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Found 3 results

  1. Hey all, I'm always on the lookout for fun and interesting deck ideas or combo's, so let's share with each other! For this I'm not looking for anything that's good per se, but fun! So hit me up with your weird ideas, silly combo's or convoluted ideas that don't have to work that well, but are fun to play. I will share some of my favourites. Kirov Reporting (Constructs) The deck specifically focuses around creating Constructs and walking down the enemy base. I will usually summon 1 Overlord to go in first with an attack move (Q + Click) while the Constructs waltz in with a single move command (Right click) as they auto-attack anyway. The other spells are mainly to support the Constructs (Unholy Hero/Infect/Stone Shell). The rest of the deck is mostly filler until I get to T4. Optionally you can put in Rifle Cultists + Offering to churn out more constructs, but I find that's not really necessary. Main idea: Constructs + Overlord + Support spells Orbs: P -> P -> B -> G Moloch Bomber This deck revolves around a single unit, namely Moloch. Since it's a Fire T4 unit we have to Enlighten it into the game. In the meantime at your base you have 3 Cultist Masters and a Furnace of Flesh that are sending minions into your Altar of Chaos (usually I build 2) to feed the bombs. You send your Moloch into the enemy base, cast a Life Weaving on it, and start dropping bombs. More often than not your Moloch doesn't even have to stop walking as the bombs blow up the base and the Life Weaving spreads even more damage. This deck became a little better after the update to Altar of Chaos where the bombs can be dropped regardless of enemy presence! Main idea: Moloch + Altar of Chaos Orbs: P -> P -> G -> G Spirit Link Although not super original, I like the idea of a moving base. Basically you make sure you can always have at least 7 linked units walk around, and support them with small buildings on choke points or prior to a base siege. Heal and CC where needed while your units deploy and you have a slow moving but robust siege throughout the game. Main idea: 7 Spirit Link units + Support buildings Orbs: G -> G -> G -> G Let me know what your favourite ideas or combos are and how you built around these!
  2. Hello everyone! I am pretty new to the game and the first obvious thing a beginner wants to do after he played for 1-2 hours is building a new deck. For me aswell. So I tried to create a Shadow/Nature deck out of scratch with cards I already had or which I bought from the marketplace for almost nothing. And that worked for me in standard missions or lvl 5 random maps ^^ As I played along for several hours more I was focussed on improving my deck. I added more expensive cards like Mo, Grim or the Wyrm but as I used my deck in harder missions I felt like it was not strong enough and had useless cards in it. I won some lvl 9 PvE maps but I also had 3 teammates to help me out. I also felt like (especially when I saw some other PvE decks) that my deck has no targeted direction what I want to do with it and almost none of the cards play along together. I had the problem that searching for good cards which fit your deck is very hard, especially when you donĀ“t even know half of them. I think this is a problem a lot of beginners have. So I am asking more experienced players to help us stop building stupid decks with just some random cards thrown in. I think my deck is close to most beginners decks when it comes to this problem. Maybe someone can help. ^^ (Deck Level is almost at 70)
  3. Hello fellow skylords, I'm currently making a nature/shadow deck. T4 is focused on using offering and rifle cultist to spam giant wyrms. I seem to be lacking in the 2 and 3 orb cards. Any ideas? I start nature for wind weaver and heals early. What would be some good T2 and T3 cards to add. Pve deck.
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