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joaofcn7

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Posts posted by joaofcn7

  1. Hello again, I’ve been looking laying the deck for a while and it’s great just had some problems on t3 when my Phoenix died before reaching the place I wanted to attack but figured it out and is working now and when they attack my t3 orb and needed to defend but pyros do the job. 

    Now I would like some help building a PVE deck,   a standard one with some towers... 

    @Kitsurubami @DerNewYork @Chimerae

  2. 30 minutes ago, Kitsurubami said:

    Here is what I'd consider as 'core'.  Of course different variations will work with different play-styles so the end deck is entirely up to you.  This allows for 3 filler cards.

    image.thumb.png.f5121df59238871c38928017175a7693.png

    If you are playing Amii Monument, I'd swap out Ashborne Pyro because Ashborne is typically used as a cleanup card going to your t4 orb. 

    Death Ray is stronger than Grim Bahir but until you get its 3rd upgrade it is SLOW, so before you have a fully upgraded Death Ray I'd go with Grim Bahir (if you have it) or Giant Wyrm (if you don't have Grim Bahir).

    And like I said before Furnace and Cultist Master are only useful if nobody on your team is using Shrine of War.

    Looks great i will start by using this one before lvl up the cards, just gonna add the 3 nature cards i had in my deck and its done :D 

  3. :shadoworb::shadoworb::frostorb::natureorb:

    RPVE

     

    t1:

    Nox Trooper 

    soul splicer

    embalmer s shrine

    motivate

    nasty surprise

    offering

     

    t2:

    shadow phoenix

    furnance of flesh

    unholy power

    nether wrap

     

    t3:

    blood healing

    cultist master

    soul shatter

    amii monument 

     

    t4

    rifle cultists

    overlord

    grim bahir

    regrowth 

    lost spirit ship

    maelstrom

     

    Look’s better now, probably better to remove some t4 unit idk,  Breeding grounds looks good here 

     

     

  4. 30 minutes ago, Chimerae said:

    The thing is, you don't really need T3 in rPvE, I can briefly explain why, but to understand it, I would suggest just to try it out.

    Step 1: start building embalmer's shrine

    Step 2: spam nox troopers and build soul splicer to claim T2.

     

    Step 3 option 1: save up power for 3 shadow phoenixes. Order them to crashdive into the spawning hut with embalmer's shrine enabled. They will kill surrounding units, and all respawn, as you had embalmer's shrine enabled. Clear up the rest of the camp and claim T3.

    Step 4 option 1: with your respawned phoenixes, crash into the spawn building(s) of T4 base. Clear the rest and claim T4.

     

    Step 3 option 2: save up power for an harvester and send him to take out T3 base. If you go the harvester route I advise to add unholy power to buff it up. Use harvester's skeletons to speed up the process of clearing the full camp.

    Step 4 option 2: heal up your harvester and go take out T4 base with your harvester. Again, you won't need T3 units to do this.

     

     

    In both options, time your attack with your teammate to make this easier, and you should be good to go!

    I have to try it but looks simple enough. I’m going for the Phoenix option, just need some cards to replace : satanael, cultist master and harvester and probably amii since i don’t need it. Amii is useful on +8 rpve or not at all? Looking the deck now, really only need the first 2 orbs on shadow

  5. Ended up with:

    RPVE

     

    t1:

    Nox Trooper 

    soul splicer

    embalmer s shrine

    motivate

    nasty surprise

    offering

     

    t2:

    shadow phoenix

    harvester ( change to shadow mage?)

    furnance of flesh

    unholy power

    nether wrap

     

    t3:

    blood healing

    satanael

    cultist master

    soul shatter

    amii monument (not sure)?

     

    t4(nature)

    rifle cultists

    overlord

    grim bahir

    regrowth 

     

    Deck full: 20/20 

     

     

     

  6. 29 minutes ago, Chimerae said:

    If you wanna go for full shadow in rPvE, the most essential cards are:

     

    T1: either forsaken or nox trooper + soul splicer (green); embalmer's shrine (OR harvester)

    T2: shadow phoenix (with embalmer's shrine) OR harvester

    T3: blood healing > use this on overlord who will heal back up passively

    T4: overlord; death ray and/or grim bahir

     

    You can fill in the rest to whatever you prefer

    Embalmers shrine or harvester? Isn’t supost to have both? What about going t4 with other color? There is no spell or creature worth going shadow I would go nature for the healing at least?

  7. Hello,

    I’m playing atm shadow/frost but I want to sell and go pure Shadow. My intention is to play pure shadow now and after the release of the game .

     

    So i want a pve and a rpve deck without limited price. Just want to know the best deck possible, I know there will be changes depending the map objectives but a general one 

    Just now, joaofcn7 said:

    Hello,

    I’m playing atm shadow/frost but I want to sell and go pure Shadow. My intention is to play pure shadow now and after the release of the game .

     

    So i want a pve and a rpve deck without limited price. Just want to know the best deck possible, I know there will be changes depending the map objectives but a general one 

    @Chimerae

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