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Ponni

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Everything posted by Ponni

  1. Nice list!! : ) AH prices are from today as stated and I have seen Infect out for 5000 also. If they are sold for those prices I obviously do not know. But what else should I do the calculations on? Prices on AH are real right and if I do not have any options but wait to buy it for 1900 there are additional weeks of waiting...or to buy them for 3000... I do not understand the comment on getting the deck too fast, how fast should I get it then? Because I need to be like on level 10 to upgrade ultra rares maximum and that part alone will take some time before it happens. // Ponni
  2. I am not sure you acknowledge the problems at hand... Here is an example for you after the wipe: Everyone only has the starter cards again and you want to buy the Infect card, which is I would say one of the most popular cards in the game alltogether. Unless you are extremely lucky pulling the card from a booster you will have to buy it from the AH. Today the price (just checked...) is 3000 BFP. It will not be less after wipe (my opinion...) and with current and possibly future BFP earning system it will take you ~5-6 days to be able to buy it. To get full charges, eg. 4 cards in total will take you 25-30 days. For one card!!! My most popular deck, fully upgraded, then in today's value: 45372 BFPs, that is 20 cards rangeing from 5 BFPs a pop to 3000 and common to ultra rare. This deck will take me "no more" than 90,744 days to complete. Given then that prices are what they are now and that the cards needed are available in the AH for purchase and me playing like crazy. Does this not worry you? I sure worries me, also this would be the case for you and me who I would say know our ways around the game. But imagine how it will be for newbies, would they ever be able to buy an Infect before they quit the game? // Ponni
  3. I was very happy too when I saw the game was brought back and I also need to apologize for not participating much in the testing efforts. Then, one of the strongest reasons why I tested the game to start with (soon upon its release many many years ago…) was indeed the card collecting aspect of things. Having played Magic: the Gathering and other card games this game was heaven. But, over the years reason why I play this game has shifted, now when having all cards (and I mean all cards, part from some promos perhaps, let me know if you need any I can probably help out…) main reasons are to find a deck build which is the strongest for the problem at hand or to generalize a deck setup so it can work in many different situations or to build the fastest possible one, etc. So, for me the game does not really start until you have all cards (or at least those I have listed earlier...) and then you are able to start challenging the game (and opponents) for real. Probably then I should start reporting bugs and stuff I encounter, but honestly my experience so far is good, there are of course a few things happening most sessions in game (which was also the case back in the days...), but I am just happy game is back!
  4. So you mean that everyone completing Bad Harvest in 3 mins have all cards (and knowledge) required to do it?
  5. Ok, thanks, then I understand and I agree with Kybaka, that is, at least to some extent, already happening today.
  6. Can you elaborate a bit on why you would need to dissallow, these right now imaginary, players to play with each other? I dont really understand...would there be technical limitations? To my knowledge there are already features in game to determine whether upgrades are to be distributed or not, eg. if one player got the upgrade transfer it to next...or something like that.
  7. .... So responding on my own post here...with the cards in my previous post I would say following cards are needed to clear out most PvE Campaign maps (together with the ones listed in previous post): Swiftclaw Dreadcharger Phase Tower Decomposer Sunderer Mortar Tower Scorched Earth, red aff Scythe fiends Wallbreaker Fire Dragon Nightguard, green aff Corsair, green aff Time Vortex Necroblaster, any aff Church of Negation Kobold Engineer Master Archers Frost Mage Ice Barrier Home Soil Lightblade, any aff Construction Hut Mountaineer Juice Tank Cannon Tower Worldbreaker Gun Mana Wing Treespirit, green aff Werebeasts Tunnel Primal Defender Root Nexus, both aff Living Tower Razorleaf Giant Wyrm Perhaps some more towers like Hammerfall... This would give ~110 cards in total which are useful enough to play rPvE and PVE Campaigns with. I can honestly say that among the rest of the cards available I have only ever used a few of them and most I have never used at all... // Ponni
  8. A Nomad/Mine start with Bata/Frenetic/Infect end is probably all you need. With some variants in the middle...
  9. All of them! No, seriously, I use it to spam Ashbone Pyros using Offering on them...but yeah its not really a map-winner, I agree... : )
  10. What are you saying?! Are 90% of the cards originally developed not even released? When can we have them....? ; ) I have no clue on the mechanics of the game when it comes to performance. I do know though that my computer is perhaps in line with requirements from when game was initially released and I do not really have any major performance issues, not more than average at least. Question then, how would game work if more cards were to be released? Anyway, in order to play most PvE maps (cannot really speak for PvP...) successfully you need like 100 cards fully upgraded (I will do a proper count and list later...). Those cards could be "free to have". // Ponni Edit: Starting with rPve (72 cards "needed" including Wheel of Gifts which is generally not needed…below is then like 20-25 decks in my decklist...) cards below will help beating all rPvE maps, 1-4p levels 1-10: Nomad, both aff Gladiatrix, green aff Rifle Cultists Bloodhorn, both aff Eruption Mine Wildfire Offering, green aff Curse of Oink Life Weaving Unholy Hero Lava field Thunderstorm Soulshatter Cluster Explosion, both aff Earthshaker Shrine of War Equilibrium, both aff Regrowth Batariel, red aff Disenchant, green aff Unholy Strength Frenetic, both aff Infect Enlightenment Blaster Cannon, red aff Forsaken Shadow Phoenix Cultist Master Soul Splicer, green aff Embalmer's Shrine Furnace of Flesh Resource Booster Nether Warp, both aff Sunstriders Ashbone Pyros Breeding Grounds Motivate Revenge Mumbo Jumbo, red aff Amii Monument The Incredible Mo (Wheel of Gifts) Fire Sphere Meteor Shower Overlord Contruct Matter Mastery Twilight Creeper, both aff Lost Spirit Ship, red aff Flame Crystal Magma Spore Suppression Tortugun, red aff (at least according to Tinuvien...) Thunderwagon, red aff Shadow Mage Mark of the Keeper Windweavers Shaman Ensnaring roots Hurricane Dryad Surge of Light Makeshift tower Fallen Skyelf (for hardcore speedrunners...)
  11. I agree to all the above, part from the last point...you might be correct but I am afraid the player base of people truly knowing how to play the game will be smaller. Because, how fun is it for the 3rd time starting with Windweavers and Surge of Light working your way through all maps grinding gold to initially upgrade "bad" cards to be able to start winning at all. Then play every day again for a year or more to be able to create the ultimate deck (twisting the truth a bit here, there are of course several ultimate decks in this game...depending on which map you play...). So, over the years I have come to an insight with this game: This is one of the best real time strat games ever created! To me then, this is not a card collecting game any longer (main reason I would say is that there are no new cards coming...) and I think the community needs to think about if they also think it is a card collecting game or if it only is a real time strat game. If the latter then I think every card should be distributed with enough charges to fully be upgraded in order for the game to still be interesting enough. Second reason, it has been stated earlier that the threshold for new players is (too?) high to get into the game, with this they would have all the options to fully enjoy the game quickly. For those then who would react on my statement above I will only say the following: I have been playing open stress test now for 15 months roughly. Now I have all cards necessary with all upgrades and charges, opening all boosters I receive from the daily task, I have 6,5 million gold, I have 20000 BFP in the bank, for all BFPs above 20000 I buy boosters, then putting cards for reasonable prices on the AH and then buy more boosters putting cards on the AH, etc....Additionally, I have been giving away cards to people earning it or friends (for example, Wheel of Gifts, Enlightenment, Infect, Disenchant, Mine, etc are all cards I have been giving away). I might not know myself enough here and I probably would start grinding again after the reset, but I do believe this, the game is no longer a card collecting game but it is the best real time strat game ever created. // Ponni
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