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Found 3 results

  1. Hi guys, have been playing for a while now. I often play PvP sparrings to test new units. I always liked the idea behind legendary units, but I dont think they are viable in PvP right now. Their abalitys dont have enough of an impact for the power costs. 1.Rogan Kayle is ok but could need a little buff. 2.Viridya should be a M counter. Cause she is a S counter right now, but she knocks small units back and then does not even hit them fully. So she does like no dmg. 3.Moons abality costs waaaay to much. While she herself costs too much too. These are the cards, w
  2. Pretty much everyone agrees that twilight transformation is a lame ability. If you don't know what that is, all "twilight" (cards which require nature and fire) have an ability theme which is to transform into another twilight card in your deck. Sometimes the transformation comes with an ability (the best one is twilight minions' ability which makes nearby twilight units do 30% more damage for 20 sec). The ability is lackluster because Transforming takes 85% of the cost of the regular unit (in most cases) +at least 60 power for the cheapest twilight unit, which is usually more expensiv
  3. Dear Skylords I opened this threat, because of the discussions concerning the PvP-Balance we allready have in this Forums. Because the discussions both deal with specific cards or specific ideas for balancing and i have the feeling that it is missleading at the moment (eg. talking about giving pure fire a Wareagle counter on the one hand and talking about OPness of (pure fire) Cliffdancing on the other hand). To get the balancing PvP discussion better organized i want to collect all (perceived) balancing issues in PvP here in this thread. The goal is to first make a list with all of those iss
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