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EarthRed

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  1. EarthRed liked a post in a topic by gnomgrol in [Official] My Improved CardBase   
    @EarthRed Same reason as the other ones, missing API data for those cards. I'll talk to Lord Nullpointer about it when I can get a hold of him.
    EDIT: Okay, @MrXLink seems to be the only one with access to the needed data. NullPointer will talk to him.
    Until it's fixed, the Orb selection tool will remain kinda bugged.
  2. nanke liked a post in a topic by EarthRed in The Age of Twilight   
    I really enjoyed twilight cards back in the day, but was really annoyed by the fact that it's strengths where more tied to the general strength of fire+nature than the multicolored cards themselves. Making more twilight cards viable and the transformation ability more worthwhile would be great. I, at least, would want the meta to be as wide as possible.
    However, taking into account what Anon just said, it would require a lot of hard work.
  3. EarthRed liked a post in a topic by Anonymos in The Age of Twilight   
    no i dont get why adding more splash cards would help to buff fire natur, which from a pvp point of view already is a really really strong deck arguable a top 2 deck.
    and from a pve point of view i don't really know how to start. im just gonna say i do believe in pve a lot of the time it comes down to abusing a overpowred strategy to the limits if u care about the result or just play whatever u want. in my opinion u should rather remove lss from the game than adding a second one to balance it out
    i personally do have other problems in pve [lss, amii monument - enlightment, void power sow +fog abuse]. in the end, i guess,  the problem is that we always wanted the easiest and fastest way to beat rpve so we found [lss + second chance lets go!!, wog abuse and so on]
    In general i do think battleforge was originally designed for four colors from a balancing point of view that is important because there are always tradeoffs connectet to the choice of techs u take.
    just an example  lets say i wanna play a fire t1 and i wanna chose a t2. well a pure fire player does get access to very strong units like enforcer, firedancer and juggernaut, as well as some powerful dmg spells eg. wildfire. but pure fire doesn't get access to any kind of cc repair or major heal. so it lacks utility.
    when splashing away from fire for example towards nature u do get access to cc and healing effects but u do lose some very strong units and dmg tools. 
    Basically by splashing a player tries to cover his decks weaknesses more than pushing towards the strengths in order to archive a more balanced setup.
    the same principle does apply for other splash decks like ls or amii.
    Therefore the devs in the past didnt really provide that many very good splash cards for the splash fractions and if they did the result was terrible (lost shade m counter, grigori + reaver)
    In the  end the splash cards didn't made the cut in a lot of those decks. players ended up using the standard benchmark counters rather than the ones provided by the fraction (shadow went for darkelfs and nc  for shadow frost and bandits and avoided any bandit spearman , fire nature ended up using drake and ghoastspears rather than twighlight brute) and that is fine its just not fair to add strong cards to splash fractions who already take advantage from utility to compensate for general speaking weaker units
  4. EarthRed liked a post in a topic by xHighTech in Skylords Tournament Society   
    i give up...
  5. Eirias liked a post in a topic by EarthRed in Skylords Tournament Society   
    Hello guys! Long time lurker here. I'm the kind of guy that really wants to keep game communities active and on their feet. I've been an active tournament organizer in my city (a big city in Finland), and have hosted and covered expenses for big tournaments of several different games, as well as held monthly tournaments for many others. This includes titles like Age of Empires 2, Hearthstone, Netrunner, Warmachines/Hordes et cetera.
    Now that BattleForge is coming back, I immediately wanted to do the same. In my experience tournaments with actual rewards are something that keep a community active and healthy, with both new players coming in and old ones staying longer. Motivation and competition are always a good thing for game communities, and many old, underground RTS games gain big player spikes whenever there is a tournament with actual rewards. What I did was contact some old BattleForge buddies of mine, and what we thought of is founding a group of volunteers that would hold and fund both smaller monthly tournaments and bigger tournaments. It's something we've done before, something we love doing and something we can do for the community as a whole, as volunteers.
    So, who's with me? Should we make a separate discord channel or something to discuss and take care of organizing? Two or three people can already easily manage the infrastructure of tournament organizing, and the more people we have volunteering or just pledging some rewards to tournament pools, the more we can ensure we'll have exciting tournaments, good rewards and a motivational goalpost for everyone in the community. I intend to gift steam games to top contenders direclty after tournaments, and you are free to give what you please, as you please and how you please. Another way of volunteering would be casting and/or streaming tournament matches.
    EDIT: Mainly talking about online tournaments here. If we would be able to pull off IRL tournaments that would be cool, but I think it's a bit early to be thinking about that.
    Cheers
  6. Eirias liked a post in a topic by EarthRed in Skylords Tournament Society   
    Hello guys! Long time lurker here. I'm the kind of guy that really wants to keep game communities active and on their feet. I've been an active tournament organizer in my city (a big city in Finland), and have hosted and covered expenses for big tournaments of several different games, as well as held monthly tournaments for many others. This includes titles like Age of Empires 2, Hearthstone, Netrunner, Warmachines/Hordes et cetera.
    Now that BattleForge is coming back, I immediately wanted to do the same. In my experience tournaments with actual rewards are something that keep a community active and healthy, with both new players coming in and old ones staying longer. Motivation and competition are always a good thing for game communities, and many old, underground RTS games gain big player spikes whenever there is a tournament with actual rewards. What I did was contact some old BattleForge buddies of mine, and what we thought of is founding a group of volunteers that would hold and fund both smaller monthly tournaments and bigger tournaments. It's something we've done before, something we love doing and something we can do for the community as a whole, as volunteers.
    So, who's with me? Should we make a separate discord channel or something to discuss and take care of organizing? Two or three people can already easily manage the infrastructure of tournament organizing, and the more people we have volunteering or just pledging some rewards to tournament pools, the more we can ensure we'll have exciting tournaments, good rewards and a motivational goalpost for everyone in the community. I intend to gift steam games to top contenders direclty after tournaments, and you are free to give what you please, as you please and how you please. Another way of volunteering would be casting and/or streaming tournament matches.
    EDIT: Mainly talking about online tournaments here. If we would be able to pull off IRL tournaments that would be cool, but I think it's a bit early to be thinking about that.
    Cheers
  7. EarthRed liked a post in a topic by Hunstyle in Open Stress Test Information   
    Good old times  Hype

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