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Lobo23

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Posts posted by Lobo23

  1. Suggestions:

    Wilzapper: make it work as the pve version, paralyzing enemies, maybe make it t3 to balance it

    Inc Mo upgrades, should do something other than increase the hp of a building that tecnicly doesnt get into combat

    Vodooshack could have a faster construction passive

    Rioters Retreat should also work as the PVE version, have higher dmg and knock back medium and small

    Crystals: are a good idea but kind sucks, maybe make it so instead of buffing affinities they buff colors, and also need to improve their buffs, only the fire crystal is some what usefull

     

  2. On 1/8/2023 at 11:28 AM, Volin said:

    Tho I completely agree with the TO, just to lower expectations: I personally would not expect this to be high on the list of priorities. Fire got some decent buffs and is by far in the best state it ever was. Would not be surprised if this changes will take some time.

    Though looking forward too for some buffs there.

    Fire is not on good spot, maybe early game fire, and pvp fire, but late game pure fire is complete trash, is the worst pure color, loosing to even frost, all because the lack of sustainability, what fire needs its a spell that help units stay in the fight, doesnt matter if they have high dmg, if they are already dead.

    On 7/4/2023 at 7:01 PM, ManGa said:

    Imo the card doesn't belong into fire at all.
    It is extremely defensive and slow. That's something I'd expect from a frost or stonekin card, but not from a T4 mono fire card. 
    And yes, it needs a change. 350 Energy for a creature that moves slow, cant even attack air and also gets CCd / stuck in pathfinding is terrible. Even the stats aren't that great. 

    Imo if it stays Fire, it should lose the "Slow" affix, and/or make it immune to CC, and not be affected by collision/slow. That way it would maybe find a place in PvE. The unit is just so painful to watch. It never actually gets to attack. Why would anyone spend 350 energy on it when Batariel exists? 

    Again, it also doesn't thematically fit the fire faction. It is much better suited as a mono T4 frost card. Maybe give it a paint job and put it into the frost/stonekin faction.

    Edit: If it stays fire, it needs its own distinctive role. It cannot compete with Batariel as a melee unit. It's lazy, but I'd just give it 10000 attack and 3000 HP or something. Fire doesn't have a T4 artillery unit, which would actually thematically fit the fire faction.
    So a siege turtle with 10k attack and 100% Siege dmg would be cool. With another damage type, it would just become a red tortugun. Or maybe make it a semi-caster that spawns lava fields with every attack or something. A T4 artillery mono fire unit would be pretty great. And finally have a unit break the 10000 damage mark (keeping it 350 energy cost)

    you missed the point of moloch, its not supposed to compete with batarial, its suppose to be a tank, sure some colors are better at some stuff than others, but that doesnt mean they can only do that, Moloch should stay at fire, maybe reduce his power as a buff, but the 90% dmg reduction its exacly what fire needs, maybe ad a swapable option to moloch, that its either negating 90% of range or 90% of melee, cuz it gets destroyed when in melee rn, because fire has no sustainability, or maybe buff bloodthirst

  3. 1) Girl power: make it area spell instead of single unit arcane
    2) Warlock red: make him a t1 or increase dmg buff from 15% to 25% 
    3) Warlock blue: make it as friendly unit takes less damage instead of the dmg buff against frozen units.
    4) Color crystals: Affect color cards intead of affinities, and balance it accordinly and maybe even add mixed crystals (Fire crystal affects all fire units)
    5) Ofering blue: Same as green, but instead of sacrifizing units it sacrifizes buildings
    6) Rioters retreat: Should knock back small and medium sized units like its NPC counterpart
    7) Also removing the 4 frost orbs requirement for coat of protection, regroth is more OP and it only takes 1 nature

  4. Dont nerf achivments based on "frustration" balance them only by seing if its doable or not! i have all the new achivments and can confirm they are indeed dooable, it takes all the credit away from completing them, if they are easy.  Sure ppl are going to cry about it, just like im doing but opposite, its natural, and its also natural for achivments to mean something, and be hard to ACHIVE.

    Carofex and Potato_Hoarder like this
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