not allowed. This includes, but is not limited to, the following:
    Causing disturbances in forum threads or in-game, such as picking fights, making severely off-topic posts that may ruin the thread, and insulting others In-game: Griefing or purposely hindering allied players including abusing Shadow's self-damage skills In-game: Being AFK/Away or being purposely inactive (letting the others do the work for you without consent) In-game: Deliberately losing PvP matches to exploit reward or ELO systems. Examples of this behaviour include, but are not limited to trading ELO with another player or helping other players with ranked PvP achievements. 4. No Multi-Accounting
    Making duplicate accounts to circumvent bans, to circumvent daily reward or ELO systems, or for literally any other reason, is strictly forbidden, both on the Forums as well as in-game. We do not condone making additional accounts to speed up progression, get more points, to hide your identity, or for any other reason whatsoever. Routine and automatic multi-accounting detection has been applied to prevent multi-accounting, and accounts with IP matches may be suspended. Shared or public computers are taken into account, and if you accidentally get caught by our system while you are not intending to multi-account (e.g. have siblings/roommates/friends on the same IP or network, public PC, shared PC), feel free to contact staff in any other way. If sufficient proof is given, we can revert your penalties. Any registrations that closely resemble multi-accounting may have all their accounts banned immediately and without warning.
    5. Impersonation
    Impersonating a Skylords Reborn staff member or forum user to do harm, create fake posts or announcements in order to make others believe they originate from the impersonated person, or unjustly cause confusion among other users will result in immediate account suspension for an indeterminate duration without warning.
    6. Making Up Dev Statements
    Making up dev statements, especially feature dates is strictly forbidden. Do not assume you know more than Forums, streams or official social media tell, and never make up any release dates or fake information, not even as a joke.
    7. Trade Rules
    No begging No scamming No public reports/blaming of the above Avoid imbalanced trades. Additionally, do not transfer all valuable items to another account when leaving the game to prevent exploiting the reward system or appearing to engage in multi-accounting, which may result in potential risks to your account.* No forum or in-game account selling No transfers or suggestions or mention of transfers, transactions, or trades involving any real-life currency, including online measures such as Paypal. Trade strictly through in-game currency and/or cards on both ends of a deal. Failing to follow the last two rules of this section will result in a permanent ban without warning or negotiation. Any violation of the other rules may result in a warning. Consecutive warnings may result in account suspension or restriction of indeterminate length. 
    * If you receive large, unexpected donations from an unknown account, please do not hesitate to contact the moderators to ensure fair play and to prevent any potential rule violations
    8. Avoiding Penalties
    Do not break the rules and do not avoid penalties thereof. This includes making duplicate accounts, as well as making others post on your behalf. Duplicate accounts for any purpose whatsoever are considered to be an infringement of the rules. Attempting to avoid penalties will result in an extension of said penalty, possibly to the extent of lengthy suspensions, permanent banishment or account deletion.
    9. Being a robot
    Spam-bots or suspected spam-bots will be deleted at sight. If staff has accidentally mistaken you for a spam-bot, try to contact Skylords Reborn staff in another way, such as private messaging on the Forums, or use the #contact-staff on our Discord Server.
    10. Responding to Rule Violation / Reporting Content
    If a user does not follow these rules, it is strictly forbidden to publicly denounce or point out to this user that they are breaking the rules. This counts as public denouncement/insulting and is not tolerated. If you wish to inform someone of their rule violation, do so in a private, kind, supportive and structured way whilst following Rule 1. If you wish for SR staff to act, rather than sending a private message to them, click the report button under the infringing post. Provide a reason and staff will get behind this whenever they can or see fit. Abusing the report button will result in immediate warnings which may lead to account suspension or restriction of indeterminate length. 

    Similarly, you can report other players in-game by right clicking on the players and clicking "Report". Again, it is important to know that forum and in-game reports must abide by rules 1 and 2. Failure to abide by this may result in receiving penalties yourself.
    11. Respect the Staff and their Decisions
    We try our utmost best to do our job of managing these Forums, the game and the community to our own ability. We try to do our jobs at a pace we see fit, please have patience. We apply lenience of rule enforcement to our own standards. Any threads or posts mocking staff decisions may be removed at sight and consequences may apply as would be taken to act against public denouncement. If you have a problem with the actions of a staff member, discussing it privately, preferably with that staff member, is the only right way to approach it such a situation. No reporting, no public denouncement. Rudeness towards staff may be penalized as staff sees fit. Criticizing development speed may be penalized as staff sees fit. Severe problems with Moderators that you feel should be anonymous for whatever reason must be sent to an Administrator and by absolutely no means anybody else. 
    11.1 Respect warnings and the privacy thereof
    If you end up receiving a warning, we expect you to keep this information private, as is already described in the rules above. Publicly talking about, discussing or criticizing warnings of any form, or action taken against you or another forum member, is subject to possibly increasing your warning's value or duration and is in violation with rule 9. Please do keep this information private and if you feel like discussing this with other members feel free to do so in PM or outside of the Discord Server, Forum threads or status updates. If the discussion remains to be public, please beware of the risks this may bring within our domain. The Skylords Reborn Team reserves the right to take preventative measures within their domain.
    12. Content Uploading Policy
    You are allowed to make Youtube videos, streams, write blogs and posts etc. about Skylords Reborn.
    Additionally, the SR team reserves the right to intervene with content distribution if they deem this necessary. If they see the need to shut certain community content uploading down they may do so without reasoning or warning. However, if any content will be a victim to this, these will most likely be provided anyway.
    13. Game client and bug abuse
    The usage of any bugs within any in-game content to any unintended benefit to any user in the game is forbidden and will result in bans. This includes breaking the game, manipulating the client or server in any way, using bugs to your or anyone else's advantage, generating any currency, value or account data outside of their intended purposes, and generally doing anything to the game (local or global) that you should not be doing. This does not include using design flaws on maps to get a more efficient clear time, but does include pretty much any other illegal action, such as cheating, data manipulation, or bug abuse. Currency or other data involved will not be refunded.
    14. Cheating
    In addition to the rules above it's important to emphasize that the usage of any tools, trainers, software or other methods of affecting the game in order to cheat, gain advantages, or for any other purpose whatsoever, is strictly forbidden. These programs or forms of abuse provide us with enough reason to act immediately. Having such tools linked to the game or affecting it in any way, even when unaware thereof or when they aren't used at all, is considered in conflict with our code of conduct. Only using them in single player, only using them for yourself, or assuming other players are not affected are invalid excuses and such reasoning will be directly ignored, as will subsequent ban appeal(s) and their reasoning. Affected networks or other accounts will not be taken into consideration when cheating players are banned, and we hold the infringing player accountable for any such results affecting those around them. We consider this to be common sense.
    [ADDITIONAL FORUM RULES]
    15. Posting Behaviour
    There are a number of rules every user should stick to whilst they create a thread or response to an existing thread or chat:
    No thread-bumping within 24 hours of a thread's last post Necroposting outside of Off-Topic boards is not recommended (Applies to threads of which the last post is older than 30 days) NO ALL-CAPS POSTS No threads that already exist or questions that are already answered in the FAQ (Use the Search Function!) No IMspeak/netspeak/txtspeak, please take your time to create an understandable reply or topic No double-posting. Or triple-posting. Or quadraposting. Or pentaposting... No consecutive similar posts. This applies to both threads and replies and is accepted as spam No more than 2 animated pictures (.GIF) per post No public blaming, no matter how right or wrong both you and the subject matter are No insulting. Cynicism may count as insulting No public reporting or "member-ating" (acting like a moderator i.e. (strictly) pointing someone at the rules) The report button is there for a reason! Similarly, staff behavior and rule enforcing leniency should preferably be discussed privately and should be respected. No begging for reputation No begging for admin/dev/mod approval or response. We'll find your thread ourselves Post your topics within the appropriate forum. (If not, Moderators will move your topic, but if this happens too much, appropriate measures will be taken, e.g. warnings/suspensions) Use descriptive thread titles outside of Off-Topic boards. Not only will threads with titles like "Hi", "Help", "Plz", "Error", etc. repel users, but they are also vague and unhelpful. No lying or awakening false hopes through made-up dev statements. You can help people out by explaining Developer statements, but don't assume you know what you do not know, as this is punishable Failure to abide by these rules may result in edits and/or warnings. Consecutive warnings will result in account suspension or restriction for indeterminate length.
    16. Profile Restrictions
    Although most restrictions to accounts are automatically implemented, we want to make you aware of some points and rules regarding your user profile.
    Avatars/Profile Photos
    Must abide by at the very least the entirety of Rule 1 Must not be animated Signatures
    Can't be longer than 255 characters Have a total restriction in size of 600x150px for imagery. The total signature height should not exceed 150px (that includes both images and text together) Animated GIFs are not permitted Embedded content, such as YouTube videos and widgets, is not permitted Should not contain overly large text Must abide by at the very least the entirety of Rule 1 Should not contain referral/affiliate links Cover Photos
    Should not be animated Should abide by at the very least the entirety of Rule 1 About Me
    Animated GIFs are not permitted Should abide by at the very least the entirety of Rule 1 Usernames
    Should not contain links Should abide by at the very least the entirety of Rule 1 Other profile fields
    Should abide by at the very least the entirety of Rule 1 Any violation of these rules may result in editing or a warning. Consecutive warnings may result in account suspension or restriction of indeterminate length.
    17. Reputation/Like System
    The reputation system (rep system) is there for the community to give value to posts other users make ("likes"). When using the rep system, take a few things in mind:
    The rep system is NOT a user-group improving system. Having a lot of reputation makes you look trustworthy, but makes you no more or less of a user than everyone else. Do not beg for likes. This will result in warnings, edits, and may even result in penalties if re-occurring. Rep of any form creates no exceptions to forum rules whatsoever; rep itself should abide by the forum rules and having any value of rep does not make one an exception to the rules either. Spamming rep in any form is not allowed. Said user may be reported validly. Reputation should never be used to enforce an argument. Sure, likes reserve the right to show you like or are in agreement with a post, but not to establish or force groups of people to support your standpoint, especially not if the argument or discussion caused is against the rules in the first place.
    17.1 Reputation System Enforcement
    We do not tolerate the incentive of abusing reputation in any of the above ways. Therefore, if staff considers your reputation to be in any way spamming, invalid or used in a way it should not be used, staff undeniably reserve the right to act and penalize users for said behavior. We will always give warning(s) in advance for this. Failure to adapt results in rep changes being nullified and penalties applying. This means staff can judge the intentions of your reputation points as they see fit. Feel free to contact the Moderators if you have issues with this, but they  reserve the right to refer to this rule and close the case that way. Therefore, use reputation at your own risk. Rule 9.1 may apply undeniably with no discussion possible.
    NOTE: Replies have been disabled. Should you have any remaining burning questions about this thread, feel free to contact the Skylords Reborn Moderation Team [HERE]
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