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Ladadoos

Admin & Main Developer
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Posts posted by Ladadoos

  1. 6 minutes ago, Tigorus said:

    On a somewhat related note, I have an achievement last night that was at 4-5 progression that simply wanted me to do one more quest to receive a pack that changed this morning after the patch to have the same requirements of 5 quests (and was still 4-5) but now only offers 12 BP...is that intended?

    Yes, this is intended. It may seem like a big reduction, but this is only one part of the formula. We will be adding many more quests and achievements soon, this achievement was already "balanced" with the still-to-add achievements in mind. So if you think it suddenly rewards less, I encourage you to wait for our quests/achievements update.

  2. Just now, Tigorus said:

    Ah o.k. Hmmmm Are there going to be means to earn BF faster after launch? Right now it feels like you can earn enough BF to buy a pack with like 2 hours of play with daily bonus but your next 2 hours of the same day would offer about a third of that. I know I'm trying to catch up to what I had from o.g. version a.s.a.p. but right now roughly a pack a day or so seems punishingly slow. Are there other ways to earn BF now (or planned) that will help with this?

    Theoretically speaking, you can get a booster after 45 minutes of gameplay + 2 quests. Depending on how strategic/lucky you are, you can complete this in less than one hour for sure. Besides achievements that help the progress in the beginning (and throughout your progression), we are not necessarily planning on handing out multiple boosters a day, no.

  3. 2 hours ago, Tigorus said:

    Are you guys planning on selling card packs and BP for real money or just keeping it earnable through in game means only?

    Earning real money is a little trickier than usual. It will very likely never have any ingame transactions.

  4. 3 hours ago, S4litos said:

    Why not just a maximum of 2 per card type im AH? 

    I have not put much thought into what solutions exactly yet. This will come up in the future though.

    3 minutes ago, Hans275 said:

    To get many players playing doesn't seem to be a goal for the Battleforge Reborn Project.

    It is not a goal as of now because the game has not released yet. We have mentioned numerous times that once we release, we will actively try to promote the game. Whether this will or will not bring players is left to be seen.

  5. 1 hour ago, S4litos said:

    I mean not no limit the number of cards owned.

    I understood what you mean, and in my opinion it is unnecessarily complex and I can also see players finding it to be confusing. And to some degree you are adding a limit to the number of cards owned, since you can't have more than 4+ of each by just trading. 

    So I still prefer to change the marketplace (add any limits there) than to add limits to your inventory. But feel free to maybe start a "how to decrease players buying all cards and selling expensive on marketplace" suggestion thread.

  6. 9 hours ago, macabi said:

    You can introduce a new quest that offers 75 BFP for selling 25 cards in the AH.

    This will encourage many more players to put their cards for sale, as well as try selling their cards at a reasonable price.

    A daily quest based on selling cards will not be added. Anyone who has a tight inventory with only cards they use will be forced to sell cards purely for this quest, which sounds like a horrible idea to me. And no, simply rerolling that quest should not be the solution to this problem.
     

    5 hours ago, S4litos said:

    I would do it so that you can buy a maximum of 4 cards from one card in the auction house. (you only need 4 for max uprade). The cards from the booster can stack, but if you already have 3 shamans, for example, you can only buy 1 and if you have 4 or more, you cannot buy any more at the auction house. That means even if you have 4 pieces and put them in the AH, you cannot buy 4 new ones directly, but only when they are sold. 

    You also have to set a limit on the number of cards that can be sent, if one already has 4, another cannot send him cards of the same type. thus that is also taken out. If he only had 3 cards he would get 1 sent to him. Not more because you just don't need them.

    I personally don't like the idea of having so many different limits everywhere (limit on number of cards owned, limit on number of cards sent etc.). I would much rather change the marketplace to alleviate this problem.

  7. 59 minutes ago, Cocofang said:

    What are "prices of cards"? The average price over the last 30 days? Median? A graph? Something like this?

    I kept it purposely vague because what exactly we are doing is not decided yet. The point being, the players will have some information about the pricing of a card, enough to tell whether or not a card is worth to buy or not.

    Totylcf likes this
  8. 20 minutes ago, Cocofang said:

    Personally I think that the economy is doomed either way because the community will be small and a handful of market manipulators can easily corner certain sectors.

    We will likely incrementally make some changes to alleviate (but likely not completely get rid) of market manipulators. A likely first step will be to add information about the prices of cards ingame, so people can decide whether or not to buy the card.

  9. I believe the old system simply gave a player XP at the end of each month depending on what position he was in on the leaderboards. This XP is what allowed the player to get these speedrun ranks, as you can't get these ranks by playing normally (since you don't get XP if you're max rank, excluding these speedrun ranks).

  10. 3 hours ago, Mynoduesp said:

    I'm curious what the future brings though, maybe you'll implement a deck import/export feature to Skylords reborn as a QoL feature, things like that would cause trouble if not maintained. :^)

    I actually started working on a feature like this years ago, but looks like I never finished it. And probably won't anytime soon considering the more pressing features there are to add and bugs to fix.

    Mynoduesp likes this
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