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ImaginaryNumb3r

Faction Designer
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Everything posted by ImaginaryNumb3r

  1. Well, not all of them are exectly memes, but I guess if you want more... [img]http://www11.pic-upload.de/22.06.15/5v842dejstcu.jpg[/img] [img]http://www11.pic-upload.de/22.06.15/ak3v94ylg97f.jpg[/img] [img]http://www11.pic-upload.de/22.06.15/2a95gsv94.jpg[/img] [img]http://www11.pic-upload.de/22.06.15/l4judov8r7zq.jpg[/img] [img]http://www11.pic-upload.de/22.06.15/kpaxxz4z7fn9.jpg[/img] [img]http://www11.pic-upload.de/22.06.15/ok1ua9wsnd6g.jpg[/img] [img]http://www11.pic-upload.de/22.06.15/virejk8yoge8.jpg[/img] [img]http://www11.pic-upload.de/22.06.15/fbwyricapxx3.jpg[/img] I think some things are better consumed in small doses, so more is to come :D
  2. You know guys, I have a VAULT of BF memes which I copied from the forums before it was closed xD Who remembers: [IMG]http://www11.pic-upload.de/21.06.15/v18oljs2a84h.jpg[/IMG] [IMG]http://www11.pic-upload.de/21.06.15/kb9o45p9rh9.jpg[/IMG] I have around 50 memes on my hard drive, so we won't run out very fast :D
  3. 27, a number I am afraid of, since I don't want to get any older.
  4. @JoseAlmeida Yes, we were a very,very rare breed indeed ^^. And I think I've only ever seen one or two who ever used Tortugun in their decks. @Aazrl Well, unfortunately Bandits sucked a lot in pvp, which is the reason why I never really got into it. I tried it a couple of times but the true thing about pvp bandit is that, once you start defending you can only lose. Many T2 bandit cards which would have been essential to pvp were bugged and we had no real aggression unit to start an offense. I am still convined that Bandit Stalker should have gained 100%/75% siege, so we it wouldn't have been necessary to use Sunderer as T2 siege unit -.-'.
  5. Hello, I'm Mental Omega, one of the rare passionate Bandit player. I'm currently studying software engineering (and should be studying, but im too excited to see BFR right now) and come from Austria. I used to be the guy people call for advice when they wanted to start bandit or had any fire/shadow related questions in all kinds of pve. Sadly, I never really got into pvp and had to do my military service during BF last days, so I got no opportunity to play BF near the end :/ I'm so excited to see BF being restored to its former glory! And perhaps even more? Either way, my faith in humanity has been restored :)
  6. Hello guys. In Battleforge I've always been very present in balancing discussions, but I think we should not repeat the errors of the old EA Phenomic team. First, most cards are fine. T1 is very well balanced and balance in T4 doesn't matter that much as well since most stuff already is over the top (well, lost spirit ship really needed a nerf). Therefore, the only real issues are T2 and T3. I think in pve all factions were fairly balanced, however in pvp much imbalancing was present. T2 pvp: - Lost Souls basically had everything. I've seen decks of people with a Nightcrawler, Lost Reaver and Darkelf Assassins, tons of spells and a gigantic T3. Because of the extremely powerful synergy, it was extremely hard to beat the faction. This was also part because frost splashes have access to Kobold Trick and Glacier Shell. - Bandits were never a really competitive choice. Without CC and no true harrassment unit, you had to be an inredible player and could not allow any kinds of mistakes. Once you started defending, you basically lost the game. - And in parts, Twilight was no competitive choice as well (Twilight cards, not fire/nature). With their debuff/sabotage focused army and the transformation ability this could have been one of the most interesting and dynamic factions in the game. Now, here is what I suggest: Don't change random cards and units. Let us have goals we want to achieve. Such a goal could be to balance out the T2 and here we move from one faction to the next. Don't let us repeat the errors of Phenomic where they had no balancing plan and headlessly made changes to a random selection of cards. BF has a solid basis for balancing and does not need any fundamental reworks. I think we can improve this game even further by tweaking key cards. Also, I am against an elite of players who deciding where the game is going, you really think they are unbiased? Most just want to have an easier life and propose the according changes. However, I think it would be reasonable to have a democratic representative system. A system which lets us vote for certain people (maybe every 2 months?) who are the drivers behind discussions. They propose changes, they decide which cards are going to get balanced, but the changes are only implemented if +50% agee.
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