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Mynoduesp

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Everything posted by Mynoduesp

  1. Happy to hear this, we'll see what I can do the next couple of days :^)
  2. I guess my little input worked out very well then ;D
  3. Just wondering, did you (LEBOVIN) and Emmaerzeh exclude yourself from participating or winning prices? For fairness sakes.
  4. You might be right, I guess I gave the original coder too much credit.... I excluded this possible solution because I consistantly messured more than 10/15, 11/16.5 sec but that might just be me. :^) The right equation is this with no doubt (not as complicated as in the excel screenshot): ProductionTime = BASE * (1 - 50% [if dazed]) / (1 + BONUS [%]) (The rapid construction ability of a couple of buildings will add just another factor, either 0.25 or 0.5 for the two different abilities.)
  5. Now im really interested in how the fuck?! they managed to code this ability without breaking something, it might have been just luck tbh....
  6. Wouldn't make too much sence to nerf it in this way U3 would only have been an HP increase of the building. U2 would have been untouched, just doen't make a whole lot of sence in my eyes. I can't really remember what got nerfed and what not, totaly possible U3 never really existed. In the end I really don't care if it stays that way though. As long as either the description is changed to the effect or the effect to the description I'd be happy.
  7. DESCRIPTION: The aura-ability Maintenance of the Construction Hut does not work as intended. The base construction time of any building is 20s (except monuments and those with either half-time or quater-time rapid construction as example Makeshift Tower or Ice Barrier respectifly). The keywords used to extend and shorten constructiontime are longer (from outside of monument/energy well proximity: "[...] will take 50% longer!") and faster (from Construction Huts ability Maintenance: "[...] will be constructed 50/55% faster [...]"). These keywords are important to differentiate from slower and shorter, since they will be calculated differently. As example, an effect holds 10 seconds. If the effect should be extended to 15s there are (at least) two different ways to achive this: 50% increased effectduration = 10s * (1 + 50%) = 15s Effect expire 33% slower = (1 - 33%) / 10s = 15s This in mind, construction time is calculated as follows: TIME = BASE * (1 - PENALTY [%]) / (1 + BONUS [%]) Now to the bug or as I call it "where the mess named Maintenance" beginns: The expected constructiontimes of a basic building are: Base constructiontime = 20s Construction outside of monument/energy well proximity = 30s Construction inside of 50/55% Maintenance aura and outside of monument/energy well proximity 50% = 20s 55% = 13.3s Construction inside of 50/55% Maintenance aura and inside of monument/energy well proximity 50% = 19.4s 55% = 12.9s The ingame values are: Base constructiontime = 20s Construction outside of monument/energy well proximity = 30s Construction inside of 50/55% Maintenance aura and outside of monument/energy well proximity 50% = 15.3s 55% = 16.5s Construction inside of 50/55% Maintenance aura and inside of monument/energy well proximity 50% = 10.3s 55% = 11.2s These numbers come from me timing these construction times over and over again and taking averages. Additionaly, I did not mess them up, U3 Construction Hut which is supposed to add 5% construction speed makes its slower, however U0-2 Construction Hut is allready way stronger than intended with an approximated construction speedboost of 95% (!). U3 Construction Hut reduces it to an approximated construction speedboost of 80%. I tried to come up with an explination how this is possible for litteraly hours, here's what I came up with: It's a complete mess. REPRODUCIBILITY: Consistant. SCREENSHOT: ADDITIONAL INFORMATION: I'd be happy if you can fix the math in the game, but I'd be happy with a dirty solution where the equation doesnt get touched but different values are provided to match the description of the card/ability. Have fun with the mess.
  8. NAME: Decomposer U3 no effect DESCRIPTION: Decomposers Ability «Shred them!» adds only 50% instead of 60% of the usual power refund into the power pool. The remaining part of the power cost refund is correctly granted as void power. Ability works properly with the amount described for U0 and U2 (didn't test U1). REPRODUCIBILITY: Consistant. Tested on both community maps and story maps. SCREENSHOT/VIDEO: Before and after screenshot Decomposer U3: https://imgur.com/ZcWpkqR https://imgur.com/1n7c9IR Before and after screenshot Decomposer U0: https://imgur.com/mdWqnYt https://imgur.com/9OSdBl9 LOG: See attachements. Logs of games where screenshots where taken. ADDITIONAL INFORMATION: DecomposerU0.log DecomposerU3.log
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