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Nighter3D

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  1. SpiritAlpha liked a post in a topic by Nighter3D in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    Finally got around to get a simple enough run.
    I went pure twilight without aid of fire/nature cards (except for sunstriders at the start) to spice it up. It was fun! Using Hags to keep the hulks from getting annoying early on, finally getting to using the Protector's seal, exploiting the new traits of Mutating Maniac to just pour into a location in hopes of overwhelming the brutally short respawn timer on the Hulks. All while constantly having that little temptation to just bring the Amii Monument/Enlightenment to trivialize it all in the back.
  2. Majora liked a post in a topic by Nighter3D in Wasteland Terror Dispel - Remove Required LoS and Animation   
    Oh i remember that one. It dubbed the alternative meaning of AI as "Artificial Idiocy". The approach was that that from the get-go the Pathfinder assumed friendly units weren't there to get a initial path and from then just went down an absurd list of every possible edge-case and how to get around whenever it bumped into something.  So the initial path was just a dumb simplified path made with good ol' A* Search Algorithm and then whenever something went awry just try stuff like wiggling units around or if destructible just blast a path through it and so on. Start dumb, solve things via trial & error as they pop up till it looks smart-enough.
     
    Modern Pathfinders still use similar approaches. Though nowadays paths can be planned out in nodes to make them somewhat more flexible and we have learned that just ignoring collision altogether doesn't take away from the experience, so a good number of games like battleforge just don't give a F about other units in the way and path right through them. Instead i believe it is applying some movement case checking on if their speed is affected and/or they are getting knocked aside by a larger unit. Only structures still have that old style of collision checking.
    Melee is indeed problematic. Cause there you do still want it to at least look like collision is respected as a bunch of clipping melee units looks more jarring. So you get psuedo collissions where pathfinders steer the units to be adjacent and surrounding the target which tends to go awkward when the target is also moving around. While structures tend to have a predetermined unobstructed "slot" from where it can be melee attacked leading to awkward circling around.
  3. Majora liked a post in a topic by Nighter3D in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    Finally got around to get a simple enough run.
    I went pure twilight without aid of fire/nature cards (except for sunstriders at the start) to spice it up. It was fun! Using Hags to keep the hulks from getting annoying early on, finally getting to using the Protector's seal, exploiting the new traits of Mutating Maniac to just pour into a location in hopes of overwhelming the brutally short respawn timer on the Hulks. All while constantly having that little temptation to just bring the Amii Monument/Enlightenment to trivialize it all in the back.
  4. Majora liked a post in a topic by Nighter3D in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    Ok. This map is pretty awesome. It is more forgiving than the regular version since you don't have to contend with Whisperers blinding all your ranged units and vilebloods constantly applying aerial denial in their death, but not a cake-walk either. I especially like the couple of Lost reskins like the Lost archers and Lost Hulk. Makes me excited for the possibility of the Lost eventually getting a turn with deep-dives, alterations and expansion.
     
    Definitely going to finish it with a twilight deck as it seems like a fitting twist for this map. First attempt got cut short due a crash so gonna try again tomorrow. I'll try to see if i can do something silly/interesting/stupid for compilation. no promises though. ^^
  5. Kapo liked a post in a topic by Nighter3D in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    Ok. This map is pretty awesome. It is more forgiving than the regular version since you don't have to contend with Whisperers blinding all your ranged units and vilebloods constantly applying aerial denial in their death, but not a cake-walk either. I especially like the couple of Lost reskins like the Lost archers and Lost Hulk. Makes me excited for the possibility of the Lost eventually getting a turn with deep-dives, alterations and expansion.
     
    Definitely going to finish it with a twilight deck as it seems like a fitting twist for this map. First attempt got cut short due a crash so gonna try again tomorrow. I'll try to see if i can do something silly/interesting/stupid for compilation. no promises though. ^^
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