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About Xiven

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  1. Personally, the best reward system I've seen comes from my favorite MMOTCG, Pox Nora: There are four dailies, two of which are, "Play two games with a deck that is/has [X]," then there's a, "Win a PvP Match" and "Play [an Unranked] Match." There's a moderate bonus for having completed all four. Two, unique matches which relate to each other are given as "Daily Skirmishes", which can be challenging, but are usually just interesting. Each gives a fixed amount of in-game currency, and completing them both gives another one's worth. (Now, someone on another thread mentioned something abo
  2. As someone who hates Heathstone and PvP, I am none-too-pleased with this Hearthstonesque daily system proposal. It sounds like, at the time of this comment, the rewards system is still the absolute farthest thing from consciousness, but that just means more time for pre-feedback. In an absolutely ideal world? I'd love to see something like a list of five quests for each day, no more than two of any category, and you get your choice of three. And if the goal of having PvP be a requirement for maximum rewards is to get people to enjoy the fullest extent of the game? Why disallow quests that chal
  3. It is simple: use all the things!
  4. Hype intensifies.

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