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Kubik

Developer
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Posts posted by Kubik

  1. There is multiple reasons why we should not be clear on what we can and can not do exactly right now.

    Without source code we can do anything, but it may (and most things will) take a lot more time.

    So imagine it like that new card:
    image = path to file
    model = path to file
    stats = numbers
    abilities = list of abilities = list of numbers where each number identify one ability

    creating card with new ability would needed the ability to exist first, and have a number.

    but if any of cards/building in game actually have requested effect (including range infinity/whole map) then we can speak about that, but I am not aware of any card/building like that :( 

  2. When you say "Scenarios" do you mean "Scenarios/story maps", or battlegrounds or just any map?

    if you mean story maps then I am sure you can find tutorials for each of them on this forum, to win them quickly you need more or less specific decks for every single one.
    for example here: 

    If you mean battlegrounds then the guide is here: 

    Also was you playing maps for 1 player, 2 player, or 4 players?

  3. I am at work now, so I can not check, but before I go I check this one card, and if he sells the card he get from booster it will be profitable for him I guess :D but as I said above he did not buy any of the cheaper ones :P 

    From real world it is not profitable short term and it is disallowed in most countries, but if one company get all others from market it may be profitable in long term.

    If you tell me 1 specific case of market manipulation I will check and I can guarantee you the person get warning. Selling for X while yesterday it cost Y is not manipulation :P and buying all cheaper cards to resell them higher in bulk :thinking: I can not imagine it being profitable.

  4. mulitaccounting anyways  :O who we miss? :thinking:

    I am against stupid regulations, because I hate them in real life, why should I support them in a game? Or you like going to shop multiple times per week, because some things are regulated only to few pieces per day? :thinking:

    to make price increase profitable he would need to sell most of them before someone offer cheaper again.

    and for the Deepcoil Worms, Plu did not buy any of them these auctions just timed out because no one want them for the original price, so assumption of market manipulation may be incorrect in that case, how he could know the price if no one was offering at the time he created his auctions?

    Ghazkul likes this
  5. How long you want to wait on slave master? You will loose after 20 or 30 minutes without moving anyway. You can just spawn unit and move it once in a while, if you will be alone in match you will not get reported.

    "few idiots" that would be great, ask Kiwi how many of them get ban per day, I do not investigate most of reports, but there is much more than few :( and they "destroy" game for others, by taking wells monuments and going afk... so 5 minutes without monuments is long time for the players in these matches.

    Booster price should increase to allow more variety on cheaper things, because there is nothing like 0.6 :bf: or 1.5 :bf: 

    At the same time there should be more quests, with total reward per day increasing about the same as price of booster.

     

  6. you can sell only 40 cards at time which significantly limit this possibility.

    In real life you can also try to buy all the food in all the shops in your city and start selling it for 5k € piece, and I do not think anyone will buy from you :D 

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