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Ca7

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Everything posted by Ca7

  1. It would be nice to be able to change games voice acting language separately from the written stuff.
  2. Quoting this again, free economy might be rather ok, but not in a circle as small as this games player base. Imagine you live on a small planet with only so many toothbrushes and one factory that makes them, one person comes and buys it all, and asks you to pay half your lives savings for a toofB, sounds reasonable to me man, ain't nearly as bad in this game but still, the stupid level is enormous, and as you mentioned elsewhere, constant and sufficient influx of new players, to keep up with yours and so many others AH foolery, and their frustration, doesn't compute, I was almost sure that most of us here are old fags, making that rather unsustainable, but as I've seen there are actually some new players, but games are not so plenty, so either they are not many, or they don't stay for long, le wonder why. (and neither will I, maybe, still an addicting game, I like it, I guess, although, I did quit og, and also quit the beta, seeing nothing much actually changed, IDK)
  3. Ca7

    Rarity☠︎

    constant player influx sure sounds like the solution, 707, as for your post, I've tried to search a bit, but didn't find much, if you would mind providing a link, I will gladly read it. As for proposals, I've given more than enough, either you can't read, or you just dismissed them because you can't live without your beloved RNG and all its tons of crap, as for HOW, is just a matter of GM's noticing, but from what I recall in past conversations, most are probably way on your side of thinking, so what I'm doing here is probably the equivalent of talking to a wall.
  4. Grinding in games... I'd say games are there to have fun, grinding is an incentive to spend money, grinding for gacha is madness. The problem isn't so much the rate of getting the cards, as it is the fact that current system is dumb, it provides what you (and everyone else) don't need and doesn't provide what you need, I might be wrong, but getting a single (unique) card every day, would probably provide you with complete collection before current set of daily boosters with their RNG can. As for the beloved limitations, they can easily be self imposed, like playing x with a tutorial deck/community organised memes or whatever you will. Not sure how hard it is to add new cards, but IMO encouraging members to learn 3D modeling and shit for creating new cards and content would be way better than everyone grinding the quests and whatever to get the stuff, only for there to not be any future content and quitting. (pure PVP players probably couldn't give a johnny about this) Yes it's faster than OG f2p model, but also not adjusted for the current supply of the BFP, in the OG game, overflow of a cards was rather rare, unless it was truly utterly useless and underpowered, it expected for most people to never have a complete collection, but as it is now, everyone will eventually get to it, so why not just make the system cleaner, there only ever needs to be as many copies of a card, as there are players, I could go here giving you parables, but that is waste of time and text, if you can't see the problem, that's sad. Another garbage alternative would be to give players a selectable difficulty, and if you wanna grind you get 1 booster per day, and if you don't you, get 100 or something stupid, either way, before you finish the collection, you will end up with a fuckton of cards, you don't need, and neither does anyone else. Promos IMO should be awarded to great achievements of players, by a certain system, and not by RNG, if the progression systems becomes non retarded, they might even be account bound, or maybe for certain ridiculous Patreon tiers, but at this point, server is up and running, and that would also be AFAIK illegal. PvP decks are nice, but also a limiting, if game is unretarded, not needed. Clearing things is not an issue. As for progression, story is rather short, but leaderboards are always there, and so are monthly challenges from what I can see, and increasing amount of community maps. Doing leaderboards>collecting all the cards but ¯\_(ツ)_/¯
  5. This makes me think of that other remake project, that IDK where it's at now, probably dead.
  6. You can launch the test server version of the game, where some cards and things might be somewhat different, but you have all of them unlocked, and can even try them out, although, there are basically no players there, so solo missions is where it's at.
  7. Just judging from how much everyone here loves the gacha/eBay simulator that this game currently is.
  8. Ca7

    Rarity☠︎

    As it it, we have a lot of cards nobody wants or uses, cluttering up collections and markets, being an eyesore, and a lot of cards people want, but can't have, TBH it makes the game look unfinished, it was a system to make money, EA uses it to this day, lootboxes and shit, but as you can see, people clearly enjoy the gacha and eBay simulator aspect of this game more than the game itself. If you look ahead, people play long enough there will be too many of all cards, and everything will be going for 3bfp, or for nothing, since nobody will want to bother with anything if they already have all, and by that point, you will probably have enough common cards to have the game crash, or some shit. If you want to play lottery and gacha games, there are so f*cking many out there, however, battleforge is quite unique as a strategy game, so I would prefer people spending time doing strategy instead of being an @ss in the AH. Maybe not, but without T1, your Death Ray is useless, Jugg is overrated, Frost mage most people don't play properly and Shaman sucks, but has it's rather specific use cases, IDK why you would even mention promos lOl, and as for balancing, that's what we are here for, to make the game more interesting and playable-less broken. Although, more important than that would be creating new cards maps and world maps-content, but that is harder, and fixing what we have is easier.
  9. Ca7

    AH Health

    Le funny we partially agree on one thing lol, I mentioned in another post, Promos should be excluded from boosters, and be a token of skill instead. Free market, has it's place, but I'd guess not globally, try being born in some shithole, where it takes a few lifetimes to buy a car, or something. Not quite the same as this game, but still clean working organised systems are better than plague. If I need to explain anything here, you are blind, or lacking the single brain cell needed to process what you see. This whole booster thing is a design, design from EA to make money, if you want to play casino, there are plenty of options out there, strategy games are also plenty, but battleforge is only one.
  10. That is still next to RNG, and open to manipulation. As you said, I can do as others, climb the ladder and shit on others joining the game, tho, I very much would rather not be an ass. (Also players stop playing AH offers run out and cards remain dormant, fact is, the current system is beyond broken, with enough farming, everyone can have everything, but you will also probably have so many twilight bender shits that your game will crash.)
  11. RNG can always be an option, but it being the only one is absurd.
  12. I meant no shaming with this post, just highlighting this as an issue. You're one of those lost souls heh, I pity you, sure let it remain that way, but in that case, we need to have an option of getting cards without RNG and interaction with other players(and without grinding for years, a month of somewhat regular playing should get you at least 1 of every card). Clearly he lives breaths and drinks battleforge 24/7.
  13. Ca7

    Rarity☠︎

    Untill there is a crafting/trade in/card destruction system, all cards should be equally common.
  14. Ca7

    AH Health

    Since getting anything is still complete RNG, and people are a$$h0les (greedy, although I won't blame them that much, since card acquisition is RNG, the fastest way to get things is to be a f*cking a-hole), you need to curb things in on way or another. IRL there are rules too, would you rather just have anarchy, having people kill one another left and right? (I would argue lots of people leave/play less, because the market can easily be manipulated, and it makes getting the card you want ever so more frustrating than the already retarded rarity system without crafting already is.) Why would you think it's not? To make things less retarded and more playable, yes. In this case, big* BFP supply doesn't exactly help things, although it's rather pointless to talk, apparently 99.999% of people playing are here just to do the circlej€rk card collector thing, with their only joy in life being, having things others don't/being a parasite, who couldn't give a sheepsh!t about the actual gameplay. Sure, I can be a d!cka5s, as well, and waste many hours trying to make others lives as miserable as possible, how about you get a life?
  15. Ca7

    AH Health

    I think a hard limit is still better, people who wanna waste their and your time will do it still, you have a point tho, so lets say a limit of 8 of a cards, so you can stock for a fully charged friend, or send 1 to 4 friends each.
  16. Ca7

    Crystals

    Change the crystals as to not affect affinity, and instead boost their respective colours, encouraging pure decks.
  17. Ca7

    AH Health

    Prevent users who already have all the charges for a card from buying more of it, thus likely eliminating a lot of resellers, making AH a way better place to be.
  18. By far not the worst example, but still. (He might have gotten them all, but to me this looks more like a filthy no life reseller buying up 3BFP cards and trying to make minor stonks, other times prices can be mad, just buying out something and... you know how it goes.) (removed video deskripton: scrolling over one page full of 1 common card being sold for a ok-ish price* by one single person. (*more often than not, price is not ok and this whole concept while somewhat effective, and maybe entertaining to some, is a waste of time, and while what a waste of time is, is up for debate, thanks to such players, it's a fact, you will have to grind for longer to get what you want.)
  19. VR support, so I can feel like I really am the Skylord, commanding my units from the above.
  20. Ca7

    Gold and BFP

    I think the units/currencies are redundant and we can live just fine with only one, rewards and prices being adjusted to fit the bill. REMOVE BFP.
  21. Cards are to be unlocked by playing the story quests, and promos are only to be had by completing certain challenges, thus removing the cancerogenic trading and card spam aspect of the game.(more focus on strategy and rebalancing/new cards, to make gameplay more fun, and less wasting time farming and d!ck*ng around in AH) Lesser version of this would be that, you only unlock common and or uncommon cards with story, and boosters can be reduced to 1 card, since only rare and ultra rare cards will be left, I guess only 1 per day would be fin, challenge frequency would have to be adjusted to reflect the player base size. (if the first option, maybe maps could have 4th difficulty added, and each level would give you the respective rarity, this way, there could be no bundled cards, you would start straight with TT deck, which is probably more than fine for STD maps) (Promos could also be provided to mappers who create maps with a good enough rating, would invigorate the mapping scene, I guess)
  22. A bot player, who you send your cards to, and he gives you BFP, i.e. 8 cards(1 booster) give you half a boosters BFP, this way you can half your cards, and try your luck for getting something more desirable. This could probably be implemented overnight and fix the dreaded card spam and scarcity to a large extent. P.S. Be aware! Everyone who mentioned card destruction of any sort, is basically voting for invalidating rarity. As does the current supply system already, albeit slower.
  23. To that note, pure cards should be made as common as mixed shit, not only are pure decks harder (usually) they are also very unobtanium. (or something, wrote this after reading your post, but now after reading whole thread, I feel somewhat different about this IDK)
  24. so how do things work here, upvotes the deciding factor?
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