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Everything posted by Majora
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Audio Editor Bring our new cards to life by adding unique voice lines and sound effects. We already have some great voice actors and are looking for someone for post-production and quality control. You will work closely with our voice actors and help them along the way. As an Audio Editor, you will be responsible for selecting and extracting the best takes, doing post-production and making sure the overall quality is high enough to be implemented into the game. If you have more skills, you will also be able to design new sounds for the game as Audio Producer. Responsibilities • Work with and guide our voice actors to create new English voice lines for the game. • Post-production and quality control of new sound files and voice lines. • Post-production for video voice-overs • If able: design new sounds for the game. Desired traits • Basic knowledge of a sound editing tool like Audacity. • Knowledge of audio effects. Especially compressor, equalizer, and de-esser. • Audio engineering knowledge with reference of past voice mixing works. • Experience with voice recording, being able to guide the voice actors in the recording process. Bonus traits • Experience with creating new sound effects. • Owning a sound-editing tool + audio effects (minimalistic home studio setup). Please note: We currently have enough capacity in our audio department for the time being. That being said, feel free to apply and we will consider you when more tasks opens up.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike! Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn can not do any paid promotions. Responsibilities • Responsible for the promotion of Skylords Reborn to draw in new and returning players. • Researching and reaching out to potentially interested streamers, YouTubers and media outlets. Desired traits • Good written and verbal communication skills in English. • Demonstrable experience building public relations. This includes writing e-mails or marketing posts and establishing and maintaining new relations. Bonus traits • Speaking other languages than English. • Having existing relations with potentially interested parties. • Experience with creating and sending out newsletters
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Interested in joining the team? Be sure to read this first. Below, we go into detail about this specific position. Card Implementer As a Card Implementer, you are responsible to implement design changes to in-game cards using our internal balancing tool. In other words, you are responsible to implement new cards and changes to existing cards. These implementation requests can come from balance updates and content patches from our Faction Designers, but also from the official Skylords Reborn map making team (for example, new bosses for a new map). An integral part of this role is learning our internal balancing tool, as that is the tool that allows us to perform all these changes. You are by no means required to have any programming experience. Responsibilities • Help with new balance patches by implementing design changes to in-game cards. • Assist any staff department with the addition/alteration of cards, like new units for maps. • Take initiative to ensure changes are finished, like reaching out to other staff members for help if needed or translators for translations. • Track and maintain detailed changelogs. Desired traits • Be interested in learning how BattleForge cards work behind the scenes. • Basic experience with version control (Git). • Be able to contribute on Windows: the tool only works on that operating system. • Comfortable working with technical domains: BattleForge's domain consists of different technical models that can be overwhelming if you have not had a lot of exposure with technical domains. Bonus traits • Experience modding in another game. • Experience programming with C# to help improve and maintain the tool.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Social Media Manager As a Social Media Manager, you are responsible for keeping our Social Media channels (Facebook, Twitter, Reddit) up to date. Help with our Twitch and Instagram account would also be greatly appreciated. Your tasks will include providing a consistent number of updates on our Socials; the latest Community Update, patch information, event announcements and fun posts that will lead to interaction and exposure. You will work closely with the Project Coordinator to make sure we share the right information at the right time. You will also be in charge of replying to comments and questions we receive on Social Media. Responsibilities • Responsible for the promotion of Skylords Reborn to draw in new and returning players. • Keeping our social media channels (Facebook, Twitter, Reddit) up-to-date. • Communication with the Community on our socials, answering questions or forwarding them to our moderators. Desired traits • Good written and verbal communication skills in English. • Demonstrable experience with Social Media management for a business or project. • Pro-active attitude: while you will work closely with the Project Coordinator on what posts can and can't be shared, we are looking for someone who comes up with their own ideas as well. Bonus traits • Speaking other languages than English. • Knowledge about the algorithm of Social Media to make sure our posts get the highest rate of success.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Tool Developer We use numerous tools that are crucial in our development process. As a tool developer, you will help us improve those tools to increase our development speed and productivity. A few examples of established tools include (built using C#, WPF and MVVM): Entity Editor: Allows us to add new cards and change existing ones, and much more. Special Effect Editor: Allows us to create new special effects and alter existing ones. Updater: Crucial tool that allows players to update their games and is the entry point to the game. Next to these, we are also working on tools related to sounds (to add new sounds to the game) and models (to alter basic properties of existing models). Responsibilities • Design and develop features for tools required in the development process. • Work together with users of the tools to shed light into feature improvements. • Collaborate with other tool developers. Desired traits • Good C#, WPF and XAML skills to create proper UIs. • Knowledge in writing applications with the help of the MVVM pattern. • Basic experience with UI/UX design. Bonus traits • Experience with .NET Core for future platform independent development. • Knowledge in Test Driven Development (TDD). • Experience with common data transfer methods (JSON, web protocols).
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Artist As an artist, you are responsible to create the visuals required for new content. This is a broad position and there are many areas where you could help in, depending on your skills and interests. Think of loading screen artwork for new maps, card artwork for new cards, visual UI elements for new features that involve adding UI to the game, banners for events/tournaments/community challenges/large game updates etc. Responsibilities • Create artwork for cards. • Create icons for card effects. • Create backgrounds for card artwork. • Create artwork for loading screens. • Create artwork for UI elements. • Create banners and other assets for YouTube, Twitch, our Forum, Social Media, etc. Desired traits • Able to show past work relevant for the area you wish to help in. Bonus traits • Able to show past work similar in style to Skylords Reborn, or show the ability to adapt to the style used in Skylords Reborn.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Event Organizer As an event organizer, you are responsible to design and organize official events and tournaments from start to finish. This process includes research for new and fun event ideas, design the event and rewards, promote and organize the event and ensure it runs smoothly as a whole. You are to create the media content (like videos or streams) that are expected with events and tournaments, or find a suitable community member for it. Furthermore, you will also be responsible for the communication from and to the community for anything event and tournament related and to guarantee all rewards are handed out accordingly. Lastly, as an event organizer, you are also the contact person for unofficial community events and tournaments seeking for sponsorship from the project. Responsibilities • Come up with new events and tournaments for the community. • Promotion (together with our Marketeer) and organization of your events. • Learn from player feedback and adjust accordingly for new events. • Host live streams or YouTube video's. • Distribute prices and be available for questions from the community. • Be aware of planned updates (i.e. card changes) and other ongoing events that could impact your event. Desired traits • Demonstrable experience or interest in designing and organizing events of any form. • Solid knowledge about the different PvE/PvP maps and cards in Skylords Reborn. Bonus traits • Experience as a content creator.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. 3D Tool Developer As a 3D tool developer, you are responsible to solve one of our biggest technical challenges that will boost the project to the next level: the ability to modify existing 3D models. We already have an internal tool capable of adding new cards using existing re-textured models, but we have no way to meaningfully modify the geometry, animations and special effects. You will be responsible for researching the way BattleForge represents their 3D models and develop tools and a workflow capable of modifying different aspects of those models. The ultimate goal is to be able to add new models with animations and effects never seen before. There have already been very good community efforts and already a lot is known. Responsibilities • Design and create a workflow capable of adding/altering BattleForge 3D assets. • Perform exploratory work to understand how BattleForge works with and represents 3D assets. • Collaborate, where necessary, with established artists and developers to improve the workflow outcome. Desired traits • Demonstrable programming experience. • Good experience with 3D file formats and their internal structure. • Good experience with computer graphics relevant to 3D models. • Comfortable analyzing a binary file using a hex editor. Bonus traits • Experience with 3D modelling tools. • Experience with reverse engineering.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Fullstack Game Developer As a Fullstack game developer, you are both a game server and client developer. This is the most optimal position to help in if you want to significantly contribute to the project, as you will be able to develop independently on any changes game related. Due to the nature of the project, developers usually cannot be frequently available and not having to rely on either a client or server developer can significantly increase the speed at which progression is made. Consider reading Game Server Developer and Game Client Developer staff positions. Responsibilities • Design an implementation and implement the server and client side of new features, which includes code, database and/or monitoring changes. • Document bugs found by players. • Improve existing codebase through code refactors, bug solving or documentation. • Collaborate with other server and client developers, and game designers. • Maintain and improve server stability, security, integrity and performance. • Ensure potential game-breaking changes are informed to other developers. For example, database changes that could break existing APIs. • Design the client interface for the new features, or collaborate with artists and game designers accordingly. • Delegate translation tasks to our translators for text that needs translations. Desired traits • Demonstrable programming experience, preferably with C++17. • Knowledge and/or experience with multi-threading and concurrency. • Basic understanding of (game) networking. • Willing to learn about how BattleForge works internally (files in .pak). Bonus traits • Basic Rust and LUA programming knowledge. • Basic knowledge of CI/CD. • Experience with Kubernetes, MySQL, Docker, Prometheus and Grafana. • Basic experience with Linux (Ubuntu). • Experience modding in another game.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Map Developer As a map developer, you are responsible to script new official maps or alter scripts of existing maps as a cause of map balance updates. Skylords Reborn maps are created using the Skylords Reborn map editor, and the scripts are written in LUA. Responsibilities • Script new (campaign) maps • Work together with the Map Artists and Map Designers Desired traits • Experience with the map editor and scripting in Skylords Reborn. Bonus traits • Experience with LUA. • Experience modding in another game.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Game Client Developer As a game client developer, you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and a bit of Rust if needed. Skylords Reborn uses LUA and XML in their .pak files, which are loaded by the client. Communication with the server happens through a proxy written in Rust. Responsibilities • Implement the client side of new features, which includes creating the views (interface) and controllers (logic for the interface). • Design the interface for the new features, or collaborate with artists and game designers accordingly. • Document bugs found by players. • Improve existing codebase through code refactors, bug solving or documentation. • Collaborate with artists, other developers and game designers. • Delegate translation tasks to our translators for text that requires translations. Desired traits • Willing to learn about how Skylords Reborn works internally (files in .pak). • Good programming experience with any language. • Basic understanding of (game) networking. Bonus traits • Basic Rust and LUA programming knowledge. • Experience modding in another game. • Basic knowledge of CI/CD.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Map Designer As a map designer, you are responsible to design the gameplay experience of a map from start to finish. This includes making a rough proposal for the layout and feeling of a map, design the story and goals of the map etc. Responsibilities • Help create new (campaign) maps • Work together with map artists and map developers • Work together with the lore and voice acting staff Desired traits • Good knowledge about the Skylords Reborn lore. • Able to document map design decisions. • Basic experience with the map editor. Bonus traits • Experience designing in any other relevant area. • Knowledge about the lore/story of the game.
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Special Effect Editor This is an open-source task. We would love the help of the community! In order to alter or add new special effects to Skylords reborn we use our Special Effect editor. Developers can contribute to the codebase by adding new features or solving bugs, and players can contribute by using the tool and providing feedback and feature suggestions. Click on the button below to read more about the tool. And maybe in the future your changes and special effects will be implemented into the tool or game!
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This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. Internal Tester As an Internal Tester, you will be testing and exploring in-game mechanics with additional information that is normally hidden from players. For this you will be playing the game in windowed mode, with a second window showing numbers, like how much actual damage a specific attack did, and other information. Your goal will be to explain these interactions to our (balance) developers and designers. Your contribution will allow us to fix bugs and create new designs. Responsibilities • Test in-game mechanic interactions, mostly for our balance developers and designers. • Reporting your findings about those interactions and mechanics. • Optional: writing explanations on the Wiki, so others can benefit from your findings. Desired traits • Interested in learning how Skylords Reborn cards work behind the scenes. • Willing (and able) to play the game in windowed-mode. • Not being intimidated by the example image. • Able to use a calculator or spreadsheet for your findings. • Basic math skills: subtraction, multiplication, division. For example, you will need to be able to conclude that if a 1000 HP unit is left with 900 HP after getting hit with a 200-damage spell, there was a 50% damage reduction applied somewhere. Bonus traits • Being able to read simple code in C/C++ and/or Rust, so you can spot how EA or our developers created the formula. • Higher math skills: being able to figure out the formula (or piece of pseudocode if it contains a loop) with the gathered results. Example image:
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This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. Proofreader As a proofreader, you can greatly help us out with our written content. This could be checking the Community Updates (once every month), tournament posts, patch notes and other written documents like Deep Dives for grammar errors or inconsistencies. You will get a discord role and access to this content to provide early feedback. Tasks • Read over texts (announcements, community updates, forum posts, deep dives, etc.). • Point out grammar or spelling mistakes/inconsistencies or unclear sections. Desired traits • Fluent in English. • Able to provide feedback within 24/48 hours. Bonus traits • Experience with proofreading.
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This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. Translator - French Skylords Reborn is playable in four languages; English, French, German, and Russian. With newly added content, or changes to current cards, maps and other features, we often rely on volunteers to provide translations for non-English languages, as well as high-skilled English speakers. You will get access to a special discord server where translations are requested. Multiple translators ensure we don't lose valuable time on translations and can improve our patch releases. Preferably, you are able to provide translations within a few days after the request. Tasks • Provide French translations • Be consistent with current Skylords Reborn vocabulary • Point out and provide fixes for grammar or spelling mistakes/inconsistencies Required traits • Fluent in English • Fluent in French How to contribute Please join our translations discord and send a message there so you can be assigned a trial role.
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This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. Translator - Russian Skylords Reborn is playable in four languages; English, French, German, and Russian. With newly added content, or changes to current cards, maps and other features, we often rely on volunteers to provide translations for non-English languages, as well as high-skilled English speakers. You will get access to a special discord server where translations are requested. Multiple translators ensure we don't lose valuable time on translations and can improve our patch releases. Preferably, you are able to provide translations within a few days after the request. Tasks • Provide Russian translations • Be consistent with current Skylords Reborn vocabulary • Point out and provide fixes for grammar or spelling mistakes/inconsistencies Required traits • Fluent in English • Fluent in Russian How to contribute Please join our translations discord and send a message there so you can be assigned a trial role.
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This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. Translator - German Skylords Reborn is playable in four languages; English, French, German, and Russian. With newly added content, or changes to current cards, maps and other features, we often rely on volunteers to provide translations for non-English languages, as well as high-skilled English speakers. You will get access to a special discord server where translations are requested. Multiple translators ensure we don't lose valuable time on translations and can improve our patch releases. Preferably, you are able to provide translations within a few days after the request. Tasks • Provide German translations • Be consistent with current Skylords Reborn vocabulary • Point out and provide fixes for grammar or spelling mistakes/inconsistencies Required traits • Fluent in English • Fluent in German How to contribute Please join our translations discord and send a message there so you can be assigned a trial role.
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This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. Map Tester As a map tester, you get early access to new maps and game modes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes checking how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. Responsibilities • Playtest current and new maps for possible issues or come up with improvements. • Try out different decks and tactics. • Look for and report bugs and unintended interactions. Desired traits • Have a flexible schedule and be able to provide constructive feedback. • Be able to conduct exploratory testing (in other words, interested in breaking things). Bonus • We are also looking for a testing coordinator. Alongside testing yourself, you spend time organizing testing sessions, gathering specific feedback, and keep track of our active testers. If you are interested in this role, please mention it in your application.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Game Server Developer As a game server developer, you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, improve server monitoring etc. The servers are written in C++17, use Boost.Asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. Responsibilities • Design an implementation and implement the server side of new features, which includes code, database and/or monitoring changes. • Document bugs found by players. • Improve existing codebase through code refactors, bug solving or documentation. • Collaborate with other server and client developers, and game designers. • Maintain and improve server stability, security, integrity and performance. • Ensure potential game-breaking changes are informed to other developers. For example, database changes that could break existing APIs. Desired traits • Demonstrable programming experience, preferably with C++17. • Knowledge and/or experience with multi-threading and concurrency. • Basic understanding of (game) networking. Bonus traits • Experience with Kubernetes, MySQL, Docker, Prometheus, Grafana, Rust. • Basic experience with Linux (Ubuntu). • Basic knowledge of CI/CD.
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Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Community Manager As a community manager, you are responsible with aiding the communication to and from the community. You will work closely with the Project Coordinator to communicate staff and project decisions to the community through, for example, the Community Updates and self-written announcements. Furthermore, you will act as a contact person for the community to share project feedback and suggestions and are expected to keep the staff informed and be up-to-date with the state of the community. Please note: Due to the nature of this role, it is highly preferred to be known in the Skylords community and/or be part of staff already. Responsibilities • Be in touch with the community, both ingame and on our discord. • Stay up-to-date about current tasks and upcoming content and what has been shared with the community already. • Write a Community Update every month (with help from the Project Coordinator). • Work together with the Marketeer to interact with our community on social media. Desired traits • Good written communication skills in English. • Demonstrable involvement as a prominent figure in a (game) community. • Trustworthy, open-minded, a teamplayer and caring for the community and project health. • Knowledge about BattleForge/Skylords Reborn. • Involvement with the Skylords Reborn project (f.e. through a community effort or another staff role). Bonus traits • Good verbal communication skills in English.
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Truly the darkest timeline
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In regards to units using abilities/spells: Gladiatrix can cast disenchant, so can Windhunter and Wasteland Terror. Our upcoming new card Umbabwe also casts a fireball (close enough for inferno?)
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Hello, If you haven’t logged in for a long time, your account was most likely reset when the beta ended. With the full release of Skylords Reborn in December 2020, there was a last and forever final reset. It is sadly not possible to get your progress back, everything before December 2020 was reset, as was stated clearly to everyone who played the game before that time. We have made a ton of changes to the game since its released, including achievements, quests, and other ways to quickly build up a collection. New cards have also released since then. See the video below for some of the changes added since release:
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Statement about antivirus programs flagging Skylords Reborn as unsafe
Majora replied to Majora's topic in Announcements
Update: Our efforts to formally sign the DLL files and update our automation tools appears to have resolved several of these problems. Additionally, we have been collaborating with antivirus companies to whitelist the flagged files, and the initial results are promising. We are continuing to monitor the situation closely, and we would appreciate your feedback if you are still experiencing any issues. You can whitelisting the folder to play while we search for a permanent solution. Instructions can be found above.