Torban 19 Posted January 3, 2021 Share Posted January 3, 2021 (edited) When I transformed a twilight Slaver Red into a twilight Nightshade Purple my abomination charges dropped to 0 permanently for my blue twilight Abomination. I could click it and the summon circle icon for the abomination would pop up like I had a charge ready but clicking to summon just did nothing. Was on Passage to darkness advanced. Can't seem to reproduce it when i tried on encounters with twilight though. Don't have time to do another passage so not sure if it's map specific. Edited January 3, 2021 by Torban Juble likes this Link to post Share on other sites
Chibiterasu 68 Posted January 3, 2021 Share Posted January 3, 2021 (edited) Do you still have the replay? I think this would help a lot by finding the reason for the bug. If you didn't save it, it might be the auto save one unless you played another game afterwards. Edited January 3, 2021 by Chibiterasu Link to post Share on other sites
Juble 0 Posted January 4, 2021 Share Posted January 4, 2021 (edited) Hey I just encountered, the same bug in a rank 7 random pve map. It happened when I tried to turn my Vileblood unit into a Nightshade Plant, but it got killed in the animation. After that my Nightshade Plant also got reduced to 0 and blacked out. Haven't played another match yet but I don't know where to find the replay. Edited January 4, 2021 by Juble Link to post Share on other sites
Chibiterasu 68 Posted January 8, 2021 Share Posted January 8, 2021 I just found out that it's actually pretty easy to reproduce this bug. Just play a twilight unit until you only have 1 charge left. Then let another Twilight unit transform into that unit and kill it during its transformation. It seems like the game waits for the transformation to finish until the cooldown of the unit starts. You pretty much can't play that unit from this point onwards. However I found one way to escape that softlock. If the bugged card is Abomination for example, you simply need to click on one of your abominations you have in play and transform it into another unit. This way the game gives you back your charge for abomination and you can play him again and he goes on cooldown normally when he reaches 0 charges. Needs to get fixed nonetheless. Link to post Share on other sites
Torban 19 Posted January 11, 2021 Author Share Posted January 11, 2021 An update any knockback during transformation will also permanently lock you out of the unit for the rest of the match. Explains why it happened to me on passage to darkness with all those wizard towers. Link to post Share on other sites
Recommended Posts