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macabi

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Posts posted by macabi

  1. 1 hour ago, Kubik said:

    @LEBOVIN Do you have replay or video how to win an expert map with tutorial deck?

    Lebovin posted a few videos in this link:

    I plan to watch it tomorrow and try the strategies myself (it's 2:40 AM in the US right now)

    But that is besides the point.

    Must we play only Expert level to win a great deal of gold?

    What about beginners? how will they earn gold?

    After all, we cannot expect them to start playing Expert right away, right?

    So, it will be nice to be able to earn more gold in standard and Advanced difficulties. 

    I am just giving you my feedback.

    Please see what you can do about that.

     

  2. Kubik,

    So here it is - 253 gold reward for the Soul Tree on Standard which lasted around 20 minutes.

    150 gold was from upgrade conversion (it would have been 50 gold for common card upgrade) and the rest 103 gold was from 3 gold chests.

    As you can see, the reward I got is not even remotely close to the numbers in the reward table you posted.

    My guess is that Advanced and Expert give much more gold, but in order to play these higher difficulties we need more upgrades which we can only get with gold which we don't get enough of when playing lower difficulty level.

    It's a catch 22.

    Standard campaign should give much more gold than what it is giving now.

    I hope the developers can increase the amount of gold reward for Standard difficulty to match the numbers in the posted table.

     

    BattleForge - SoulTree Gold Reward.gif

    Here is a better screenshot.

    BattleForge - SoulTree Gold Reward.gif

  3. 5 hours ago, LEBOVIN said:

    So apparently you never tried expert pve :0

    I don't have enough charges for "Expert".

    I can beat "Advanced" in most cases/maps but not having enough charges makes it hard.

    So I am taking my time and play the easy difficulty to get more familiar with the maps.

    When it become too easy and as I obtain more charges I can move on to "Advanced"

    Kubik,

    As I mentioned on the other post, I will post screen shots of the gold rewards for my games to prove that PvE Campaign gives much less gold than what the chart say.

  4. I have been playing all game types, so here is what I experienced so far:

    Ranked PvP games give the most gold - 3000+ gold in 10-15 minute game if you win, half of that if you lose.

    Shorter games give less.

    Random PvE level 6 - I get 1000-1500 gold for 25-27 minute game.

    PvE  campaign on standard gives even less when converting upgrades to gold (50 - 100 gold per card conversion).

    The rest is earned via gold chests (200-500 gold).

    So the total of gold earned in standard PvE campaign (assuming both cards are converted to gold) is less than a 1000.

    That's nothing. 

    So those who earn so much gold are the experienced gamers who play mostly Ranked PvP games during peek hours.

    They can earn 30,000+ gold a day for 10 games (1 - 2 hours of gameplay)

    But the rest of us who suck in PvP and play mostly PvE earn almost no gold (1000 - 2000 gold a day assuming one hour game time).

    So my suggestion is to increase the gold reward for random PvE where level 6 gives 10,000 gold and then higher levels give even more.

    Remember, level 6 PvE game lasts 27 minutes.

    Campaign PvE should give more gold for card conversion (1000 - 5000 per card) and 5000 extra gold in addition to that.

    Unranked PvP games should also give 2000-3000 gold for every 10 minute game time to match ranked PvP games.

  5. On 2/27/2020 at 2:46 AM, Kubik said:

    "out of sync PVP games" can end by both players winning :( in which case no one need to notice, unless these players chat about that game.

    "BFP system" the way how BFP are given to players, the amounts, the requirements, ...

    I never had a game where I won when I was supposed to lose.

    So if that is an existing issue, then it is a rare one.

    I don't think the BFP system is balanced, but that is a topic where 1000 people will have 1000 different opinions.

    The point is, the way it is set up is not a bug, and it is not interfering with game experience like bugs and crashes do. 

    Personally, I think PvE and Unranked PvP games should give much more gold reward, similar to Ranked PvP if not more.

    Under the current system it takes forever to upgrade your cards with the way the game is set up now.

    The one million gold you gave me (thank you again) is already gone and it was enough only for 100 cards or so (mainly for Common, Uncommon, and some rare and no ultra rare).

    My guess is it would take 5 million+ gold to upgrade all the cards in the game?

    If I play all game types other than ranked PvP (which is hard to find an opponent) every day for an hour then I will earn 1000-2000 gold a day.

    This means it will take me around 3 years to earn one million gold and 15 years to earn the 5 million+ gold to upgrade all the cards in the game.

    Surely the developers can increase the gold rewards for unranked PvP and PvE to match ranked PvP where you can earn 3000 gold while playing Ranked PvP for 10 minutes of game type (if you win).

    Today, I played a 45 minute PvE campaign game and got only 500 gold.

    So, yes, the game is not balanced and I just gave you my opinion about it.

  6. On 2/25/2020 at 11:41 PM, Kubik said:

    How you know you did not encounter out of sync games?

    You really think the BFP system is any good?

    Out of sync causes games to terminate early, so I haven't experienced that problem yet.

    Not sure I understand what you are referring to when you mention "BFP system".

  7. 18 hours ago, Kubik said:

    cause is "unknown", because it is somehow hard to reproduce. Server do "cleanup" of the auctions evry ~2 minutes, so all auctions that end within those two minutes have negative "time to end", and these should be excluded from the visible list, but because of implementation detail what will be exluded is computed sooner, that the time for the display, so some auctions can get negative time when computing the time left, even thou they was not ended yet, when when the filtering happen.

    If that is the case and you try to bid on them you get already ended error.

    We do not have the source code for the game so adding new values is not that easy. and your text would not fit on screen anyway.

    And only 4 people reported to see this so it is probably very rare. (or no one care?)

    It is not that rare.

    I saw that a few times in the past month, so I bet everybody see that but they are too lazy to report it.

    In any case, it's not a big deal.

    I am happy to say that when it comes down to the important aspects of the game such as PvP and PvE I haven't encountered any problems.

    No out of sync and no crashes.

    That is the most important thing.

    Personally, I believe the game is ready for wide Open Beta.

  8. 15 hours ago, Kubik said:

    you should also get system message: "Can not cancel an auction that has been bid on!"

    I tried it several times but never got this message.

    The only message I got was the Error Code 1.

    No big deal, but I thought you should know about that.

  9. 17 hours ago, Kubik said:

    is it reproducable? can you please send also "log.txt" from same folder? it is game's log, and game clear it on each start.

    It's hard to reproduce it when I am trying to, lol.

    Here is the game log from today.

    I was able to reproduce the case where I cannot go back to the game.

    However, clicking on the Active "Join Game" tab didn't re-produce the crash when I tried it today.

    When no one joins my group yet, I am able to go back to my game.

    However, once someone joins my group I am not always able to go back to the game.

    Instead I am taken to the general map.

    Hope this helps.

    I will send you a new log once the game crashes again under this scenario.

    log.txt

  10. Kubik,

    This is a big problem that happens again and again.

    I host 2v2 Unranked Game, then I go to search players to invite them.

    Then there no way to go back to my game.

    I am missing the "go back to game" tab at the bottom left that shows in Ranked PvP games when you go out to do something else.

    With Unranked games it is not possible to go back to the game, and then when I try to join it from the main map the game crashes.

    This problem should be given high priority because it prevents us from inviting other players to our Unranked game.

    Log is attached.

     

    _launcher_log_2020.02.22_426.log

  11. 22 hours ago, macabi said:

    I continue to have this problem every day.

    Short Ranked and Unranked 1v1 PvP games that run for 7 minutes or less don't count towards the "Play any type of game" quest.

    Does the game have a minimum game time required to satisfy this quest?

    If so, then that game time requirement should be reduced to 4 minutes minimum.

    It's very common to lose 1v1 PvP game within 5 minutes because of the rushing strategy.

    Does anyone have an answer to my question above? Kubik?

  12. I continue to have this problem every day.

    Short Ranked and Unranked 1v1 PvP games that run for 7 minutes or less don't count towards the "Play any type of game" quest.

    Does the game have a minimum game time required to satisfy this quest?

    If so, then that game time requirement should be reduced to 4 minutes minimum.

    It's very common to lose 1v1 PvP game within 5 minutes because of the rushing strategy.

  13. The game crashed when I tried to get back to a 2v2 Unranked game that I hosted.

    First I hosted the game, the I went to the "Search Player" screen to invite some players.

    Then I closed the screen and tried to go back to my game.

    But instead of bringing me straight to the game set up, I was taken to the map where I can see my own game hosted by me.

    There was no "go to my existing match" tab.

    When I tried to join my own game via the map, Skylords crashed.

    Log is attached.

     

    _launcher_log_2020.02.17_352.log

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