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Terrain bonuses,new card

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note-didn't know to post this here or in the Suggestions part

First things first-terrain bonuses:

It would be cool to have certain terrains such as Grass land,Frozen land,Scorched land and for them to give their respective color bonuses,such as:

Grass land[Nature]: +1.5% bonus regeneration

Scorched land[Fire]: Melee units burn their attackers(enemy melee only) dealing X amount of damage,Ranged units engulf enemy units in flame,dealing X amount of damage over time

Frozen[Frost]: Units and structures gain +5% damage reduction

Corrupted land[Shadow]: Corpses give +15%HP more while being gathered (works for all units,but shadow is the only one who gathers corpses,so...)

Stone[Stonekin] : Units and buildings gain shields equal to 5% of their HP-shield recharges gradually over 10 seconds after being out of combat for 10 seconds

Desert[Bandit]: Units gain +5% movement speed

Lost lands[Lost Souls]: Units have 25% lower cost of "Revenant's Doom" ability,making it actually usefull

Sacred lands[Amii]: Units and structures gain additional range,walls get "Blessing of Amii" ability which goes as following:

Ability cost: 20

Description: Wall segments share damage received,spreading the damage equally among them,additionally wall segments gain +5% damage resistance,10% if close to an Orb or Power well

Side note:-the land types also affect buildings[walls(except Amii),wells,orbs not included],all stats are a subject to change by developers


Next on the list-a new card which would be..interesting:

Name: Shard Launcher

Orb/Power cost: 2 Nature,2 Frost,300 Power cost

Abilities: Earthen bond - Activate to become immobile after 7 seconds and gain:

Every 5 seconds the unit launches a shard which deals 500 damage,up to 750 in a 5m radius,knocking back small,medium and large units,

the shard also shatters into 5 smaller fragments upon landing,dealing 50,up to 75 damage in total to enemies in a 2m radius,knocking back small units

Adamant skin: Unit takes 15% less damage

Requirements(Earthen bond): Can only be used on Stone terrain

Damage/HP: XL 3000 / XL 3500


Upgrade I: Unit gains +100 HP ,unit arms quicker by 1s

Upgrade II: Unit gains +150 HP ,unit arms quicker by 1s

Upgrade III: Unit gains +200 HP ,unit arms quicker by 2s


Side note:-the unit may seem OP,but the requirements make it useful only in certain situations,also another thing to take a note of is that it does not form a link between other units like root network

              -the concept is having a stonekin version of razorleaf/spore launcher,but with its own attributes





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  • 2 weeks later...

Idea for a whole set of cards with a theam

Fiery Crusade(light red cards)


1.Fiery warrior 

1 fire orb,cost 60

Ability: 1.Fiery Warrior banner only 1 warrior can have,effect boost defense and hp by 5% to all fiery warrior around the carrier

2.Fiery armor boost defense by 5% and when hits gives the fiery debuff 

Fiery debuff gives % damage

2.Fiery crossbowmen

1 fire orb,cost 60

Abitity: 1.Banner but gives 5% damage

2.Fiery arrow by 5% damage and fiery debuff

3.Fiery cavalery

2 fire orbs,cost 100

Ability: 1.Banner damage and hp

2.Fiery lances 5% damage and speed boost with the debuff

4.Fiery giant swordsman

3 fire orbs,cost 200

Ability: 1.Banner which gives area damage

2.Fiery slash which deal area of damage in a line and leaves the ground burning and knocks enemies smaller

5.Fiery Champion

4 fire orbs,cost 400

Pasive:HE leaves a path of fire were ever he goes which damages the enemy

Ability: 1.Banner which gives 10% to all stats

2.Fiery warcry boost stats to all units

6.Hero unit: Vulcanicus first crusader

3 orbs,cost 250

Ability:1.First Banner which gives to all units no mater the name a boost of 10%

2.Call of the crusade which will summon a random fiery crusade unit

Some spells:

Fiery courage which gives all the fiery cards in the area a boost of attack 3 fire orbs 160 cost

Fiery Explosion which damages all the enemies in a area and gives the debuff 1 fire orb,80 cost

Fiery storm which damages all enemies in a area and gives the debuff,2 fire orbs,100 cost


Fiery altar which has 4 abilities from which to chose only 1 altar and 1 ability can be used.1 fire orb,100 cost


1.Vulcanicus's sword which boost the damge of banner units

2.Vulcanicus's bless which boost regen to banner units

3.Vulcanicus's armor which boost defense of banner units

4.Vulcanicus's bots which boost speed of banner units


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