Jump to content

TimmieTuinbroek

Member
  • Posts

    71
  • Joined

  • Last visited

Everything posted by TimmieTuinbroek

  1. I understand this is not an option. I'm just trying to compare this game to similar games like digital card games and MMO's. This is the solution most card games go for. MMO's usually go for a tactic to introduce a special currency tied to real-world money, but this is obviously also not an option.. The other tactic they use is money sinks in the form of fast travel, taxes on player owned property, auction house fee's, skill purchasing or vendors that sell high-end items. None of these are unfortunately a great option, but it gives us room to think about a money sink. We could think about tournaments with an entry fee, where winners can get promo cards (if we remove promo's from the boosters). Tournaments could be pvp but also to complete levels quickly with constraints. Perhaps promo's could be purchasable for high amounts of bfp and gold, if you own the regular version already with at least 2 upgrades (although this would again require new code, so could be optional to own the card). Maybe there could be a consumable that makes all your current units that have a promo version LOOK like the promo version for the next 3 games or something, just some cosmetic bonus. I know most of this stuff is focused on the promo's, but that's because I am trying to find a solution without affecting gameplay, but again this would require coding which we don't have the time for. I think that for now, a "solution" could be to increase the amount of packs people get for quests, and reduce the amount of bfp. This is not a perfect solution as everyone will have every card eventually even this way, but it puts everyone on a more equal ground as well as make it more attractive for newer players to join and keep playing (as seeing how far behind you are can be very disheartening). It could maybe at least be worth looking into data when changing numbers around? We can theorise all we want but in practice it usually works out differently than we think. Also please don't take this post as criticism. I just think the OP makes a valid point and I think it is a good thing we think about this as a community. The game being back in itself is already incredibly awesome, so I would like to take this time to thank you for your efforts!
  2. I'm a new player, so I'm not that familiar with the economy of this game at this point just yet. I'm not sure how the current inflation compares to the beginning of the game. Eventually when numbers are high, percentual inflation drops but inflation will still rise linearly. I mean, if right now the price of shaman changes from 800 to 880 bfp, that's a 10% increase which doesn't sound like much. But if it increased from 90 to 170 at the beginning of the game, that's almost a 100% price increase even though it's the exact same price increase (80bfp). While right now people might indeed have too many cards, the ones that need cards don't have that much funds I imagine (newer players). I understand keeping the game free to play, but that does indeed mean that there will be an infinite supply of cards and eventually, given enough time, everyone will have every card including promo's (except newer players). So the auction market right now kind of sucks for newer players since they have a low amount of cards, but card packs ALSO aren't that enticing of an option due to a somewhat high price. The only real solution I can see for this is constant updates with new cards, since that gives a new BFP sink to give money to. And I know this is not an easy option, but sustainability is quite hard in an environment that doesn't change much and continues "printing" it's own money. Like the OP said, in the old game influx of BFP was lower due to the barrier that it costs real money. Besides, 2 updates came out during the lifetime of Battleforge, creating 2 new money sinks. But with all thats said, I'm also sure that this is what the open beta also tackles. Seeing how the economy evolves and perhaps making adjustments accordingly. I have full faith in the developers and I will start grinding away. This is just my 2 cents, take it as you will. Have a nice day!
  3. Yesterday I was able to login, but today I get this error: I checked the resolved topics, but the 2 I found with the same error were not resolved by the people themselves. One was resolved by Kubik, the other just said to check antivirus. Antivirus isn't the issue, as even when it's turned off the update doesn't do anything. I redownloaded the updater just in case as well, but to no avail. What are some other things I could try? This is the version it says in the bottom left, thought it might be helpful. Patcher version is 0.7
  4. I work in IT tech support myself, and I know the perils of putting a date on a fix for a problem. You can almost never accurately tell how long something like that will take. Our managers wanted to implement a system promising fixes faster the more you paid, but thats just not how it works. I am extremely grateful that people are voluntarily putting in their free time to create this project. Just make broad statements on when you think stuff might be finished, take more time just in case and if it is done sooner, that's just great for us. I think I only really care about getting updates on what is happening. We've waited 3 years, it doesn't really matter all that much how much longer it takes now. Good luck!
  5. Why so grim? I'm quite positive there was a non-ranked mode..
  6. Im loving what I see here. The cap makes sense, and it is not too high. If it would be, hardcore players would speed too far ahead of the casuals. On that note, making quests PLAY a map, PLAY pvp is also better for casuals, as winning could prove too difficult or frustrating. I do have a question about selling cards. After a while, most people will have a ton of excess commons, which are basically unsellable in auction house. WIll there be a method to sell the cards off at a steep discount for extra bfp? say if a booster would cost 100, a single common would yield 1 or 2 ? personally I disliked having stacks upon stacks of useless cards but that might just be me :P.
  7. some of these times are insane! Are there videos of some of these somewhere?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use