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Aravnir

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  1. Strek0za liked a post in a topic by Aravnir in Failed to create Direct3D device   
    Jup. Reinstalled it two times as well. And you never need to say sorry when trying to help me, as it is very likely that I have overlooked some minor detail. Thank you for trying to help me.
    Well F*ck me... This thread can be closed, this time I deinstalled Directx before reinstalling it and that worked... Thanks again @Strek0za without you I wouldn't have done that.
  2. gnomgrol liked a post in a topic by Aravnir in A Suggestion on how to deal with card surplus   
    Greetings,
    Basically the idea is stolen from Heartstone, where you can simply "disenchant" your unneeded/unwanted/surplus cards. so why not put this into skylords reborn? i do realize, that it would increase inflation, but I remember countless common cards being sold for 2bfp or something, which no one needed because everyone had them. with disenchanting/smelting (i think smelting would be fitting because battleforge), we could set a minimum value and no one would be stuck with tons of useless cards. I'm thinking about 1%(common), 2,5%(uncommon), 5%(Rare) and 10%(Legendary) of the amount needed for a new booster. It wouldn't be much, but that's the point, it's only purpose is to set a minimum value for every card. An example in case you did not understand what I was trying to say. Let's say a booster costs 200 BFP, you open it and you get 3 common cards which you don't want - so you chose to disenchant them and you get 3 (Amount of cards) x 1,01 (Value of the rarity) x 200 (cost of a booster)  = 6 bfp. not much, but it's something and the flooding of the marketplace would be somehwat decreased.
    If this or something similiar has been suggested somewhere else, I am sorry, I used the search function and checked the titles in the suggestions area, but i am only human and can therefore make mistakes.
    also, whoever finds grammar and/or spelling mistakes gets to keep them
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