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Man of the West

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  1. Man of the West liked a post in a topic by xxraidxx in [Important] Open Beta Delayed   
    Ok! thanks for coments, i think you are stupid bb!
  2. Man of the West liked a post in a topic by xxraidxx in [Important] Open Beta Delayed   
    I'm quite serious, and not troll/dupl.
     
    i like BF and i wait OBt, chek forum every day.   "Fotti"  That dude has the right to doubt.  I generally think that it would be a good solution  for a one day to include a server for everyone.
    Let them fall in 1-2 hours, but people will see that you guys are doing the work. This will definitely cause great support from the community.
     
    I have experience playing pirated MMO servers. They constantly has problems, but people continue to play there. So many people here do not write but do not understand why you have not run obt (my think).
    Thank for understand =)
  3. Man of the West liked a post in a topic by xxraidxx in [Important] Open Beta Delayed   
    Honestly, any sane person should think like him.   To give this person access to beta would be a good idea.
  4. Man of the West liked a post in a topic by sylvix95 in [Important] Open Beta Delayed   
    Didn't knew a pile of **** could be that long.
  5. Man of the West liked a post in a topic by Fotti in [Important] Open Beta Delayed   
    Let me tell you something...
    I've been in the shoes of those developers, working so hard to revive our favorite game. Kinda.
    Whenever you feel so close to solving a problem, at least 3 more emerge. Re-writing a server-side client in another language, while it seems doable is not an easy task. Those estimates are unreal. It is just not doable in the spans mentioned, If those guys manage to do that- I'll applaud them. I do not want to break the hype, but the winter release will be followed by the spring one. If it was meant to be done it should happen over an year span. 
    I actually don't believe that those devs are able to pull this stuff. So young and lacking experience... They are giving us false hopes. I predict that nothing will be playable, except the forge in the next 2 years. I know how those things work and this is just a masquerade. I am grateful for the effort put into it, but I just believe that we'll get what is promised in the days to come. 
  6. Man of the West liked a post in a topic by MrXLink in Skylords Reborn Booster Ratios   
    Greetings Skylords, Skyladies, and Skyfolks!
    XLink here coming with another game design update. Now, it has come to our attention that a lot of you have been wondering what your booster odds are in Skylords Reborn. That is to say, what are your chances of getting different rarities of cards? I will provide you with answers to this debate, as an official ratio has been set up. We've had many questions as to what the exact rates are, and so I'll clear things up a bit, and explain why the ratio has changed.
    The original BattleForge used a system where rare cards and ultra-rare cards are difficult to obtain. Boosters would give you 5 commons, 2 uncommons, and a rare or ultra-rare card at 16% (1/6) odds. This seems like a reasonable ratio. However, when I looked into the amount of cards in the game over the rarity given, it's noted that about 40% of all cards are Rare or Ultra Rare. This is a significant portion of all cards, that have a very low chance of being obtained.
    Since we will not be exploiting a microtransaction system to siphon your money out through booster rarities, as well as with the spirit of being able to obtain cards quicker, easier and in a more satisfying and enjoyable manner, it's been decided that we increase the chance of getting rare cards in boosters, to let that 40% flow to the players more efficiently than by 16% of a booster at a time. It'll be easier to get that shiny loot! This has been the case since closed beta, and has been tested within closed beta, which has been quite a success. Many of you have asked what the exact ratio was, and we decided to keep it under the radar a bit for testing and changing purposes, but now that we have established a solid ratio, I'm publishing your odds right here. (this has been published before, but not definitively, in a beta thread) This does not mean that these are definitive. They are close to definitive, but in case of design flaws or the odds not turning out as we would have liked them to turn out, these ratios are subject to change; especially the promo ratio.
    With these ratio changes I'm officially introducing our way of distributing promo cards; every booster will have a very small chance of granting a promo card. This way, everyone will have access to these elusive, extremely rare cards. We will also possibly use them as rewards for tournaments and official events. Seasonal promos, like Santa Claus and Easter Egg, will not be available in regular boosters.

    With that all being said, here are the general odds for the card boosters in Skylords Reborn! The cards go from top left to bottom right.
    Card 1: 0.5% Promo, 19.5% Ultra Rare, 80% Rare Card 2: 15% Rare, 85% Uncommon Card 3: 20% Uncommon, 80% Common Card 4: 100% Uncommon Cards 5, 6, 7 and 8: 100% Common This means that every single booster will provide you with up to 1 ultra-rare at a time, up to 2 rares at a time, and up to 3 uncommons at a time. If you get an Ultra Rare or a promo, there is still a chance you will get a rare. Getting 2 rares and 2 uncommons will therefore not be a strange sight, as it would have been in the original game. Remember that the promo ratio especially may be subject to change if we deem it too high or too low of a chance.
    We hope that these new ratios will provide a quicker, more enjoyable and way more satisfying way of collecting cards, to kickstart the game more efficiently and make grinding and collecting a little more bearable, whilst sticking to the game's original mechanics.

    In the nearby future, we will discuss the possibility of different types of boosters (e.g. editions, elements) and potential odds and card pools for them, internally. Stay tuned for more information on that in said nearby future. Booster prices will be discussed in the even more distant future, when the programming team is ready for it.
    I hope to have informed you sufficiently on the new booster ratios. Be wary that this booster ratio has been calculated quite thoroughly and is pretty much definitive. Even small changes could throw the booster rarity ratios off balance; we have found these values to hit the sweet spot.
    Feel free to let me know what you think and to discuss the topic below, taking the aforementioned statement in mind.
    Stay tuned for future design updates, and may the forge be with you!
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