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Everything posted by Maze

  1. update: - fixed some issues with the boosters, maps and related cards features - removed "None" map from maps page, since it is not relevant for upgrade checking, which the maps page is intended for - added "Forum Link" as a filter option of the community decks to only show decks which have more info on the deck itself through the creator providing a link to the related forum post - added outliers option to the Short Term Buyouts chart to show ouliers (troll prices), as they are now hidden by default to not cause cause the graphs to be unusable when outliers are present (cu
  2. update: - updated server generated images (should now render a lot faster) - updated toggle affinity differences to now work with button instead of pressing "Ctrl" - added card names to the miniature basic card images
  3. update: - added number of upgrades per rarity and map to the maps page - updated header quick access link tabs to have enough space to not switch to scrolling on large screens
  4. update: - moved Batariel/Satanael/Lost Grigori into their own unit model category as they have enough differences from other "Behemoths" (like their death animation) to warrant their own category "Balrog" - renamed Forest Elder/Bloodhorn unit model category from "Predator" to "Canine" - fixed some enums that are exposed through the cards api - added simple booster and map pages for a quick overview of booster contents (e.g. https://smj.cards/boosters/7) and upgrades available from the respective maps (e.g. https://smj.cards/maps/4-8). was already possible before, through th
  5. update: - updated unit model category names to not clash with unit species/class names (namely Ancient, Gladiator, Giant, Ogre) - added more related cards categories and moved them to a separate tab on the respective card page (more will follow soon) - added enums to the cards api (https://smj.cards/api/cards) to make it easier for people, who want to use the smj cards api, to understand the smj specific values. alongside this, building and spell classes were reverted back to descriptive names instead of number values.
  6. update: - added new main page card filters: - card power cost, damage, health (with operator inputs) - ability name/description (with option to use Regular Expressions to refine the ability filtering) - upgrade level to refine the above mentioned filters on a specific upgrade level (changing this option will also change the card image and abilities on hover) - unit models (accessible at the bottom of the "Other Filters" section) The Unit Model categories are not official, but were manually chosen to define the differences and similarities as good as possibl
  7. Thanks for the feedback. 🙂 I planned to add something like related models, counters/countered by or something like that soon, but what you suggested is actually a really nice idea, a bit of work though, since most synergy connections would need to be added manually, I think, but absolutely something I can add. ^^
  8. update: - added related cards, card description and card abilities to the general info tab on the card pages - updated card tooltip to now also show card abilities with an option to compare differences between affinities, when pressing "Ctrl" (there might still be some bugs)
  9. I found a potential error: Recharge rate seems to have only been changed for the nature affinity, as the frost affinity still says 15 per second in the in game ability tooltip.
  10. update: - added option to delete own created community decks (accessible through the account button in page header) - updated community decks page to remove the expand and close option for the tags display, since it's not needed
  11. update: - added community decks table option to adjust number of rows per page, with the options: 10, 25, 50, 100 decks per page (25 by default, was 3 by accident for development purposes) - fixed community decks table page when filters are changed to go back to the first page - fixed community decks sorting
  12. major update, version 0.2.3: - added new community decks feature and related things like discord login authentication and deck database to keep track of the added decks - other adjustments and fixes that would probably be to many to write here Community Decks ( https://smj.cards/community/decks ) - choose between pve and pvp decks - filter pve decks by orb order, achievement, map, difficulty, position and if they are recommended for speedruns, (semi-)solo play or the current map of the month for rpve - filter pvp decks by orb order and map - view detai
  13. update: - updated the changed cards including affinities, abilities and values - added new achievementes that are checked for the selected deck on deck page, with the new achievement images following at a later date
  14. update: - updated new cards to not be displayed as "not released yet" anymore - updated upgrade maps for the new cards
  15. update: - added main page column settings modal for selecting only columns that are of interest to you and moved resetting columns to this new modal component - updated api deck image generator to have a standard scaling of 0.5
  16. update: - fixed main page sorting and resetting of the column order - updated main page column headers click sorrting, so that the clickable area is bigger and the active ascending/descending indicator arrow is colored - added indicator for when new data could be available. When the api next load count down reaches 0, the ( i ) icon will change into a colored flame icon to indicate that refreshing the page may result in updated prices
  17. update: - added main page column Total Difference of Current to Median (DCM) and updated previous Difference column to now be the Relative Difference of Current to Median (DCM) - added main page columns "Personal Price", "Total DCP" and "Relative DCP" (DCM= Difference of Current to Personal Price), with which it is possible to set personal prices with which the current prices can be compared, to be able to make a quick decision of whether or not you think it's worth to sell/buy a specific card at that moment. all personally set prices are saved in your browser, so that you do't need
  18. update: - updated deck page displayed deck name to still be "No Name" if no deck name is chosen, but it won't be selected as such, so when editing a new deck, the deck name input field is empty. - updated display of 1W notables to save on display space. now anywhere there is no week indicator will always be the notable prices of the last week. - added achievements info to the deck page, to show which of the deck restricted achievements can be completed with the given deck. also includes tooltip tooltips with the description of the respective achievements. - added a d
  19. update: - added full card image tooltips with current and median price to every basic card image that links to the respective card pages, except on the main page, since the virtual window runs into some graphical issues if a tooltip exceeds the bounds of the virtual window, which the new tool tip does nearly all the time. - updated url paths that redirect to the respective card pages. - before it was: https://smj.cards/[id] which would redirect to the card page, where [id] was equal to the smj id, official id or the card slug - now it is: https://smj.cards/[code] or https:/
  20. Thanks. 🙂 It wouldn't be right to receive money for working on a website that relies on a project where none of the people working on it receive any kind of monetary compensation for it. This is also why I don't add any adds to the page, well this and I don't want to cause any problems that could jeopardize the project as a whole. I also don't really rely on additional financial income and view the smj website as a really fun project to put my time into, get creative and hone my skills with, but not that I would have to tell you about dedication to the project. 😁
  21. update: - updated creator to not scroll to the top, when the reset everything button is clicked - updated official card ids code to now be a comma separated list of official card ids, but now enclosed in square brackets, to be parsable in-game. (official ids without the brackets are still parsable on the website) this also solves the previous edge case of decoding one card as an official id, with "[1640]" == "1640," and "1640," != "1640" - updated deck page deck code type visuals to indicate whether or not they are parsable in-game and added click to copy functionality to the te
  22. update: - updated average reforging returns on the main table page to be the average value of the card gained from reforging 4 of the card minus 4 times the 1W median price of the card, since current prices fluctuate more than median prices - updated random deck generator open and close animation - added the 4 new upcoming cards with basic info from the anniversery stream. they are marked as "not released yet" to prevent confusion
  23. update: - updated random deck generator's orb order input to be separate from orb order output, so that the input doesn't change when no specific orb color is chosen for the respective tier - added average reforging returns to the main table page including the option to sort by it. The displayed value is the average value of the card gained from reforging 4 of the card minus 4 times the current price of the card
  24. update: - fixed some minor issues related the the random deck generator - added Type Tier Split option to the random deck generator, with which it is possible to choose how many cards of a given type and tier there should be in the randomly generated deck (1 t1 ground unit of the t1 orb color is still hard set, so that the genearated decks are are actually playable)
  25. update: - fixed heatmap category axis and last row - added random deck generator to the deck page (can be opened with an expand button next to the "ADD" butto at the top) with the following adjustment features (more options will follow): - No Duplicate Cards (like promo versions and different affinities), which is active by default - No Neutral Cards - Select Orb Order by yourself (any non colored orb will be randomly switched to a colored orb) There are currently also the following hard set card selection filters: - at least 1 t1 ground unit of the t1 orb color
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